Really like the skills system, as you say in the video it's one more thing to give you more of a sense of progresion wich is nice in a game where you have to retrain end evolve your digimon many times. Together with the town, the recruited digimon and the inherited stats it makes the cycles less tedious and feel less like a step back.
If you have the right skills and the setup, you can end up with In-Training digimon with the stats that Ed has with his Champions shown in the video. Yes, In-Training, not even a Rookie with those stats, you can have Rookies with stats of 1000s to 2000s. That's how big of an impact the skills are so don't worry if your digimons suck now, they WILL get better as you get better (both your Tamer skills and your actual skills)
The skills system is literally what gave me the two rookies I actually wanted all along on generation 2. And I'm not disappointed, Renamon and Guilmon kick ass together, and their specials are very easy to pull off since they have comparatively slim hitboxes. Now I just have to hope I can get Growlmon as well, since his stat requirements are pretty ridiculous for a champion.
I don't remember if it's in Treat type or Life-Care type but there is one really crazy, high cost skill that gives you tamer experience for every time you boost your Digimon's mood. You don't normally get experience for doing this, and since you generally can boost their mood significantly by feeding them their favorite food, and almost everything else you do boosts mood as well, this skill seems super broken for quickly filling out the rest of the trees. Another skill to consider is the bottom one in the Walker tree, I think it's called "Mind Trainer" or something, what this one does is basically allow Digimon to spend more time in areas that they dislike (For example, most non-heat Digimon does not like the Logic Volcano areas, or maybe it was just for me because MegaKabuterimon hates fire.) Normally, if you spend time in these areas your Digimon will randomly get sick if it "dislikes" them, this still happens with the skill, but MUCH slower, allowing you to get in, do your stuff, and get out.
The "Gain more stats at end of battle" one is also a really welcome addition, since you can grind a lot of stats without your partners getting tired by just battling. If you fight the right Digimon it gives you almost as much stats as training but at a fraction of the cost, it will take longer in real time but the in-game clock is frozen during battles, so your Digimon's life time is unaffected. In the Order tree, the ability to gain more order power also sounds very good, I'm definitely going to pick it up next, since I've only started getting good with order point generation after having to take down the Chapter One end boss.
It's also worth noting that after your digimon dies, it'll inherit stats from its previous life. So the stronger they were/the better tamer you are, the strong they'll be once they're reborn.
Digimon's evolution is much more fun than pokemon, since it depends on the stats, u really feel like u RAISED your digimon to be like that. And I think this is the BEST digimon gameplay, how a digimon game should be played. Cuz u really feel like u're controlling the tamer during battle instead just the digimon and making the tamer feels useless
Hello, my daughter is 7 years old and adores the minecraft mod love pets, you hatch eggs for a random type of a certain animal and raise and look after them , I was wondering if there were any similar proper games I could introduce her to that she will enjoy, I grew up with digimon and monster rancher but she really doesn't like the fighting aspect, I hope anyone can help me! We have a ps5 and a switch if that helps
Honestly hoping for a Digimon skill and combat guide. As embarrassing as it is, I can't figure out what I'm doing lol. Seems I wille wipe the floor with some digimon, but then others just don't take any damage at all, even if it says they're a lower level. Loving the guides, thanks for all the work you put into these! 🙂
Very helpful! I would like to know more about how the stat inheritance works when a digimon gets reverted to an egg. I did get this game for the ps4 a long while back but never sat down to play it and Im really enjoying the fact that you're always making some sort of progress, with the town or the inherited stats so you don't revert back to zero when your digimon dies!
thats a crazy good digimon game MY MEN not that survive bullshit i am happy you turned back to real OG games. Keep up the good vids peace. ▀̿̿Ĺ̯̿̿▀̿ ̿ ༽
Warning: mysqli_query(): (HY000/3): Error writing file '/tmp/MYfd=1212' (OS errno 28 - No space left on device) in /home/ubuntu/tipsi/public/wp-includes/class-wpdb.php on line 2357
I'm early again
Really like the skills system, as you say in the video it's one more thing to give you more of a sense of progresion wich is nice in a game where you have to retrain end evolve your digimon many times. Together with the town, the recruited digimon and the inherited stats it makes the cycles less tedious and feel less like a step back.
If you have the right skills and the setup, you can end up with In-Training digimon with the stats that Ed has with his Champions shown in the video.
Yes, In-Training, not even a Rookie with those stats, you can have Rookies with stats of 1000s to 2000s.
That's how big of an impact the skills are so don't worry if your digimons suck now, they WILL get better as you get better (both your Tamer skills and your actual skills)
how to unlock shop? please
Use this knowledge for good, don't kill your kids Edgy boy
every time Ed says "sit back and relax" I go like put my legs on my couchtable, slide down on my couch, take a deep breath and slurp my coffee. <3
Enjoying the heck out of this game.
The skills system is literally what gave me the two rookies I actually wanted all along on generation 2. And I'm not disappointed, Renamon and Guilmon kick ass together, and their specials are very easy to pull off since they have comparatively slim hitboxes. Now I just have to hope I can get Growlmon as well, since his stat requirements are pretty ridiculous for a champion.
At least Kyuubimon is easy.
I don't remember if it's in Treat type or Life-Care type but there is one really crazy, high cost skill that gives you tamer experience for every time you boost your Digimon's mood.
You don't normally get experience for doing this, and since you generally can boost their mood significantly by feeding them their favorite food, and almost everything else you do boosts mood as well, this skill seems super broken for quickly filling out the rest of the trees.
Another skill to consider is the bottom one in the Walker tree, I think it's called "Mind Trainer" or something, what this one does is basically allow Digimon to spend more time in areas that they dislike (For example, most non-heat Digimon does not like the Logic Volcano areas, or maybe it was just for me because MegaKabuterimon hates fire.)
Normally, if you spend time in these areas your Digimon will randomly get sick if it "dislikes" them, this still happens with the skill, but MUCH slower, allowing you to get in, do your stuff, and get out.
The "Gain more stats at end of battle" one is also a really welcome addition, since you can grind a lot of stats without your partners getting tired by just battling. If you fight the right Digimon it gives you almost as much stats as training but at a fraction of the cost, it will take longer in real time but the in-game clock is frozen during battles, so your Digimon's life time is unaffected.
In the Order tree, the ability to gain more order power also sounds very good, I'm definitely going to pick it up next, since I've only started getting good with order point generation after having to take down the Chapter One end boss.
Keep'em coming!
Life span? Seriously? Good that you are making those videos. I would be pissed if I would buy this crap.
Thanks!
It's also worth noting that after your digimon dies, it'll inherit stats from its previous life. So the stronger they were/the better tamer you are, the strong they'll be once they're reborn.
Digimon's evolution is much more fun than pokemon, since it depends on the stats, u really feel like u RAISED your digimon to be like that. And I think this is the BEST digimon gameplay, how a digimon game should be played. Cuz u really feel like u're controlling the tamer during battle instead just the digimon and making the tamer feels useless
Hello, my daughter is 7 years old and adores the minecraft mod love pets, you hatch eggs for a random type of a certain animal and raise and look after them , I was wondering if there were any similar proper games I could introduce her to that she will enjoy, I grew up with digimon and monster rancher but she really doesn't like the fighting aspect, I hope anyone can help me! We have a ps5 and a switch if that helps
Honestly hoping for a Digimon skill and combat guide. As embarrassing as it is, I can't figure out what I'm doing lol. Seems I wille wipe the floor with some digimon, but then others just don't take any damage at all, even if it says they're a lower level. Loving the guides, thanks for all the work you put into these! 🙂
Very helpful! I would like to know more about how the stat inheritance works when a digimon gets reverted to an egg. I did get this game for the ps4 a long while back but never sat down to play it and Im really enjoying the fact that you're always making some sort of progress, with the town or the inherited stats so you don't revert back to zero when your digimon dies!
Hey I think you should talk to jamm3r on digimon world next order dude is dope and is dedicated to digimon
thats a crazy good digimon game MY MEN not that survive bullshit i am happy you turned back to real OG games.
Keep up the good vids peace.
▀̿̿Ĺ̯̿̿▀̿ ̿ ༽