The Darkest Depths Beckon… – Surviving the Abyss



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Deep below the waves, beyond the reach of the sun, our deep-sea base has been tasked with perfecting cloning technology. Blindly searching in the infinite darkness, we will scrounge for the resources that will secure our survival and bring humanity into a new age. But… ‘something’ is out there in the deep. Something dangerous. Something hostile. Do we even stand a chance?

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Music credit:

“Doo Dat Wah”
by Jules Gaia
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46 thoughts on “The Darkest Depths Beckon… – Surviving the Abyss”

  1. I suspect the unknown hostile creature is a cloning experiment gone wrong from a previous underwater base. You're just the latest in a series of underwater military research bases.

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  2. heh..coal… XD is this frost punk next gen ?.. if it is , hoppe its sodding better codded and that the studio not pulls the fking obnoxious ''add crap to menus before owning it'' crap..

    though.. if the game not have thermal power later in the infrastructure options and some light rts or other 'direct' threat for the whole survive aspect or it be quite mhee….
    ehm though.. the carbon in the oxygen network ? …considering the gasses have different density/weight …just having a airduct system in the floor for the carbon and one in the roof for the oxygen should be basic..along with 'reserve' tanks for emergency dumps etc..but hey.. guess that be some extra codding and deny the player that ''keep the web of tunels the right colour!'' instead of the ''right how's the oxygen math looking for the next quater ? are we net positive or ?'' that is suspect that kind of deep sea self sufficient as for the dual purpose of secrecy and development be more keen onto

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  3. I can imagine an absolutely horrifying attack of your placing your base near a trench and you get the attack ping but when it happens there's a vague silhouette in the background in the trench and then you just see a huge appendage reach up and rake up like a half dozen buildings to the edge.

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  4. Hey just an advice, don't know if you will see this. If you are using Adobe premiere pro they is a way to remove Plosives. I am watching your video on speakers and whenever there is plosive, i can hear you breathing down my neck. Thanks

    Reply

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