In episode five of Forged in Aeternum we focus on the Territory Game of New World zones with host David Verfaillie (Creative Director). David is joined by Dan Henuber (Social Feature Lead) to discuss new developments to territories and tease upcoming changes.
Pull up a chair and dive into tax changes (aka the revenue sharing model) and how it drives territory upgrades, and the upcoming leaderboards.
COMMUNITY QUESTION: What do you want to see happen with the Territory Game?
Tell us in the comments and let us know what you want to see in the next episode. Like and describe to see more!
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COMMUNITY QUESTION: What do you want to see happen with the Territory Game?
The optimization of the game for when? I have a 12gb RX 6700 XT with a Ryzen 5 5600x and the maximum FPS I have had has been 100fps and it is in the (PvP Arenas) with a 165hz monitor, the optimization that the game has today seems unfortunate.
I like the overall idea. While having a time window to attack/defent I have the following idea.
You can make fort as hotspot during certain time window and for the attacking faction after capping the fort people who stand on fort point do generate influence.
The generated influence gets pushed to the company influence of each individual player on point.
After 100% reached which company made most influence can declare a war.
I don't think there is a need to have different points across the map(around forts) to cap. Instead players can have big scale open world pvp fighting for fort.
We will also get rid of pvp quests 🙂
remove pre-mades from opr, sick and tired of getting steam rolled
We are getting there with pve. Love it. Me and most people i play with dont care about pvp. Pvp is done so move on to more pve. Thats what the majority of players whant. And skip the 20man trial. 10 man is more then enough. Getting together 20 people who dont disconect and other stupid things that happens is realy hard. 10 man is more the enough to make it realy fun.
Doens t matter how much PvP content you insert if all the Juice reward is in PvE
Trash game, bugs, exploits, hakers and people inocent banned….
Awesome! Ty
Hanlon's razor: "Never attribute to malice that which is adequately explained by stupidity."
I think the territory game needs a super revamp. I think it would be nice if instead of the quests we had a "siege preparation" build up until the siege day. First it would be nice to have some system where the attacking factions could fight between the two of them for the right of challenging the territory owner. So basically maybe we could have a window where the two possible attackers could compete between them through different activities involving Open World PvP, or maybe even a "mini-siege" battle between the two factions. Similar to the siege battler we have but a different scenario, like fighting for the siege camp site. We could even have multiple "mini-siege" going on so more people would have the change to participate, and in the end the faction with most victories would get the right for challenging the territory owner.
After this. we could have another window where the challenger needs to prepare the siege by doing different activities like quests, caravans, crafting, The idea is that the more the challenger does in regards of these activities, more advantages they would have during the main siege (like having access to different siege weapons, maybe having a longer siege battle time, new spawn locations, etc). But the defending team has the chance to sabotage these efforts by fighting the invaders off. Like attacking their caravans, hunting people doing the quests and stuff like this, and also having their own activities to get some advantages for themselves as well (and in the same way, the challenging guild has also the chance to sabotage these efforts).
Anyway, just a quick suggestion and sorry about the my grammar.
-Need better reward for world pvp ("short" term)
-add areas pvp only with a lot of good ressources (long term), with maybe a point or a fort to capture in the middle of this, giving players a true reason to defend an area (fighting for ressources!)
Hello, I hope you can give me back my number, I am just an ordinary player, not open, you can't because of the auction house all the Chinese players are blocked! I bought the game, in-game purchased skin; Why should I use third-party software? You define Chinese as a plug-in without Chinese? Does that make sense to you?
Lanterns for night! And the new focus weapon released.
mybe start banning those hacking musket users and nerf attunement already and greatsword. and give us more than 1 OPR map ffs there was guy who got 50 kill in 1 opr game just now
love these segments, great work to all!
Im happy that they are trying to open pvp to more players. Ive noticed its the same people warlogging on each server. They gate keep these wars to a selected few. Im all for more pvpers. Im tired of seeing the same assholes over and over.
YOU NEED TO BRING BACK GREAT CLEAVE OPEN PVP, MATCHMAKING FOR OPRS AND ARENAS, ARENAS SHOULD GIVE A CACHE AS REWARD, YOU SHOULD BE ABLE TO UPGRADE THE PVP TRACK ITEMS TO LEGENDARY LIKE YOU DO WITH OPR ITEMS AND FUCKING ONLY PVP ZONES WITH ROAMING BOSSES
If you guys put the siege timer windows in the game, you need to make it easier to push the bar up. and make sure the window is long enough to actually push it all the way. You also should do something like x amount of kills in open world = 1% of influence. Running missions is already annoying as is; no need to make it even worse
ignore alot of hater just keep good work new world reeee
Implement the ideas you have and include rewards that rival mutated expeditions while doing them.
I’m on a fresh start server. The changes to reduce mercenaries have been great and push companies to invest in themselves. However, most companies are not able to field a 40 player defense let alone enough to defend multiple territories at once. The fun of war is having good wars regularly, and only being able to defend one or two spots (if you’re lucky) means you cannot defend when triple or quadruple declared on. Limiting a company to two defenses per day and disallowing further declarations or invasions against that company would spread war out more and create greater opportunity without the need for new mechanics. It really makes pushing territories not fun when you can’t have a competitive match due to strung out defenders.
Nice to see more discussion, I look forward to when you discuss a battle plan for people using bots on their accounts.
when will you fix the fuсklng house scoring!
New fresh start server pls.
Add pernament pvp againts fraction in open world please pro pvp zones
My question its when AMAZON start fight with bots cheaters and gold sellers ?
When are new weapons coming? Weapons are like champions in league of legends, give us more ways to play the game please 🙂
Way to tax me to death.. PVE solo player with no interest in wars or PVP. Even when I was in a few companies 4 or 5 the cash only got to the Governor, officers & a few other war/pvp players in the company.
So this tax BS only goes to them, the rest of the 30 to 60 members get the shaft. Did you even think about that issue…. Nope!!!
I diden´t belive my eyes reading/hearing this nw have 100 problems you solve 1-3 another 5-10 pop up atm. And your talking about this game is not dying the last 60 days start the freaking merges merge one dead serv to another dead serv is not a solution just look at your free to play weekend no one joined even then for a serv to have chans you need to have 1500-2500. And the revard system for old farts like me with 3,5+ hours is not their for over 2 months brim did take what? one two week to complete full of exploits god job their people really enoyed that belive me. Just look at before summmer avent game is almost dead and you merge all serv to 5 and we had 8 hours q on nysa and barri smart not really and it did take weeks before you start adding serv again you added them almost when the game start dying again this reminds me a bit of wow you think people learn wheir others before them did do mistakes but clearly not. 3 60s one on Nysa eu top serv still even their you can feel the afects of this game dying make it free to play add new content ore lvl and remove this random stats garbage from elit chests and nerf the song text with 99,9 % and add potion for ward its ridules you have to ru naround with like 10-20 625 builds to enjoy the game i doubt new players will we already have to meny garbage 0 use items in the game.
Welcome to BOT WORLD where we value the botters and RMT'ers far far more than actual human players despite the fact we have clear TOS rules prohibiting botting and RMT'ing.
i pre-ordered the game before it launched and after playing for 2 days i went and got a refund. I bought the game again a couple of days ago, although it looks like it improved a lot. I still believe the biggest problem with this game is the product owners/ Content designers. I don't think theyhave ever played a single MMO in their lifes, not even the bad ones. I dont't get it honestly. I hope in the next expansion, very very soon, they add the fondamentals that every decent MMO of this genre should have in 2022.
I am a user playing New World in Korea.
Do you have any plans for 'Korean language support'?
When Korean is supported, more Korean users are expected to play Shinsegae.
Also, I wonder if there are any plans to operate a server in Korea or Asia?
There are still many users who enjoy MMORPG in Korea.
OPR REWORK WHEN
I love new world and I support you guys 100% but for us guys that love pvp and dedicated all our time to get pvp gear are getting farmed by muskets sitting on rocks and ledges not even anywhere near the fight I just wanna know how hard is to add another map cause please we are all wanting it as soon as possible
Rewards and revenue sharing. Many people are shut out of the faction control game because you created a system that allows the player base to dictate who can and who can't participate in wars. I've got an end game war build for all classes except healer, and still can't get a war slot. It's the good old boys club and that's just not fair. Why do these same people get the monetary rewards to themselves? Not only do they keep us from participating, but they are the only ones that get gold/rewards.
I think that there should be a system where all faction members get some gold from the revenue sharing. Sure, the company can get a little more that owns the territory.. but everyone on the faction should receive some gold too.
If the faction members got gold and rewards, then your idea in this video of centralizing open world pvp with windows of influence would bring not just the defending company, but the entire faction to defend.
Hello New World Team…HOW CAN A HACKER with aimbot still be unbanned after prob 500+ reports , Videos on yt and more -Name: Koeksalbaba
meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeerge
Hello! Would love to see special skins or materials drop on enemy faction players to promote open world pvp. Perhaps, they can drop "faction tickets" which can be redeemable at the faction vendor for unique weapon and armor skins. Perhaps killing enough people in open world redeems a skin/title/armor etc. I like the idea of multiple faction points to take and hold for influence. I would like influence to be tied to the NUMBER of enemy faction players participating instead of a flat percentage. The lowest population faction should give more influence quicker to promote a more even faction experience which can occur organically.
I DO NOT LIKE THE IDEA OF A PUSH WINDOW. I think it would not only promote exclusivity in companies/cause major issues within companies, but serve people who ALREADY are established as a force within the current server. Non prime-time players would almost have little to no effect on the influence, which isn't really a fun experience.
It should be known that others in my chat LIKE THE IDEA OF A PUSH WINDOW so definitely PTR this idea and listen to feedback
The lead combat developer has turned this game's combat into the biggest joke of the genre and your servers are bleeding players every day like it's an evacuation.
Dave, lay off the crack pipe, mate, you're an office dude, stop changing the game so even Muppets like you can kill someone. Either that or shove it, taking another 6 month break from this bullshit, maybe they manage to see the failure in their ways
the golden scarab should be deleted from the game, the number of bonuses should be increased, the items should be valued, nothing is sold, the trade is almost over
I feel like more fun mini games can help to resolve the aggressive and toxic pvp player base. I like the idea of a tavern brawl mini game that makes use of the unarmed melee mechanic. It would be a easy synergy if you even wanted to devote resources to creating a new melee mechanic that is just using fists to fight enemies.