Chaos Knights Army Tier List – The Best and Strongest Units in the Codex



Let’s talk renegade knights, war dogs and fell weaponary…

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0:00 Intro
0:49 Tier 4
2:37 Tier 3
4:50 Tier 2
8:13 Tier 1

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21 thoughts on “Chaos Knights Army Tier List – The Best and Strongest Units in the Codex”

  1. Meme list I wanna try at some point is 3 Double Gattling Despoilers and 2 Brigands, all with the custom Household that gives +4" range and Stubbers are S6 D2.

    To make it quick, that's 116 S6 shots. Plus there's Thermal Spears, Heavy Flamers, and carapace weapons to add.

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  2. My glorious Lord of Skull just got super expensive! im thinking a Chaos Knight is cheaper and more efficient! But which one to take to run along side Kharn and my Bezerkers? (totally good with a shooty option as 90% of my army is already running up the board)

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  3. I have been running Knight Tyrant with pyrothrone favour and 9 Karnivores this weekend and have been fun (marines atleast dont like it) Those little Karnivores just remove stuff they touch.

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  4. Acastus Knights are very big but also very long range. Do they still hold that monopoly?
    I wonder if a Prophyrion with an accompanying Desecrator and/or dual Conversion Beam Cannon Moirax could work as ranged support for a melee Rampager and Karnivores with Brigands and Executioners clearing infantry and light vehicles.

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  5. I flung the Abominant to be mid tier. I wasn't that impressed by it. Dropped it from my list in favor of more dogs. I found what works for me is a rampager, a desecrator and then a mix of wardogs for 7 dogs total

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  6. As I've played some Knight games now, I'd say the Abominant is Tier 2, as his Range weapon is fairly weak and the melee isn't as good as the Desecrator. In General the Desecrator is the strongest of the big ones by far. The Psy stuff is just not worth it really.

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  7. I've been thinking about including two rampagers alongside mortarion. (with some death guard infantry of course.) I feel like having the knights charge and having Morty heroically intervene would be a good strategy. Not to mention the minus one toughness aura.

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  8. Flamer/Harpoon Tyrant can get the Warp Born Stalker Gift and gain deep strike. You exchange turn one shooting for dropping it in within range of all it's weapons. Though it would probably be destroyed by an opponent throwing everything they have at it before it could use its favor to disappear and reappear in another ideal spot again. It is an extra 60 points, and you could take out a lot with Spiteful Demise. Still T2 at best.
    I disagree with you putting the Abominant at T1, and consider it T2 while the Despoiler could be T1 when used cleverly with heroic intervention wardogs. It doesn't have a flat 5+ FNP as you imply. It has a 5+ FNP if you make the psyker test, and if your opponent doesn't counter it. And unlike the other knights it only rarely passes on a 6+ FNP to the wardogs, which are your real bread and butter units.

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