Now with modifying some of the settings, let’s set out on a more FUN and interesting journey! ⭐Support Katherine on Patreon: https://www.patreon.com/katherineofsky
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Release Date: 24 Oct 2022
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Check out these other fun series:
Timberborn Golem Update (The Other Mesas): https://www.youtube.com/playlist?list=PL4o6UvJIdPNoV8J3EimJxfyDX-tB70SdK
Factorio 248k Mod: https://www.youtube.com/playlist?list=PL4o6UvJIdPNqllP7IA-oMtm36buGspdNY
Factorio Seablock w/ Mathias: https://www.youtube.com/playlist?list=PL4o6UvJIdPNq5muuq4aXIlyxSAgmCxOAp
Copyright © 2022 KatherineOfSky. All rights reserved.
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About Cosmoteer:
Design awesome starships using intuitive ship creation tools that are easy to learn but hard to master. Fully customize your ship’s shape and floor plan, choosing where to place individual modules including weapons, engines, hallways, and crew’s quarters. Your ship’s design is key to its survival, and every decision you make will impact its performance in battle. Easily share your designs with others through the Steam Workshop, Forums, and Discord.
A ship’s crew is its lifeblood. Numbering from half-a-dozen to a thousand or more individually-simulated people, your crew will pilot your ship, operate its weapons, and carry munitions. How efficiently they operate determines how well your ship will perform in combat. Your crew are autonomous but you can optionally customize their behavior with specific roles and job priorities.
Command your ship or fleet in real-time tactical battles. Combat is physics-driven, explosive, and immensely satisfying. Each module can be individually targeted and destroyed, and whole ships can even break apart into multiple pieces. Target an enemy’s weapons to eliminate its offensive capability, destroy its shields to lower its defenses, or go for the kill by taking out its reactor.
Become the most famous “Cosmoteer” in the universe by battling A.I. ships, taking on contracts for factions, earning loot, and upgrading your own ship while exploring a procedurally-generated galaxy, alone or in online co-op with friends. Then test your ship design and command skills online against other players in multiple PvP battle modes. Or let your imagination fly free in the Creative Mode where you can build whatever you want with unlimited resources.
Still want more? A powerful modding framework and Steam Workshop will keep Cosmoteer constantly feeling fresh with new player-created weapons, modules, and other enhancements.
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Funk town usa in spess
At the beginning you left some crew behind, it'll call them back, but it doesn't garuntee that they'll make it to your ship. In the bottom left it'll tell you how many people are in E.V.A. suits, when this is anything above 0, you have people not in your ship. Watch for the red warning sign for low O2 or the small white dots if you don't know where the crew are that aren't in your ship as they will eventually die if they run out of oxygen. In the previous episode, you were missing doors on your airlocks so it's nice to see that your crew aren't stuck in a 1×1 box with each other lol, great work so far and keep it up, you'll get the hang of some of the little tricks here and there for managing crew and ship design which will be great to see!
crew that is freshly hired will EVA to your ship and whenn you start moving they will suffocate if not on your ship
I like the ship design looking good
7:20 nooooooo
👆 – FIND YOUR LOVE HERE 💌😜h♂
I'm sorry this verges on backseating, but it's heartbreaking to see you keep leaving people outside when you drive off.
your upload speed is amazing <3 ty very much, I love your lets plays. i subbed and hope for other content as well 🙂
It's sad that you did not learn that they was stuck in the airlock (you said it was 50% pathing issue, totally incorrect) when you built the engine rooms in front of the airlocks so they had no door (you can see it extremely clearly they was stuck in the airlock)
I really sorry if you take this the wrong way but you need to look at the ship (did the same with one of the guns blocked by the fire extinguisher and start of this episode the same gun again had no door removed again)
Pay attention to crew outside the ship it has Eva number in red when people are outside
Tip, remove the small reactor and capacitor as they only supply single battery's (the medium and larger reactor use double and triple battery so only need to do one trip instead of 3 or 4 if using capacitor)
Random floating stuff at the end was from cargo containers on the station getting blown up.
Could be a fun idea to let them get mostly destroyed during the next station rescue mission for free resources 😀
Ish. Love that
I think the single ship is working better for the moment but if you build all you factories an such to the back with a reactor/s and engines basically build your new ship in stages as part of your ship and when your ready just split it off as a new ship instead of building a ship from scratch plus you get to make use of resources creation ability till your ready.
Also one of your forward guns is missing a door
Make yourself a ship sensor that will double your ship's radar distance meaning you can see stuff outside in space quicker and easier and have it easy on yourself while exploring and doing ship bounties and recourse mining.
Should we tell her that you can hyperjump to stations? Might be handy
You are developing an amusing habit of stranding crew at a space station and not noticing the EVA warning as you fly off. I suspect it has more to do with the distracting workload of commenting and recording a video than anything else. This game is clunky sometimes, but I found many of the frustrating moments in my own game was a self made problem of not seeing what was on the screen. Thanks for the smiles and I hope you keep having fun with this game.
You actually don't NEED hyper-jump beacons near stations, because you can hyper-jump directly to stations. It is pretty handy, yeah.
You missed the door on the front weapon, you can see by the red mark(no man on it) and by the "background" of the weapon is gray instead of redish.
I also think there is no need for the capacitor neither the small reactor, as you have the engine rooms so not need to deliver energy 1by1 to all engines, and all the engines never runs paralelly(you not go forward and backward the same time, also usually when weapons on, thrusters or mining lasers doesnt.(and if you manages the ship okay, when there is a fight, there is no production in the factory)
I love this series of yours so much!🥰🥰
I think you should do some crew management, i.e. in 7:25 you have guns without crew and few idle workers. It shall be corrected. And test you weapon's and crew's efficiency before battle. And look on those tiny shiny dots – those are your people in space! 🧑🚀👨🚀👩🚀
So nice to see you enjoy this again. I too had to learn the hard way that during flight building or even just pick up a room with peeps in it, they get ejected and left behind since im going full speed. Hope you also can use the tip that hyperjumps between stations is a thing too ! Cant wait to see the factory ship growing to a station.