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Using AI to improve adventure and visual novel games' ability to understand players' text commands, prompts, and inputs actually feels like a good use of the tech…if it works.
PATREON: http://www.patreon.com/yongyea
TWITTER: http://www.twitter.com/yongyea
TOP PATRONS
[CIPHER]
– Devon B
– Joseph Lavoie
[BIG BOSS]
– Jonathan Ball
[BOSS]
– Gerardo Andrade
– Michael Redmond
– Peter Vrba
[LEGENDARY]
– azalea
– BattleBladeWar
I saw the game and thought back to the old text adventure games, "Wow, an actual great use for AI im games." Too bad it works like just like text adventure games ran. You need a special patience for those that mosdern gamers do not have. I dont blame the poor reviews.
A game where you can write stuff in and the game responds? Haven’t heard about that since that janky game that got really popular, I think it was called Facade? About a couple pretending to be okay while a friend was over, you could encourage the break up or try and help I think. It had some strict word filters though, saying the word “Melons” would get you kicked out of their house because the game assumes you were talking about the woman’s chest.
It's odd because you could probably get better results from browser AI
Of course the game gets a negative score, when people have to read and to write. I hope the AI would correct the writer on every mistake. So it would be educational, too. 😉
to believe today's AIs are based on objectivity and logic is really dangerous. they just repeat whatever info they're given, they don't "think". wich is why you cannot break their logic, but only send them in loops where they keep parroting the same way of thinking, or dogma, of whoever created them. you cannot create free-thinking when your mind is filled with laws rules and dogmas of all kinds.
No ai.
Hey yong are you going to make a video on how the uk blocked the Activision merger ?
The problem is that once upon a time video games and gaming hardware used to be released and sold in it's complete state, however these days the players have become the beta testers of hardware and sometimes software too, I guess it all started with the Wii motion controls that didn't always work as intended and or expected, and software like cross-play creating issues in some games, in other words the consumer became the beta tester.
A sandbox game where I could actually converse with NPCs? Ugh, the RP opportunities alone…Sign me the hell up. I can see AI doing great things for some games. Could certainly go wrong though.
This feels like a sort of idea, that may be viable in 10-20 years. And maybe 2043, this game will be mentioned as an "early prototype" of the technology. So even though the game may be objectively "bad" or "broken", it's still an interesting idea. In fact, it might actually give a studio the idea of training an in-house language model tailored to their game.
Also, the way older "prompt based" games handled this was by stripping away prepositions, particles and articles, and then having a list of synonyms. Very famously, the sentence "talk to the sailors" would be stripped to "(talk) (sailors)". "talk" had any number of synonyms, such as "speak", "say", etc… and "sailors" had synonyms like "men". So "talk to the sailors" was identical to "say men".
So it's Lifeline but worse? XD
Wanna remind everyone Facade came out like…a decade ago now
This is a really cool concept it just doesn’t seem able to be implemented yet so it’s odd that they published this tech demo when it doesn’t really work yet.
There's 2 problems here. When it doesn't know what you want to do and you're trying to go to the port, which is a real location in the game… that's an interpreter fail and a direct problem with the game and its AI. When you're trying to ask it something like "what type of enemies did they have"… that's not necessarily an interpreter fail. What developers have to realize with something like this is that your story and the amount of information baked into the game itself have to be super fleshed out for this idea to work.
Classically in a parser game, your story only had to account for the specific commands available to the player and what commands were able to be used and where. If you're going to open up a game like this to AI interpretation, you can't approach the story that way. You have to cover EVERYTHING. You need way, way, WAY more story and information on everyone and everything involved with the story for the AI interpreter to do its job properly. The type of enemies didn't matter in the old parser game because you couldn't ask it that. Because now you can ask it anything you want, it's much more important to flesh out everything because you don't know what its players are going to ask it. Now you have to define things like what type of enemies they had, how many, what the enemies look like, who they were working for, how they got those enemies, etc in order to field freeform questions that the player might ask it. Either you have to define all of that stuff from every conceivable angle and the AI has to know how to fish those details out and present them to the player, or you have to have AI just make that shit up as it goes along in a way that will make sense with the story… so it generates those details on the fly.
"but, the AI division of the company behind the AI tech was concerned that the game and character would generate unethical reply"
so, practically they break the AI for censorship…
don't get me wrong, making sure the players got funneled down the narrative path is a concern.
but i think these guys is whitelisting specific phrases instead of blacklisting specific context
AI Dungeon does the best job I've seen so far(although it's not the same as this objective based linear game). Unless you're paying for the premium engine.. the 'clunkyness' is much more pronounced. It HAS come a markedly long way since it's release as far as comprehension and 'memory' of you and the story goes.
Yong, I think you should know that the UK has blocked Microsoft's purchase of Activision. Because of cloud gaming.
So what I'm hearing is it's more A than I. lmao
i honestly interested to see an Endless Chat in Visual Novel games
imagine NPC dialogs in the future be like
It's not because it is actually the worst rated game, but because the soyboys can't wrap their head around the AI concept so they just review bomb it
Literal subhuman behaviour.
Others alredy did it quite well. Inworld would come to my mind for example. I wonder what went wrong here.
Hot take here….
XBOX should forget the Activision acquisition and buy Square Enix!!! they can stop chasing trends and focus on RPG goodness and XBOX can get into the Japanese market.. bonus idea….FF17 is an MMO with a subscription included with Gamepass
That AI is clearly trolling people, it’s smarter than you guys think xd we are the game it seems….
Zork, is that you?
This game is so difficult. It wants such specific inputs, but there are points that it feels like the game is withholding information or was lost in translation. There's a point where Yasu is supposed to come off as suspicious, but it certainly didn't read that way. I got frustrated and looked up a guide, and the last step felt so out of no where that I thought the author of the guide was trolling. But no, that's the actual solution and twist in the game. But the game doesn't offer enough information (at least in my play through) to be able to reach that conclusion naturally. I couldn't confront Toshi with the necklace, even though the guide said that you should be able to (especially after all of the creepy comments he made towards Yukiko). Also, Yukiko had no reaction to her father's note, and that was just strange. I don't know how much of it was just stuff lost in translation and how much is just bad programming. I'm not proficient enough to play the game in Japanese and figure that part out. My experience wasn't good, and it was very frustrating.
New Facade just dropped
It actually sounds like old fashioned adventure gaming which was originally text based. There was similar AI programming that was required to understand what the player was trying to input. Wishbringer had a pretty good AI when it came to understanding player input.
I applaud Square Enix's attempt and innovation at remaking a VN game with AI imbued into it, but by god have they butchered it! It's like they didn't even try! They just threw a basic algorithm into a VN format, called it "AI" and expected people to fall for it.
Wow. I've seen a french english teacher do better in a silly internet game where we had to find the right word to get the "good end" of his story. At least I could type anything, lick, eat, even more 18+ word. It wasn't an AI game, he just planned a wide range of actions the player could do and the result. We only had to type one word. One single word. But I spent so much time trying everything I could think of. Can't beleive he did better than a big game company.
Flatout 3 is a steal at that price
AI sucks.
SquareEnix has been on a bit of a roll recently with their horrible new titles nobody asked for.
They have the kind of money to be trendsetters but choose to be trendchasers instead.
To much Ethical guidelines implementation of Ai can result in more robotic or like talking to a wall, it means if ethical guidelines are to much it would result in linearity of response instead of thinking in itself or can dynamically response naturally.
So you don't like AI being used to screw over and steal from artists, but you're fine with AI being used to screw over and steal from writers and call that a "good use case"?
That's foul. Writers don't deserve to have their work used to train AI that will replace them any more than artists do.
There are no "good use cases". There is only theft.
I am such a fucking huge fan of AI. I'm someone that want's it everywhere (My opinion). But this game was actual dog shit lmao
Yet another failure to string onto square's losing streak, and a particularly embarrassing one at that.
Detroit: Become Hmmm…
When Neurosama AI that created by one or two people is more advanced than A huge japanese company made like square enix did..
Square Enix forgot to include in the description that this AI's IQ is of a 2 weeks old rat
Prompt Imputter 2023: The Game
this situation happens becouse they misunderstand what AI is capable of, AI is nothing but a 3d printer or a random ingridient mixer. so the way that it is used here will never work. AI shuld not be used to guess, it shuld be used to generate, depending on input, so if they want to use AI for lets say a story novel, theyr best bet is the Ai to generate a random story depending on the input. infact this is very marketable. lets say i want to playthru an X story, i simply type in my words and it generates a story for me that i havent played thru til now. so a visual novel AI is totally possible to do. but developers shuld stop dreaming about fantastical usecases.
Isn’t that what AI Dungeon did years ago? Way better, and allows for user-generated content?
The thing that CEOs, Techbros and their syncophants don’t realize is that AI does not understand things like “consistency” or grammar. It only takes what it thinks make sense.
So these people will need to hire a person anyway to edit the stuff AI shits out. Programmers have already complained that they had to fix the shitty, broken code made by AI.
Same with Animation. You will still need to hire someone to fix the consistency because each frame of animation is different.
AI in the hands of uncreative people will only get you uncreative results that creative people will have to fix—so just pay your creatives and stop trying to circumvent their livelihoods
Or else you will get the Russos trying to pitch their self insert fanfiction of Marilyn Monroe yhat would make fantiction and the darker side of AO3 cringe.
Why are they not using something like GPT-4 or something
The worst thing is Chat GPT could 100% do this, they just used their own piece of shit version