Old Yu-Gi-Oh! But We Used Broken Zombies (HILARIOUS)



We time traveled to 2007 in today’s Yu-Gi-Oh! Master Duel video and the results were hilarious

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36 thoughts on “Old Yu-Gi-Oh! But We Used Broken Zombies (HILARIOUS)”

  1. @Rhymestyle I started playing Master Duel again because of you. I use to play alot but took a break because I got annoyed with pvp. But seeing you play got me remembering why I use to love yugioh in the first place. So thank you

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  2. Ive been posting this for 2 months now and every yugitubers recently posted post to try to get ones attention and make a video about the list of ideas.
    So it would be cool if DistantCoder, Dzeeff, azneyes, MegaCapitalG and Team APS could also make a video like farfa did 😂

    Step back chumps this is how you fix YU-GI-OH

    Side note Links should’ve been made before Pendulum then Pendulums last.

    Side note There is no banlist besides banning True king of all calamities.

    Side note the *ed ones the best ones

    1. *Face down cards can’t be used as fusion material but can be used for tributes of a ritual or tribute summon or effect.

    (There are 3 different options here)
    2. *1 Normal summon and 1 set or 2 sets or 2 normal Summons per turn
    (Or Or or 1 set, 1 normal summon, 1 tribute Summon)
    (Or or or 1 set/ normal summon per main phase)

    3. *You can normal summon in face-up defense position

    4. *Tokens can be used as xyz material
    (But aren’t attached as material)

    5. *Increase the Extra and Side deck to 20

    6. Draw 1 card when you end your turn (Optional)( you’re welcome infinity players)

    7. *Link monsters can be used as synchro material but count as level 0 ofc

    8. get rid of missing timing

    9. *Get rid of properly summoning

    10. *Ritual monsters that say “YOU CAN ritual summon this card” can also be Special or Normal summoned like regular monsters. Only Rituals that say “MUST BE” must be ritual summoned.
    Or
    Ritual Monsters start in the Extra Deck.
    (Which neither of these can actually exist implemented bc of Drytron and then bc preparation of rites) soooooo rituals need a different buff but I can’t think of anything.
    Ig they can be special summoned like regular monsters can would be not the normal summoning bc Of drytron.

    11. Unlimited normal summons of normal monsters and of any level 1-8
    (You DO NOT require tributes for lvl 5-8)

    12. *Links aren’t restricted to the EMZONES To be Summoned

    13. *Pendulum summoning from the face-up extra deck aren’t restricted to linked zones

    14. *Once per turn on either turn each player can activate 1 trap from their hand

    15. *when a monster attacks another monster thats in defense position and with higher DEF points it’s destroyed after damage calc.

    16. Both players can use both the EMZones for any type of monsters.

    17. any combination of cards with mutual links can be used to have control of a monster in both mid field Extra Monster Zones. Instead of just the U lock ( u-v-L locks don’t lock your opponent’s out of the extra deck tho)

    18. *Monsters in the Mid field Extra monster Zones (aka the regular 2 EMZ) can be used by either player for The summons of Fusion, Ritual, Synchro, XYZ, Link and tributes for tribute Summons. Now both players benefit and take a risk by using the Extra monsters zones
    (Cards like “urgent tuning” can be used to synchro summon using any monsters in the Emzones(the opponent’s or your own)

    19. Monsters in the Pendulum Zones can be used by (the controller) for The summons of Fusion, Ritual, Synchro, XYZ, Link and tributes for tribute Summons

    20. You can Fusion summon fusion monsters without poly by Summoning material on top/in the same zone as the other material.( for monster that requires 3 material the material must be on field or in hand just like how poly works.
    ( if you’ve play Dark Duel stories then you’d know how this works)
    ( its just a choice between letting this summoning mechanic be a fusion summon or not which ofc it should be counted as Fusion summon so then monsters gain their effects and if the material is sent to the gy or is stays stacked in the same zones.)

    21. *Bring back the Pendulum zones but you can only pendulum summon monsters equal to the # of zones in between where you placed your scales in the back row. So with how the board is set up now you can only pen summon 3 monsters. So if you want to summon 5 they’d need to bring back pendulum scale zones plus it’d be cool to set traps in your pendulum zones yk

    22. Link monsters Arrow can be used to climb up or down the field creating EMZones on your opponent’s field or your own S/T zones (monsters that are on your side of the field under the opponent’s control can be used as summoning material for link, xyz, synchro, fusion, ritual, or tribute summons)
    23. Both And/or Link arrows just let the link monster attack the zones it points to along with monsters in the same Column

    24. *Monster in the main monster zones can only attack the monsters in the same column as themselves and when the zone is empty you can attack directly.

    25. *Monsters In the Mid Field Extra Monster Zones have the chance to target any monsters in the main monster zones for attacks along with the other Mid Field Extra Monster Zone

    **(If there were trap pendulums then Trap pendulums can only attack traps and spell pendulums can only attack spells)
    **(Cards must be face-up to be attacked or not idk)
    26. While In the EMZ or main monster zones Pendulum monsters can attack S/T cards/ cards in the S/T zones in the same column as itself. (No damage is delt) And/Or pendulums can only attack an opponent’s Cards in the S/T zones while its been summon to the opponent’s field (in your control) bc the arrow your link monster points to is an opponent’s main monsters zones.

    (Cards must be face-up to be attacked)
    27. Pendulum monsters in the Pendulum zones can attack monsters in the mid field Extra monster zones or Cards ( monster, S/T) across from itself on the opponent’s field in the Pendulum Zones.

    28. *All monsters have battle protection from monsters with lower Levels/Ranks then themselves and also have Battle vulnerability with monsters that have a higher Level/ Rank then themselves. Meaning they are instantly destroyed after damage calc when battling a monster with a higher Level/ Rank
    So
    All monsters have battle protection and instant destruction upon attacks on monsters in this order. Level 12 beats level 11 and below and Rank 1 beats level 12 and below ect ect ect
    Or
    levels and ranks are equivalent meaning a rank 4 and level 4 are equal so they beat level 3 and rank 3 and below but not each other.

    29. You can start duels with any number of Pendulum’s monsters face-up on top of the extra deck for you to Pend summon but they take up space in your extra Deck

    30. *Add a secondary Extra deck thats only for spells and traps thats 5-10-20 cards and you can once per turn set 1 trap or add it to your hand and 1 activation/set of a spell or add it to your hand
    ( only in the main phase of the turn players turn)
    (Pendulum monsters can be place here to)
    (You Activate any spell you choose from the speed spell deck or you set it depends on if you wanna extra zone to activate spells from or if you wanna make it more of a guess which card is my trap cards kinda deal)

    31. Create a separate banlist for the speed spell deck
    ( you still can only have 3 copies of a S/T card between your main and speed spell deck.)

    32. All together your once per turn resources become
    1 set of a trap or add it to your hand from the speed spell deck
    1 set of a spell or add it to your hand from the speed spell deck
    1 normal summon
    1 set of a monster
    1 Tribute summon (maybe)
    1 pendulum summon
    1 activation of a trap from the hand

    Bonus rule from CalebDOtexe
    33. Geminis count as normal monsters while in the hand and Main Deck

    CARD DESIGNS THAT ID LIKE TO SEE IN THE FUTURE THAT COULD HELP BALANCE THE GAME

    More reprints

    More possible/realistic
    1. Create (more)Pendulum Ritual Monsters
    2. Trap Pendulum Monsters
    3. Link Pendulum Monsters
    4. Create Pendulums with Different Numbered Scales on Each Side(scale)
    5. Create Pendulum Flip Monsters
    6. Create Pendulum Union Monsters
    7. Create Pendulum Gemini Monsters
    8. Create Generic Pendulum Archetypes to Support Links, Xyz, Synchros, Fusions, Rituals, Tribute, Normals, flip, union, gemini, spirits, Attributes, types etc
    9. Print more column specific Effects on cards.
    10. Print more Link 5s
    11. Level 1 synchros
    12. Link tuners

    Less possible/realistic
    1. *Create Link monsters with DEF points that are Red cards
    2. *Create S/T cards with Pendulum Scales
    3. *Create S/T cards with Link Arrows
    4. *Create Speed Spells And a Speed Spell Deck Zone
    5. Create a new Trap Card type that Are True “Hand traps”
    6. Extra deck kaijus as new summoning mechanic that are like red link monsters that use your opponent’s monsters to summon them to your field.

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  3. I remember when I got Vampire Genesis when I opened the Vampire Madness structure deck all the way back in 2005 or something. I knew it sucked, but it just looked so cool that I tried using it anyway. I recently got back into ygo 4 months ago and picked up vampires once again and once again I am trying my hardest to make that damn boss monster work.

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  4. my favorite deck is funnily enough Yusei's deck. and my favorite card from him isn't even a synchro Turret Warrior is fun throw a big beat stick warrior on the first turn and get to tribute it out for turret warrior getting something near 3k right off the bat was nice.

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  5. i havent played competitive yugioh since before Lost Millenium… so i played hand control, exodia with Gearfried and butterfly dagger elma, Chaos dark/light. Typical stuff of the day.

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  6. Not that hilarious actually clearly the reason you both have the same deck and I've noticed a few times in these videos when you "built the same deck" really you just googled decks and copied and pasted or copied the same deck from the copy deck system ingame

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  7. I gotta agree with rhyme. I’d rather play an intense 30 turn duel than a duel that lasts for at average two turns, most of which is one person fusing and special summoning for 10 minutes while the rest is me squirming, remotely trying to do literally anything only to get negated or banished in the next turn.

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