What's Next? OPEN WORLD & No More Timer? / Escape from Tarkov Future Plans



Today we’re talking about possibly the most anticipated and potentially most important change coming to Escape from Tarkov, Open World. This is one of the many topics Klean and I discussed about the future of the game, you can catch the full talk here: https://youtu.be/xxUySrWiRhI
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Although I do sometimes get a hand from BSG and occasionally get to talk to Nikita or other members of the team, I do not work for BSG. I also work entirely off public information and past experiences of working in game dev myself, as well as following this game closely for several years. Unless I state very clearly otherwise, the information you’re about to hear should be taken as speculation. You can either get no information or speculation, that’s all we have to go off of these days unfortunately which is why it’s easier to just say Thursday whenever anyone asks for dates. If you want hard facts and dates you won’t get them, period.

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38 thoughts on “What's Next? OPEN WORLD & No More Timer? / Escape from Tarkov Future Plans”

  1. hey man i have a problem with my lobby i dont see anyone cant invite or get invited can you help me or make a video about it? P.S i restarted reinstalled the game twice

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  2. Gotta keep pumping out videos when no new updates or info are coming out lmao. All the separate videos on stuff like this that is mostly conjecture and based on things Nikita said 2 years ago. Next we need a video on discussing / guessing how the new armor/rig system will work based on the 50 words nikita has said about the topic. WHAT'S NEXT???

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  3. Guys…this games performance is a fucking mess. Maybe they should work on making each map playable at at least constant 100 fps instead of working on a open world that will run with max 25 fps considering how bad it is rn in a full raid

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  4. i think you will be able to travel to different maps by exits we have now there is too much space to fill between maps and they can't get it in a sec especially with bsg's attention to detail that we have in new maps/parts of maps

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  5. To all the people saying that open world tarkov with in game traders would "ruin the game" or make it "impossible to buy stuff" or "make it impossible to run into other pmc's", you don't understand that that has been the vision for tarkov from the start. Getting spawn killed within 20 seconds on reserve or shoreline is NOT the vision for the game. Being able to buy whatever you want and run it every raid is NOT the vision for the game. Knowing exactly how many players are on the map and what's already been looted and where other pmc's are going at all times is NOT the vision for the game. The flea market changes and ammo shortages have just been the start and people are already complaining about it. The game is about survival, scavenging for supplies, item scarcity, making do with what you can find. The player interactions and combat are supposed to be unique and unpredictable not a round of team deathmatch. You are not going to enjoy the game in 2-5 years time unless you reevaluate your expectations.

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  6. How will loot work in an open world where all the maps are linked? Currently a finite amount spawns as a raid is created. Players go loot and extract. If I start my session in Shoreline and end up in Interchange after a 35 minute walk, with x number of players running around the same, essentially massive map, will there be any loot at Interchange by the time I get there?

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  7. What could be a nice idea for the train is, so that you can actually get off without getting immediately shot by people wanting to get in, would be to have multiple wagons, with only part of them opening up at certain stations for people wanting to get on, but all of them open for people inside. So for example, train arrives at station one: Wagon A and C are opened and now u can get into those two. At station two, Wagon B and D open up for new passengers, but players in A and C can leave their wagon. Not perfect, but possible? Also, you could maybe add stations where people only leave, and stations where people only get on the train? (Which might be solvable by specific door mechanisms)

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