Ultimate Admiral Dreadnoughts – UK Diverse 1930 Campaign – Episode 11 – Run Away



Sometimes discretion is the better part of valour.

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Captain of the 1st Company: Treefrog
Veteran Sergeants: 1stplaceonion, Jackychan97
Sergeant: Alerik Rahl, Twitchyknees
Veterans: Telemonian Dan, Sunless Sky Nova, Tuppy, Threadoflength, Darth Vendar, , MXSvipul, Wivi2013.
Battle Siblings: nagebenfro, scurvekano, Cpt Graftin, Icd, Iroey.

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21 thoughts on “Ultimate Admiral Dreadnoughts – UK Diverse 1930 Campaign – Episode 11 – Run Away”

  1. Boldy brave HMS Valiant, came forth upon the fleet,
    She was not afraid to sink, brave bold O'Valiant.
    She was not afraid at all to be sunk in nasty ways,
    Brave, brave, brave, brave Valiant.

    She was not in the least bit scared to be HE'd to a pulp.
    Or to have her capstan blast and her turrets wasted.
    To have her rudder shaken and her ammunition blown,
    And armour holed and spalled, brave Valiant.

    Reply
  2. A long episode full of dramatic battles, wins and losses, new ships doubling the size of the fleet, dinner preparation and children playing in the background, great episode.
    Thank you.
    Can't wait for the new 'light cruiser', the F class destroyer.

    Reply
  3. Why does the game allow massive hostile fleets to avoid a major fleet and engage reinforcements instead?

    Surely you would generate a chain battle.

    A destroyer screen or light cruiser one to track her down. And depending on the result, either you get your own reinforcements or they get theirs πŸ€”

    Reply
  4. I ran away!

    No you didn't! I caught up to you next month!

    No, I ran away!

    No, the next month, I caught you!

    (repeat until Mrs. Smiddens blows the whistle that tells all the children recess is over)

    Reply
  5. If so many of the enemy ships are already damaged, some very badly, at the start of the battle, how are they all still able to maintain their flank speed?

    Reply
  6. 17:30 game seriously, unfairly disadvantages player's light ships in spotting enemy ships. There's no way the enemy CL could have shot at your force for that long without being spotted.

    Reply
  7. Would be kinda cool as to the whole guns on transports if you could make Q ships to potentially ambush enemy destroyers..of course knowing game logic you'd run your Q right up into the main enemy fleet by accident.

    Reply

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