Preparing for Endgame : Rimworld Sea Ice Ep 27



After all the preparation we are ready to start on endgame. Once we disable the threat limiter things are going to get spicy. I think it’s a good idea to dump a bunch of wealth first.

https://youtube.com/playlist?list=PLS-hAL3jgjOsY9rLHYmlZfHMMTbjAAaHe

https://www.patreon.com/FrancisJohn

Discord server : https://discord.gg/4unUzJSB5h

Save game file
https://drive.google.com/file/d/1w06n2wCKLivGQa9jeIvAIhrMvGY4hIHw/view?usp=sharing

MODS
Harmony
HugsLib
Numbers – Mehni
Numbers Trait AddOn – telardo
Numbers Extract Skull add on
Replace Stuff – Uuugggg
Dubs Mint Menus – Dubwise`
Better Bed Assignment – legodude17
Camera+ – Brrainz
Dubs Mint Minimap – Dubwise
RimHUD – Jaxe
[FSF]Complex jobs – FrozenSnowFox
Quick Stockpile creation – slofa
TradeHelper – TimmyLiang
Colorblind Minerals – tiagocc0
Tainted Renaming – Divinorium
Drop all inventory – Captian Muscles (Nathan Harbour)
Ground Targeter – AncientGammoner
Quality Builder – Hatti
Fixable Mood Debuffs alert – fyarn
LTO Colony Groups – DerekBickley
Visible Raid Points : 1trickPonyta
Allow Tool – Unlimited Hugs
Achtung! – Brrainz
Hold the Grenades : 1trickPonyta
Numbers – Strip AddOn : Marek15
DragSelect : telardo
Destroy clothing when butchering : Mr Gumby
[FSF] Filth Vanishes With Rain and Time : FrozenSnowFox
Level Up! : krafs
Interactio bubbles : Jaxe
Minimal Light Control : Kapitan Oczywisty
[NL] Facial Animation – WIP : Nals
Vanilla Textures Expanded – [NL] Facial Animation : Oracle of Thessia
A Dog Said… Animal Prosthetics : spoonshortage
Pick up and Haul : Mehni
Relations Tab : Fluffy.FluffyRelations

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37 thoughts on “Preparing for Endgame : Rimworld Sea Ice Ep 27”

  1. Wait a year please get everyone full bionics as well as far as you can might as well prepare before you unleash everything add the sterile floors unless you are going to call in Empire allies or something haha

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  2. So… have you noticed that you actually have 22 pawns (11 male, 11 female), and Intern 7 is sleeping outside?

    EDIT: ok you did. It would be awkward for you to hire someone else and then realize – oh no we didn't need you, now you're hats

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  3. How do you configure your colonist bar to have only one pawn on the second row? I can't find any way to do it in the Colony Groups settings. Upping the row count to 2 splits my colonist evenly between rows. All of the other setting seem to just resizing and moving them left/right. I have a couple of pawns I'd like to have alone on that second row, like you're doing with that one pawn.

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  4. one UPC generate 400W, which can power 2 Biosculpter pod indefinitely, with only 4 active at a time, just stick 2 UPC nearby and Biosculpter room can be cut off from the main grid 😉 with zero risk of zzztt event or power shortage

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  5. I usualy replace ouside doors or any conflict zone with plasteel autodoors as far as i can tell there identical to seel both powered and unpowered but with 448hp instead of 160 and only slitly slower that unpowered wood doors. Masive difference. Also alowes more time to catch fleeing enemys that take stupid paths. ONly issue is the cost of plasteel if it brakes but isn't likly to mater late game.

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  6. I like the idea of leaving one silver brick in the wall – it's very symbolic. Can you call an empire trader in and gift them a lot of stuff? Would be nice to be able to call them in for some help during the endgame, plus be able to repair some neuroquake damage.

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  7. Any reason why you don't switch those bedroll for regular beds ? Considering you are spending power for sleep accelerator, spending a couple hundred steel seems like a reasonable price for a decent reduction in sleep time !

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  8. Not wanting to get further into drug production, even for boosting combat capabilities in a pinch, seems understandable, but I'm guessing vaccinating people so that plague outbreaks don't burden the colony wasn't high on Francis's priority list, huh?

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  9. The silver can be used. You need external walls, so make them of silver. It fits so perfectly. Hell, double thick walls, with stockpiles of silver around to repair them as waves come in. It's the literal name of the colony.

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  10. Age is one of the most defining components of relationships – the bigger the difference, the less the chance. Someone as old as Slim normally doesn't get any romance at all. There's also a difference between this age tolerance for males and females, and older females have the lowest romantic interest options, so Slim's actually doing quite well!

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  11. Hol'up, did you just say 4 components per Neural charger was expensive!? ROFL! It's a good thing you didn't do SoS then, because even the smallest "ship" would have required around 300-500 components and around 100 AdvComp, not to mention the plasteel.

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  12. You're comitted to the meta game – cyborg up, make it out of silver just because, turn off threat scaling and let the game fry your computer in those kill boxes 😈😈 fatmanslim ain't mooving…

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