Episode 57.
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Episode 57.
Patreon
https://www.patreon.com/edhdeckbuilding
TCGPlayer Affiliate Link
https://www.tcgplayer.com/?utm_campaign=affiliate&utm_medium=EDHDeckbuilding&utm_source=EDHDeckbuilding
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Scouting Trek also works well with Animists Awakening. You can pay G and X to put exactly X lands from your deck into play, untapped (if you have just one more instant or sorcery in your GY already and cast Scouting Trek beforehand).
Sands of Time in an Urabrask the Hidden deck? 👀
Scouting Trek could be really interesting in Radha that plays lands off the top of the library, I run almost every additional land drop card but even then I don't know if it's worth it
Could see scapegoat doing some work in my mavinda deck if I don't have something like eerie interlude in hand or my graveyard.
Scouting trek and Cultivator Colossus would be pretty nuts as well.
Savage summoning was a savage opening!
Saving grace with that mono red goblin that when it's dealt damage deals that much damage to the player that dealt damage to it.
I really like the old artifacts in brown border. They had such an antique design. Aka they were artifacts. Let's bring them back!
Starwood Bandits says the artifacts controller has to pay, which makes it even better so they can't be saved by others.
Scouring Trek and Lost in the Woods combo lol
Sands of time goes well in Yurlok and Katilda, for different reasons.
Sands of time with equipoise…. One really mean combo.
For Sands of Time, it could go in maybe a heavy enchantment focus build or those who favor Planeswalkers. Estrid, the Masked, Gideon, Martial Paragon, and Jace, Ingenious Mind-Mage come with some untap abilities that can get around the tap down.
Definitely windmill slamming sands of time into my boat deck.
Ooh scourglass looks good for my new vehicle deck and leave my commander as well.
Sands of Time with Verity Circle in my Ojutai, Soul of Winter deck
Ooh i'd love to see you do a Tawnos deck
I found scouting trek for my landfall deck, that way I can keep playing lands with my "play an additional land each turn" cards.
Love the video, I gotta ask, what software do you use/how do you make your videos the way they do? I like how they flow and want to do something similar as I'm looking into making mtg content as well.
Hey been trying out this card 1 black mana enchantment aura called "Vampiric Link"
– it's a way for the owner to gain life whenever enchanted creature deals damage. It can work with an opponents creature as well. You will gain the life when it deals damage. Also, works with ability damage 👍🏼
Speaking of cards that should go in Dennick, wondering if you considered Martyred Rusalka or Kami of False Hope, both seem almost autoincludes in that strategy.
Scouting Trek works well before playing a Cultivator Colossus, since you can play out the lands from the draw, put them all into play, make Cultivator that big with it.
Hehe Saving Grace + Stuffy Doll. 🙂
is there a savage summoning – ish card in blue or white?
scouting trek in a lands matter deck is obviously gonna be a house, but a good way to break it is cultivator colossus from crimson vow 😉 just put all your basics to the top, play the colossus, and get every basic in your deck into play tapped. and then just win from there with your massive amount of landfall shit that will likely already be in there, or find a way to untap em and shoot a big x spell out there. azusa, aesi, angry jelly bean, tatyova, the list goes on. any of those commanders will LOVE the scouting trek/colossus combo for instant value. of course, abundance/colossus is already a thing, but this is a good backup if you haven't found your abundance or a way to search it out of your deck yet mid-game
Scouting Trek works great with the Ayula's Influence + Path of Discovery combo. I made a casual 60 card deck based on that combo and need to get Scouting Trek in there.
Scouting Trek works great with Cultivator Colossus if you have a Scute Swarm or Rampaging Baloths (or any other lands matter card) out 🙂
Scars of the Veteran can be used to good effect in a Denry Kiln deck as well. Any non token creature that enters under your control, if Denry is in play, enters with whatever counters are on Denry. This is another distinct counter you can add to Denry. This also works very well with High Alert.
In this video with the sands of time you mentioned mana burn.. last time I played was 15 years ago where man and burn was still applied. I think with Commander them taking this away was just another way of making weak players. You might as well just have no maximum hand it's the same concept. I really think Commander players need to toughen up a little bit. I see a lot of weak players that can't take board wipes, control decks and so forth. I think there is a artifact I believe it's called Vexing Puzzle box… basically states that whenever you tap for Mana roll a 20 sided dice put that many counters on it. When vexing puzzle box has a 100 counters on it.. search your library for any artifact and put it into play. This in itself isn't right I think as far as gameplay is concerned and the mechanics and how that should be. Had a particular game where some lady had her vexing puzzle box out there and kept tapping it at the end of her turn even though she wasn't casting anything to put the counters on it. Well she was about at 89 maybe even up in the 90s and I know she was so what did I do.. Mr social himself, I bored wiped it with a Jokulhaups.. of course it's upset her very much to the point to where she scooped and walked away. While commenting twice thank you for destroying all my stuff. I said no problem sorry it happened. Needless to say this young lady won't play with me no more because she hasn't got the gumption to continue playing when the game doesn't go your way. I didn't win the game, the other two players were about ready to do the same but they stood their ground and took me out. As usual but this is one thing I don't like about this game is the political part of the game. I for one don't ask for help in the game if I can't handle it with the deck I have then I got to change some cards. Make the adjustments. That's why I think Mana Burns should not have been taken away in this game it makes wimpy players