CAN'T NUKE THE SKY | SFO Immortal Empires – Total War: Warhammer 3 – Lizardmen – Kroq-Gar #58



Let’s play Total War: Warhammer 3! Modded Immortal Empires campaign featuring SFO Grimhammer 3 – Storm of Chaos and …

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15 thoughts on “CAN'T NUKE THE SKY | SFO Immortal Empires – Total War: Warhammer 3 – Lizardmen – Kroq-Gar #58”

  1. i was thinking you had a 3rd gen slann from the confederation last time as well
    wow the potential auto gave tiktaq more credit then ka'mil [pyro victory vs a loss]. anyone else smelling burnt fur?
    don't forget you need at least one land unit for the flying army
    hey! you've gotten to 2 turns for most tech now

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  2. Succes, i finally caught up !
    Tiqtak'to's army, still so efficiently deadly and entertaining, hopefully you'll meet more interesting armies to fight off in the near future
    Please, keep doing this campaign

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