Total War: Warhammer 3 Immortal Empires – Harbinger of Disaster, Malagor the Dark Omen #2



Gate Crashers want to ruin the Fyre Festival but we’re not going to let them do that, not when chronic mismanagement, corruption and an inability to see the bigger picture can destroy it FAR more effectively in Part 2 of Malagor the Dark Omen Campaign in Total War: Warhammer 3 Immortal Empires!

You can give me additional support by purchasing Warhammer 3 or it’s DLC here – https://link.xsolla.com/8Snwbti9

————————-Modz—————————-
Improved Item Fusion(LITE Version)
Greatest of Daemons (Greater Daemon Variety Reskin)
Red Eyed Skave 2.0 Reskin
Karanak, Hound of Vengence
Better Camera Mod
Building Progression Icons III
Disabled Startup Splash Screens / Intros
Beasts Most Foul – Blessed-Igors
UI IMPROVEMENTS
Better Faction Traits (IE Factions In Progress)
Immortal Landmarks
Fudging Vassals
The Masque of Slaanesh
Rebanner III

——————-More of Me————————-
Twitter – https://twitter.com/MonstersAbounds
Twitch – https://www.twitch.tv/monstersabound
Discord – https://discord.gg/kPW4yW7
Patreon – https://www.patreon.com/MonstersAbound

source

34 thoughts on “Total War: Warhammer 3 Immortal Empires – Harbinger of Disaster, Malagor the Dark Omen #2”

  1. You'd think Wurrzag and the beastmen would get on like a house on fire, well his house on fire anyway, since beastmen love a good party and Wurrzag is the primer Ork dancer but alas. Also in Warhammer 3, CA replaced his giant with two Savage Ork Big-un's which while great units is a shame because the giant was useful for helping him deal with characters early on.

    Reply
  2. I would personally spend the money on the herdstone building thst gives you line of sight over the region and bonus dread, just cus the badlands area you start in is huge and it's more dread.

    Also remember the moon status thingy gives you extra marks during the window for when you pop thr party! Lots to remember for beastmen but atleast there's minimal management

    Reply
  3. That mound of blades is a great spell to buff an "allied" unit in a mutual battle. Earlier as Kazrak i encamped near a hostile Ghorst army, along comes an army led by the Fey Enchantress with only one good unit in it, some form of knights. I manually fought the battle and of course "buffed" her knights as they charged some zombies. Of course she appreciated the battle support offered.

    Reply
  4. IIRC harpies die quickly despite their decent stats because their individual models have tiny hp amounts. Couple that with a small unit size of 60 and they can end up dying by the dozens without you noticing despite having stats that should enable them to win the fight (razorgors can also fold like paper in bad situations yet they have almost 1000hp more than harpies despite having half the number of models). It's also why when flanking or fighting an enemy that is attacking a different unit than them, they perform pretty well for their cost and don't die nearly as quickly.

    Reply

Leave a Comment