STO News 2/2: 10th Bundle Returns & Shield Revamp Incoming?



13th Anniversary Bundle Prediction: https://youtu.be/359R0FN4F9g

Admiralty Event: https://www.arcgames.com/en/games/xbox/star-trek-online/news/detail/11535843-bonus-admiralty-event%21

35% Legendary Sale & 10th Bundle Return: https://www.arcgames.com/en/games/star-trek-online/news/detail/11535873-save-35%25-on-legendary-items%21

Fleet Donation Change: https://www.arcgames.com/en/games/star-trek-online/news/detail/11535573-fleet-donation-changes%21

PC Patchnotes: https://www.arcgames.com/en/games/star-trek-online/news/detail/11536073-pc-patch-notes-for-2%2F2%2F23

Shield Revamp Incoming? Clip: https://clips.twitch.tv/CourageousKathishPassionfruitAMPEnergy-YRzt33TuAphIkZ54

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SteelSeries (via GG app): https://steelseries.com/gg

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Chapters:
00:00 Start
00:12 Admiralty Event
01:06 PC Legendary Sale + 10th Bundle
02:47 PC Fleet Donation System Updates
04:23 PC Patchnotes
05:32 Shield Revamp/Buff Incoming?
08:32 Giveaway Recap + Steelseries

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36 thoughts on “STO News 2/2: 10th Bundle Returns & Shield Revamp Incoming?”

  1. I wouldn't count out actual changes to the shield mechanics. They can tweak numbers like shield hardness or shield capacity. That's not a revamp but could certainly improve their overall performance.

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  2. I've had an issue with the Available Skills. I updated the kit mods from the previous IV, V, VI to Mk XII's…even salvaged the old kits. they will not update on my ground task bar. Even after resetting, using force verify, change in instances, trying everything, all the old kits are still in the Available Skills tree and on my task bar. The ticket for this was placed over a month ago and they have still not resolved this.

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  3. Right, Cryptic is NOT going to change a game mechanic after 13 years, and risk upsetting at least part of the dwindling player base, or risk fucking up whatever, as usual, when they mess with stuff that has been there for so long, and they have no idea about what it will do to other Mechanics, if they change it. So, a console or something equal, is rather likely. But whatever it is, you bet its going to cost you a lot of money. Coz if i know Cryptic, and by now i think i do, is that in everything they do… They wanna LOOK good, not BE good…

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  4. I recommend people avoid spending money on this game. Cryptic conducts unauthorized transactions. They refuse to make things right. So I am in contact with the state of California. Attorney General.

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  5. Can you even begin to imagine the mess the game would be in if they attempted to alter 13 year old code? Yeah I'm with you on this Spencer, bound to be a trait from the Nebby or something similar, maybe a special console from the 13th anniversary pack or something along those lines. I will be gobsmacked if they revamp shields and if they do my prediction is the game will be FUBAR in no time at all lol.

    Matt Johnson
    SRS

    Reply
  6. If there's a 'Shield Image refractors', this could be welcomed. Also have my own doubts on mechanic updates but at least am hoping to get more out of captain ability shield buffs so this could therefore be an indirect buff to non tac Captains.

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  7. 🤣🤣🤣 "… because they're trying to drain Zen out of our accounts right before they announce a big new anniversary bundle…" 🤣🤣🤣 I nearly spit out my drink! I'm glad I'm not the only one who's thinking this when huge sales drop before bundles.

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  8. I hope with the "shield" situation this doesn't end-up being a create/allow a problem & we'll (Cryptic) sell you the solution scenario. That's not the direction I was hoping STO would be heading this year. Those Captain Bundles still look atrocious to me besides the Jem'Hadar one I bought upon release.

    Reply
  9. As far as the shield thing is concerned, Cryptic has done minor updates to various game mechanics without completely changing how they work at the basic level. Donating dil instead of doffs and the doff coffers for fleets is a good example. A better example would be the edits they made to intel abilities a little while ago. Without completely destroying the basic concept and mechanics behind intel ships and their specialist abilities, they improved them immensely and (at least in my opinion) made them much more viable to use with various builds. Most of what they did to change the abilities was to simply add appropriate skill buffs, something they sorely lacked. And the rest of the changes were minor cooldown, duration, and damage tweaks. It is entirely possible they could do something like that for shields without destroying or absolutely reworking the entire system from the ground up.

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  10. shield tanking was totally a thing way back before romulans were added, there was a time where shield drain abilities were worth slotting for at least one team member, can't remember exactly how they got nerfed though it was so long ago

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  11. It's much more likely that they want to boost shields through traits and consoles rather than reworking or tweaking shield mechanics, even though they know seasoned players will never sacrifice console or trait slots for shield stuff cause it would mean to sacrifice some of our damage output. A rework would be nice though, would give us something to play around with, and it would be especially nice for newer players who are running shield power, as i see alot of them!
    Thx for the news spencer, take care

    Reply
  12. To make shields more effective by using trait it's not so hard deal. For example trait: multiply % of current shield on shield current power and divide at half and you'll get bonus damage to all weapons. At 100% of shield and 120 shield's power you will get 60% bonus damage to weapons. But unfortune cryptic to lazy to think little bit and make some useful thing. We'll see what they make "omega unbelievable overpowered" shields upgrade, but I think this will be some another "poof" idea that will not work properly.

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  13. If I'm correct on what's believed to be the storyline for the next campaign, the Borg, then as they're the most shield damaging of enemies, I imagine that 'reworking' shields might be tied to this story.

    As the Borg are now our friends and drinking partners, by way of the Collective (don't you just love how storytellers always need to make enemies friends when they're out of ideas!), it makes sense that all the Borg technology is available to Starfleet now. So I'm thinking that the shield revamp will be tied to the Borg specifically. But as strengthening shields would make all ships more effective against them, there has to be something to balance this, and so I'm thinking this would be making hulls less effective. In short I think Borg attacks will essentially be the same as they've always been but instead of simply stripping shields, their attacks will be more 'normal' in terms of the balance of damaging shields and hull.

    Either way, really, who cares!?! Spend enough money, or time on the game and you can make all the enemies look absolutely pathetic! If these changes help new players then that's a good thing. As for those of us who slice through the Borg like they're flying cardboard spaceships, I don't think we've anything to be even slightly concerned with. And if these changes bring in the need for a change to ship builds, and the need for new traits/equipment, then established players will have a little less to moan about as this will be something to work on, something new. The only people that need be concerned are the (sorry…) sad c&&&s that need to have everything new in the game instantly; so hand over your money to Cryptic as they, because like the rest of the gaming industry, they will always take advantage of the impatient!

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  14. Thanks for the info Boss great video. Yes this late in the game they are not going to dig much into the shield system it would just be easier to make a console for a slight fix to shut us up lol.

    Reply

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