Ravenbound – 35 mins of new Gameplay (Demo)
Checking out the demo of the game on PC. It just hit Steam recently for the Next Fest. The movement and combat reminds me of Dragon’s Dogma and the open world seems expansive. The only issue is that it has rogue elements to it. Which might annoy players. Enjoy!
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Demo is live on steam for now. Check it out while you can. Enjoy!
Looks more like a generic rpg game
Reminds me of Black Desert
Fuck me but that animation looks smooth.
player skill combat?
Too bad the demo makes you sign up for emails before you can just try the damn game
Maybe Fromsoft has spoiled me for 3rd person ARPGs, but I didn't even get past the tutorial. This is the jankiest shit I've played in years and it needs a lot more time in the oven to even feel good to play. The combat feels floaty and unimpactful, the sound cues are all fucked up, the pop-in happens starting from like 10 feet in front of you, and one time dodging made me teleport 40 feet away. Feels like they had a lot of ambition but no experience or skills behind it.
Can you customize your character's appearance?
what's the engine ?
Tried downloading the demo on Steam Deck but it wouldn’t work sadly. Looks cool though.
Fucking shit. Can't play the demo because of stupid Apex Avalanche Connect. I type in my email and password and it says, this is already linked to a steam account of the same email like no crap it's my account and my email now let me play the damned demo. Any game that requires Avalanche Apex Connect Connect is shit.
this is set in mythilogical Sweden lol, couldn't they have a swedish accent for the voiceover
the card mechanics is what i love about ragnarok online. will buy this game
Unemployed bum!!!
Can you use a controller?
rpg + great looking combat + grapple hook = count me in.
My boy Mithrix changed his outfit and switched over to a different IP.
I really don't know how I feel about this game , The cards don't exactly look interesting. They just seem like passives like increased dmg , armor , more mana , more surge time , more crit. I am bit concerned cause the combat doesn't particularly look hard nor challenging. So if the upgrades don't make it feel more fun or better , playthroughs will get repetitive really fast.
Also why do we have to deal the Mana ? It seems counter intuitive like I just unlocked an upgrade and I can't use it cause not enough mana ? I understand having the skill/card slots but the mana requirement seems totally unnecessary.
I also don't really like that we can't fly at will outside of combat we have to find a raven shrine. But also why do we see the Boss/enemy icons when flying ? Kinda defeats the purpose of exploring.
The world in the demo feels very empty , Beautiful , but empty. like where is the wildlife we could hunt to get food and get some hp back , or is the only way to get hp back to get blessed by one of the gods? (cause if so it will honestly not feel like an open world game) Where are the non-humanoid monsters ? Even the boss had a humanoid body.
it seems like there will be different weapons/classes so that's good. I just hope the cards will benefit/change how the weapons are played to be fun and offer different playstyles.
Making builds is usually what we like in Roguelikes we haven't seen any aspect like that in this demo gameplay. I really hope the game turns out to have a lot of different builds and ways to play the game. All we've seen so far is cards that increase our stats. None that really change how we play.
Not enough other than the graphics look good to me so far in this demo. So I will wait for release and see what the reviews says or see more gameplay. I feel like this is the type of game that will need mods to be enjoyable and that's not a good sign.