Building a Sentinel Squadron in No Mans Sky Interceptor: Gameplay Ep 8



In this episode we will get our freighter so we can start building a squadron of Sentinel Interceptors! If you are enjoying this No man’s sky gameplay series, be sure to check out the playlist below to catch up on the other exciting episodes!

Bookmark the playlist so you can watch the whole Interceptor Playthrough series!
https://www.youtube.com/playlist?list=PLSp1Hi2n3CXMcizMAguInetn2Q0damGeg

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38 thoughts on “Building a Sentinel Squadron in No Mans Sky Interceptor: Gameplay Ep 8”

  1. Just a heads-up reminder: Swapping freighters won't transfer your base.
    Apparently, HG still haven't fixed that despite implementing base transfer a while ago. Learned that the hard way two weeks ago. So, don't forget to deconstruct your own before buying a new one.

    Reply
  2. Following the freighter quest line is much less important than it previously was …as freighter fuel is so often looted from freighters …almost trivial to get freighter fuel now.

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  3. You were trying to recruit the wrong guy. You gave your ship to "Interface Entity Lambsky", Then you tried to recruit "Physicist Entity Zapatigo" to your squadron. I think the first one you recruited was Zapatigo, you can't re-hire someone. Don't know why they swapped places though.

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  4. One very odd thing about this is that the pilots stats change. I chose a pilot last night and first asked to recruit him. He was an S class and I was all like yes! So i do the ship trade, and then go talk to him about recruiting again and he had dropped to a class B pilot? But I've had the opposite happen also. So I don't know if the class and values of the pilot skills are randomly chosen at the time you ask them or what? I also noticed the pilots themselves change physically when you trade the ship vs what they look like when you go back to recruit them. So my guess is that the pilot itself is NOT the same pilot you actually traded the ship with and the game just randomizes that?

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  5. Y'know… I'm fairly certain that it helps talking to the same person you traded ships with when recruiting…
    If you look at their names you'll notice that they're 2 completely different entities.

    In fact, as someone pointed out in another comment, I am pretty sure you kept trying to recruit the pilot you already had recruited both times after you had traded.

    Reply
  6. Thank you for the video. I do not know if you know, but you used to be able to have 1 ship less than max, so 11, then exchange the pillar for a ship then buy it back. That should move the pillar into slot 12 and it would no longer be the default ship after scrapping another ship.
    At least it worked like that before the interceptor update.

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  7. Yes on other crashed ships being on the planet. This specific ship takes up the same ship spot that the planets living ship would have taken previously, I believe. Xaine could probably confirm but it makes sense.

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  8. Yes it is, for sure, a thing with the systems (the same happened to me, when I put together my own sqad). You can have all from one race and ship, but they have to come from different systems, you figured it out. 😅

    Reply
  9. I've been recently having this issue with the harmonic resonance locks where it never lets me put in the glyphs to unlock at all. it just says REJECTED. Did you come across any of this while you were playing outside of the edits?

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  10. Question: Does the AI benefit from any upgrades you put on the ship before you trade it to them? Could you theoretically kit out a ship, trade it, recruit them, and have them in a kick-ass ship?

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  11. 13:20 the dreadnaughts are my favorite. Mine's all black with some blue accents on the guns. I wonder if they've considered making new freighters that look like the interceptors.. that would be sick 😆

    Reply
  12. I think you don't need to upgrade pilots with nanites. As you can see as soon as you upgrade him the pilots kills go up. Therefore I assume if you just use the pilot a lot they will eventually get there on their own

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  13. Now that all my exosuit spots cost 125-200K, I have decided to start using my nav data to get the maps and just collect suit upgrades that way. Nav data is easy to get and most of the items you need to repair drop pods are pretty basic. It is a bit grindy, but I like it since you can stumble on other structures and get other buried stuff as well!

    Reply
  14. Everytime you are trying to get the pilot to join your squadron, it is changing the color and name of your pilot to the first one you recruited. Might be a glitch but thats what it looked like it was doing.

    Reply
  15. For squadron pilots as far as I can tell each race has one seeded to each ship model so you can't have 4 identical ships on your squadron. You can do 3 of the same model with the pilots being a gek, a vy'keen, and a korvax but then for the fourth slot you will have to choose a different ship model.

    Reply

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