THE WORST ARCHETYPE EVER RELEASED (…or is it?) [Yu-Gi-Oh! Archetypes Explained] [War Rock]



Alternate Title: Don’t Tell Delilah
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Hello Everyone! GoldenNova here! One of my editors, Great Big Pillock, just recently had their birthday, and they wanted to celebrate by talking about one of their favorite decks: War Rocks! Having been lambasted by the community since release, these underwhelming TCG Exclusives actually ended up having some pretty nifty supplemental support, so let’s see what a second chance does for these Neolithic Knights!
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0:00 Intro
2:26 War Rock Monsters
17:57 War Rock Spells/Traps
28:43 Tech Picks
36:40 Outro
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#yugioh #warrock #goldennovayugioh

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50 thoughts on “THE WORST ARCHETYPE EVER RELEASED (…or is it?) [Yu-Gi-Oh! Archetypes Explained] [War Rock]”

  1. Hello, avid War Rock enjoyer here! I absolutely loved this analysis video on one of my favorite archetypes. Yes, people may call them bad, but in my heart, they are one of the most flexible warriors that don't necessarily lock themselves to their archetype, as the worst they can do is lock you into Warriors which is not a big deal at all.

    So here's my 2 cents on how to play War Rocks:

    You can play them like a control deck. Sure, that may not sound fun or any better decks that can control the field better…but they're funny when they do it. Consider just forgetting using the Extra Deck and just put in cards like Ultimate Slayer, Dogmatika Punishment and even the duly hated Dimensional Barrier to effectively lower your opponent's options plus a way for the archetype to have non-battle phase related interruptions. If you want to survive a Battle Phase, aside from the mentioned Rookie Warrior Lady, you can also use Spirit of Neos (which is an unkillable body in battle and searches Poly for the fusion variants) or D-Hero Dynatag (which is searchable with Idaten! Though, that ultimately depends on you.). You also have access to Therion "Bull" Ain, for a pop. Good thing they have that huh?

    Now if you want to hard focus on the battle aspect of the deck's gimmick, you already have options, again, listed in the video. More specifically however, the Heroic archetype enables the one thing that War Rocks surprisingly cannot do: OTK. With Heroic Morningstar being the most free extender AND searches any of the heroic spells that also extend, and it's a recipe for a gigantic disaster if your opponent does not stop you.

    The fusion variant is where things get…creative. As mentioned, Kaiki and Kaiza are great picks but did you know they are a part of a very small archetype all about Warrior fusioning? The best one by far is Todoroki, which can easily special itself from the hand and is a quick effect poly in the Battle Phase, meaning if Todoroki attacks, you can immediately use its effect to poly to get another beatstick on the field.

    There are a LOT of things you can experiment with the archetype and needless to say, that's what makes them so fun. They open a lot of things for what they already are (gactos extensions, mountain protection, spirit negate) and truly, I hope people give them a chance. Who knows, you might just unleash a great big War with powerful Rocks.

    (Sorry. Okay, maybe not. Yeah, I'm not sorry.)

    Reply
  2. I've been saying and a have to yell it a lot, It Depends On How You Build Your Deck And How You Play!

    I don't see others complaining about Basic Insect because it's clearly a weak card but you can do more with it too, someone buffed MAXX C and won then any weak card is a good one "IF":

    "You have to know how to play the card and use the card."
    -Zane Trusdale

    You have to find that sweet spot for war rocks, you gotta combine them, but they'll say they're only playable if "this" archetype carries them, stupid excuse, that's how combo decks work, and how decks work, you meld cards you like into a deck.

    Besides, War Rocks were intentionally made simple, it's a reflection of the ol days of Yu-Gi-Oh, all battle phase and not main phase 20 negates "HA HA you can't Play the game" type of stuff.

    Reply
  3. As a diehard War Rock fan, I gotta say Meteoragon is my favorite. You'd be surprised how few people know how to deal with him. On another note, consider also Double Summon and Spirit Barrier for some extra utility. Double Summon will help with getting bodies on the field quickly, which War Rocks tend to struggle with, whereas Spirit Barrier has provided me with some interesting kamikaze strategies; if my opponent is playing too passively and just summons big beaters without attacking, Spirit Barrier keeps my life points safe so I can throw a Gactos or something into the enemy on a suicide mission to get the effect ball rolling.

    Reply
  4. …..so here's the the thing with me, I only know War Rocks by name alone and nothing else. I didn't hear or listen to the gossip around it, so I know next to zip to this archetype. That being said I personally think that this isn't THEE worst archetype I've heard of (and the very detailed card combos shown in vid helped show the actual good potential this deck has) I'd say it's a very strategy focus mid deck that use CC to control the field on the opponents turn, and then goes into its battle oriented strengths on my turn while still using some CC effects to help my odds.

    Actually this archetype reminds me of a table top strategy game mentality. Position your units in the right place and plan out your future moves, then study what your opponent does and use the resources you have to work around that and try to break down your opponents forces and leave them in a weaken state that you can control the game hence forth.

    Reply
  5. In MD i fought against war rock once, and considering i use a pure cubic deck, i was probably one of the worst match up for them, and yet they hold out quite well if i’m being honest.
    From what I remember of that duel, War Rocks is an archetype in which you are pretty much obligated to beat them at their own game and QUICKLY, since that in the long run you’ll end up facing a full board of monsters that can erase you from existence.
    And after seeing this video, I’m pretty sure that the favorite strategy of this tribe is the WAR of attrition

    Reply
  6. Despite all the ragtags its gotten from its debut till now, I still enjoy the archetype in Duel Links. Who needs combo and control when you can have good ol beatdown from alternate universe GX?

    Reply
  7. This archetype really shows how Yu-Gi-Oh gotten so convoluted compared to way back then. Giving me a headache trying understand before/after damage calculation and damage step

    Reply
  8. They need to add a quick play spell for yugioh that allows you to have 1 vs 1 battle at anytime. Including main phase. But.. I also feel like that would be OP. Especially if you were first.

    Reply
  9. Commented before watching the video. Will maybe edit later.
    Says worst archetype. Video isn't about Ursarctic. I've seen a War Rock beat a Tearlaments deck during Tear's tier 0 status for fuck's sake.
    And, yes, it was just War Rock, no additional engine.

    My favorite tech with Medium is Parthian Shot.
    Opponent can't activate monster effects in the main phase because of Medium, but can't activate them, so they rush through Main 1 and the BP to get to Main 2 and they get hit with that.
    Wasn't aware of Terminal World. I like it more, as it's less likely to get shot by an opponent who fears set backrow.
    On the note of Attack Gainer; while Naturia Beast isn't a Warrior, it is a nasty floodgate.

    Reply

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