After grinding for a while, we expand the base capabilities.
Survive and colonize Mars in a highly technical, open-world sandbox game. Build and upgrade your base, discover new regions, conduct mining operations, retrieve water, generate oxygen, grow crops, and fix broken parts.
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So what is the end purpose? are aliens invading or people coming to mars and we have to make it ready? There has to be an extra component to the game play loop i'd hope.
croutch to get in to the off set pod at the beginning of the video
Cargo container was off last video,I guess you hit a button to release it..
look up from the seat of the rover. there is a panel there for the lights
When you are in the drivers seat look up and on the left panel it has the buttons to turn on three sets of driving lights. You did actually hit the unload button last episode. You can also store your crane while drving as well the buttons are on the crane screen when you in the drivers seat hit tab button to go to crane operator posiyion.
press the t key to get to the techtree easier and b for blue prints and i for inventory
unless you are colorblind. the icons that show you the XP are color coded lol. you know the colors for each tech tree
Can't wait to check this game out!
@13:45 it works fine, its even a good idea to do so when out looting as its recharging while you're out
@20:22 if you want you can even connect another workshop directly to an existing one so you can just move from room to room easily as each airlock uses 2.5kw
@34:53 yip blueprints are random when using the tablets but you can cheese it by reloading the save before using until you get what you want
@39:25 there's a set 1, 2, 3 up top and you were suppose to change the output 12 to 100%
@50:54 should be 72kw as you didnt change the output yet which by default is set to 50%
@54:00 you dont need to always start from the solar panels to connect, you can from the ECU first too and would've cut your travel time in half hehe
@56:40 to make it easier, bottom of the console you can see the total input and output
@59:20 easier to just click the output box and type the digits
@1:02:15 still good to have the bathroom early as you can only use the toilet once a day to start on stocking up fertilizer
@1:04:30 you'll see the pod using 2.5kw
airlocks use power and you have a LOT of them ! 😉
I think t drops the container
If you crouch you can get through that doorway to get that tablet
Nice one again.
first of all ty for the video & keep up the good work
1, Rover : while you are driving rover if you look up you will see another screen which you can turn on/off the lights , on the left there is another screen which bunch of other settings , also while you are driving if you hit ( T ) it will de-attach/attach the trailer , that's what happened with yours
2, i suggest to connect the output ( 1 ) of the transformer to the input of the first batteries and the Output ( 2 ) to the second battery input and then set the output ( 1 & 2 ) of the transformer to 50% which it will give ( 60kw ) of power to each batteries with your current setup , set the output of your batteries to 40kw and then connect both of your batteries to the transformer that is connected to the well and the workshop , with that setup your workshop will have 60kw of power which should be enough for the things that you add later ,
also i suggest to remove the 2 airlocks that is in between your workshop and the 4 way corridor and replace it with either straight one or another 3 or 4 way , those airlocks using 2.5kw each and they are kinda pointless
3, connecting the rover directly to the solar panel doesn't damage it but with 6 kw solar panel it will take too long to get charged up , once you get the medium that will be a different story
4 , when you mark a location using a white dot will not show a tracking marker that you can see like ( red , yellow , green ) however it can bee seen in the map so i guess you can use it to mark the location that you did visit and looted so you don't go to the same place twice unless you want to grind things
5 , in the workshop console if you look at the top of it it show's how much power you will need during a day ( which is marked with sun icon ) and the amount that you need during the night ,
the number on the left is the amount that is available and the number on the right is the amount that is being used
6, you could get that tablet that you wanted to get , all you had to do was to put away your grinder and get close enough and then slowly move you mouse around until you see the interaction
7, i don't remember what i wanted to say and i already wrote a long comment so i'm gonna say until next time and in the meantime be safe & happy & take care , Peace
Just a suggestion, but perhaps if you remove all the new built structures then grind down the other 2 airlocks you might have enough power to have a 4 way corridor, the double airlocks straight ahead and the bathroom and bedroom either side. Also when editing power levels you should check that each well only has 5 kw each because they use ten but have a solar panel built in that provides 5kw, perhaps if you do all this you may be able to avoid building extra solar panels and ecu generator thingies.
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The map sucks! You can ONLY track one thing at a time per color which means that if you are tracking your Home base with Green and you later decide to track a smaller satellite base with the same color it will stop tracking your home base and you'll be lost searching for it on a map that loves the fog of war! You can list things on the map but to actually track them you need to assign a color …White works as an icon color but not as a tracking color. Blue, isn't available because it's reserved for the Water detector [Spectral thingy] so you can track down the nearest water source …but it doesn't throw the marker up on your map for you so you can actually see where it is on the map! That leaves you just 3 colors to work with: Red, Yellow, and Green. As soon as you select one it dedicates that color to that spot and whatever else you were previously tracking with that color will be virtually lost to you in the dark! There are no Waypoints and so you'll have to get especially creative!
A CREATIVE TIP:
When you come upon a cave there's just no way to track anything at all down there and you can easily get yourself lost.
But if you build a Living Room and destroy it it will sometimes drop a RUBICK'S CUBE… A Unique item that would be entirely out of place if you were to throw it onto the cave floor …and this could mark your passages. "At the cube turn Left!" It really saved my bacon down there!!
LOL its a game about mars and they don't have head lights for the rover LOL you can build a space ship but cant install lights on rovers LOL and it is just 1s and 0s , did they forget the rover model
crouch and walk in. it will let you in the pod then
when u look at the building at bottom left corner of hud shows how much power is needed for unit looked at/total power needed
'T' is default loading unloading rock bucket on rover
You need to crouch to get Internet, pod, crouch, and move forward and stand up. At least that’s all I have to do it to get into them before I had the ability to write it down.
The blue printed are inside of abandoned bases 😞
where did you find the rover at i have not seen it yet
If you put both batteries in series meaning transformer 1 to batt 1 then batt 2 then transfer 2 will increase your maximum output not length of run time.
If you put them in parallel meaning transformer 1 will use slot 1 for batt 1 and slot 2 for batt 2 then tie them into the second transformer. This will increase the length of run time and decrease output.
In either case place both outputs on batteries to the same amount. If the battery isn’t charged yet set lower output till charge reaches above your desired output.
One other recommendation place 4 solar panels and one more transformer near rover and quad. Hook panels into transformer and hook up rover and quad. Set rover output to 70% to charge battery faster. Also this will only charge vehicles during daytime without battery.
Hope this helps.
Also not sure if it was mentioned but if you sit in the rover driver seat and look right there are trailer switches there for unloading the skipper off the trailer. When you plan to transport rocks to the processing plant you might need it. Not sure if it saves on weight in the game to increase battery.
Those living/emergency modules have their own iris on entrance, thus i believe having any other internal airlocks seems excessive, not even speaking of full double airlock… and its not about the materials, but about the electricity. And not only during the day (you can allways build more panels) but also during the nights (yes, building more batteries is possible too but harder, and you need even MORE solar pannels to fill those batteries during short days). And final consideration is redundancy/emergency… you will see, if meteor shower comes, if you have no redundancy then it might hit JUST ONE critical component (transformer, battery…) and you lights are OUT… plants whither etc etc…
Whether you need two fully airlocked entrances its a thing to think about… yes nice, but more energy consumption…
You can get the container (Tipper) back on your Rover when you build the Big Crusher building. Here you can construct different trailer types and attach them back to your Rover.