Turn-Based Anthropomorphic Open World RPG! – Of Blades & Tails [Demo]



A turn-based RPG that is action-oriented but rewards a thoughtful approach. Explore a fantastic land populated by different animal tribes. Follow the main story or hunt for treasures in ancient ruins and mysterious dungeons. Develop your character and gain powerful equipment.

Get of Blades & Tails on Steam (eventually): https://store.steampowered.com/app/1768780/Of_Blades__Tails/

Or immediately on Itch.io: https://coldigames.itch.io/of-blades-and-tails
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Outro Music: Braincooler – Mega Man X Chill Penguin Stage Remix By Rozovian – https://ocremix.org/remix/OCR01916

Support me on Patreon: https://www.patreon.com/Wanderbot

My Twitter: https://www.twitter.com/wanderbots

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25 thoughts on “Turn-Based Anthropomorphic Open World RPG! – Of Blades & Tails [Demo]”

  1. According to Love, Death, and Robots cats would destroy humans if they had thumbs. The most annoying creature with hands for me would be birds. They already destroy my garden without hands.

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  2. 20:11 my opinion: have you ever seen when someone cut open a shark or a crocodile and in their stomach there is all kind of trash? maybe same with bugs and coins))) plus wallets/pouches (or whatever is used to hold coins in the game) can be be made from some natural material so bugs just eat them too… tho might not from leather as it's an "animal" planet)))))

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  3. Birds but every wing feather becomes a hand itself what waves fingers on the wind desperately trying to fly, when you “hand shake” all hand curl and try to embrace, hold and softly caress your for a seconds before releasing.

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  4. insect carrying money? well maybe in that universe money is made whit a commun part of some animal like a piece of the shel of that insect is some kind of goldy metal

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  5. Is that supposed to be a crackling fire at the start?
    Sounds like someone getting into a bag of snacks more than anything. Or like digging around in a thin garbage bag

    👉😖👈

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  6. I wish more teams were still making games like this. I don't like the aesthetics here but the actual game mechanics and playstyle are things I have been sorely missing more of for a few years now.

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