No Man's Sky Waypoint Some Balancing And Changes On The Way Captain Steve NMS News



No Man’s Sky Waypoint Some Balancing And Changes On The Way Captain Steve NMS News
On Experimental Branch Now
Patch Notes: https://steamcommunity.com/app/275850/discussions/0/3392924441164529589/

A new difficulty setting has been added which allows players to lock themselves out of any further difficulty settings changes. Once enabled, this action is permanent.
The strength of starship specialisation bonuses have been increased, so that higher-grade ships receive greater inherent bonuses to their stats. This scales steeply with both class and ship specialisation, so that eg the Explorer class ships will have significantly further warp ranges.
As well as damage, shield and warp bonuses, starships now also have an inherent agility-based stat, which benefits all maneuverability upgrades in the same way as the other specialisation stats affect their relevant upgrades.

Stat bonuses on procedural jetpack upgrades have been increased.
Stat bonuses on procedural hazard protection upgrades have been increased.
Stat bonuses on procedural pulse engine upgrades have been increased.
Stat bonuses on procedural hyperdrive upgrades have been increased.

The drop rate of Spawning Sacs retrieved by the living frigate from fleet expeditions has been increased.
Significantly reduced the likelihood of incoming damage to break a piece of technology while the Exosuit shields are charged.

Fixed a number of issues where different popups would take the same scrolling input.
Fixed an issue that prevented changing tabs in the freighter inventory while hovering over an empty slot.
Fixed an issue that caused critically damaged Hazard Protection to appear to become recharged and functional when sitting in the starship.
Hazard Protection now notes on the HUD when it is critically damaged.
When reporting a base, the owner’s name is now more clearly displayed in the UI.

Fixed an issue that caused missions to fail to recognise when Exocraft technology was correctly charged.
Fixed an issue that caused some items (such as projectile ammunition) to build the wrong amount when first crafted.
Fixed an issue that allowed players to salvage their only operational starship.

Fixed an issue that could strand players on the space station if they managed to dock with a broken pulse engine.
Fixed an issue that could leave some players floating in space when reloading their save.

Fixed an issue that prevented players with very large inventories from seeing all their items when transferring to another inventory, such as a storage container.
Fixed a number of clashes between changing inventory tabs and changing stack sizes.
Fixed an issue that could cause some newly acquired inventory items to be visually missing from the main inventory.
The “Starting Slots” difficulty setting now adds additional inventory slots as well as additional companion and squadron slots.

The visual quality of stars has been improved when using TAA and FSR 2.0.
The visual effects for the final Atlas Station of the Artemis path have been improved.
Fixed a network matchmaking issue.

Fixed an Xbox Series S/X crash related to the file system.
Fixed a PlayStation 5 crash.
Fixed an inventory-related crash that could occur when loading the game.
Fixed a memory-related crash on PlayStation 5.
Fixed a crashed related to the recipe page within the information portal.

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38 thoughts on “No Man's Sky Waypoint Some Balancing And Changes On The Way Captain Steve NMS News”

  1. I like how quickly they are working to appease the masses. Although I think the Difficulty lock should be in reverse for the regular presets (Normal, Survival & Permadeath) They should be locked by default and the user should choose to Unlock and that would turn the save into a defacto Custom save.

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  2. I finally upgraded today after 5 months away. Managed to get killed as i was a little rusty so lost a ton of stuff because my respawn just kept falling through the planet. oh well never mind. So i go to my freighter and what has happened. No warp portal there anymore. Where are all my ships hiding now? All the terminals with npcs are gone. It was like wow this has changed some. So are freighter bases no longer a thing or can i put it all back? It has changed so much in 5 months.

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  3. I think it’s a load of wank that. So now I have to play in one difficulty forever? In every game on the planet you can change the difficulty as you go. They should have just locked out the achievements like Minecraft. Now when I get off work and want to play my save on relax mode I can’t because you pimple faced crisp munchers that live in your mothers basement wanking over your keyboard all day because you don’t have real jobs!

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  4. I really hope they get the inventory to a place everyone likes. I don’t think veteran players should be made to feel like something they worked for has been taken away. I’m not that bothered about the difficulty. If someone wants to cheat themselves by lowering the difficulty instead of figuring something out, that’s not for me to decide. I’d never do it, but I’m not gonna say other people shouldn’t be able to do it

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  5. I think the difficulty fixed they implemented is perfect. I don't understand why anyone would care if a new player can get all their stuff free if they want. Let them play how they want. Anything else is extremely selfish. Now the folks that don't have the willpower to play the game without changing difficulty settings can lock their settings and be happy, right? They should be happy.

    Being upset that new players have an advantage that you did not is weird. You, as a player, should never be able to influence how another player enjoys their game.

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  6. They probably would have made these changes anyways as they have always listened to feedback…. all the vitriol was so uncalled for and embarrassing as a member of the NMS community. I am disappointed in the content creators that helped to champion this behavior as it was very poor form.

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  7. Need to fix the manual save auto overwrite. But that was done to slim down for the switch.
    This was not a 4.0 update but a Nintendo. Compare this update to the last few. What did present console and PC players get compared to the last update? Anything? Nope. Everything was aimed at making NMS work on switch with no real concern for the present player base.
    I'm not that concerned about most of it. I'm on PC and can pretty much edit whatever I want but the auto save automatically overwriting your manual save has to be changed back. That is a major gameplay mechanic change and the only reason they did that was to minimize the demand on the switch hardware. Seriously do you really think a game that runs on a PC and overtaxed some of the present PC cpus can run on a the switch without trimming it way down? That just doesn't ring true to me.

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  8. The Waypoint update inspired me to start an entirely new Normal save. This way, I can focus more on expanding my inventory spaces as soon as possible and add only the technology upgrades I know I have space for. I'm gonna have my work cut out for me reaching 2 billion Units and 15 million nanites again though. 🤣

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  9. I did say there was way too much doom and gloom. HG has a 6 year history now of listening to feedback. I get that it was frustrating especially for those who spent hundreds of hours maxing their stuff… but… The absolute meltdown over the inventory change was totally unnecessary. Anyone who thought HG wouldnt do anything to course correct – after 6 years of course corrections – and thought the game was totally ruined was unequivocally being a drama queen.

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  10. Regarding difficulty, I understand people who want the option to lock the settings. It gets it out of the back of your mind and you don't feel tempted to use the feature. No harm done. If someone's issue is that other people can change the settings in their game, that's an unhealthy way to validate your accomplishments and it shouldn't be encouraged. Your goals that you set, challenges you faced and accomplishments you earned are all valid and you should be proud of them regardless of what someone else had to do to end up with a similar save file.

    Because a save file isn't a trophy to hold over others. It's a bookmark that holds your place in an adventure. The entire adventure has value, and the fact that you chose not to (or couldn't at the time) skip parts of it as easily is a piece of that which makes it different. They can't go back and experience it the way you did, and that's a part of it too. Have pride in that. Don't invalidate your own history just because the future is going to change. You (person reading this comment) did really cool things and I think that's awesome.

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  11. I have detailed a Portal, I enclosed it inside a structure, but it's still easily accessible, I hope it doesn't get reported by some moron if it's visited, because I haven't stopped anyone from being able to use it. As for 4.0 I'm happy with it overall.

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  12. I hope that you don’t take this the wrong way, but when I watch your show I feel like I’m listening to Monty Pythons discuss No Man’s Sky. Note that one of my favorite movies is Monty Python and the Holy Grail, so I don’t think it’s a bad thing. One of these days I hope you will work the phrase “and now for something completely different “ into your show. Lol

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  13. Well, the first point definetly helps with the "Me having the possibility to get everything for free on a whim, takes away my fun"-issue some had.
    I like the second point being pretty close to one of your survey answers (with the biggest % even) regarding the upgrades on ships.
    I feel a hauler doesn't need to be as maneuverable as e.g. a fighter. And you can still play those if that is your game.
    Third and fourth points are adressing the "everything is now halved" issue imo.
    Yes, they left the 3+3 for good and stay at only 3, but I think in the long run that is the better choice. It just cluttered the inventory anyways.

    The rest is just typically update fixes: Visual bugs, unintended interactions, etc.

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  14. On PS5 opening crafting, then scrolling with RS would scroll inventory AND recipes, so am assuming that is fixed when related to "fixed different popups scrolling". I got my "Reckless" title by reloading into space, outside my freighter. My friend got slapped out of a space station by a freighter that warped in to "earn" his… After that happened I didn't load my permadeath out of fear. I turned off module breaking (didn't want to) because a plant slapped me ONCE and broke a life support component. It must have been a ninja. My friend also "upgraded" to an S-class Destroyer freighter and uhhh, lost his hyperdrive… Both my wife and friend had "endless" sentinels attack settlements while grouped with me. My friend and I farmed for 1.5 hours before getting bored. Our mechs had fun though… My Neutron Cannon did 10 damage in derelicts… These are all issues experienced just in the last month by one or all of us. This PTR stuff seems a big step in the right direction. Now if myself (on PS5) and my friends (on PS4) would stop crashing while playing together, that would be great…

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  15. I started a new game maxed out on hard. Trying something new. After I got my ship, I was out walking and noticed my lefe support had failed. I just barely made it back to my ship. I never had that happen before.

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  16. Still mad at them. 1 adjust the prices of chlorine and act indium, a 50 % cut is cool not 80%. 2. They cut our miner production in half, they need to put it back like it was. 3. We want tabs not scrolling. That's the three changes for to me be cool with them.

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  17. I am still pretty happy that HG actually listen to the community and do what they can do to please their fanbase as well as new players. Nevertheless, i am still curious about the custom difficulty settings being able to switch between standard modes and custom back and forth. Sure, now you can fix your settings, which is definitely something which makes sense for some players in single player mode. But whenever you play with other people this becomes a different story in my opinion. Sometimes in the anomaly you run across other players and you gift inventory or get gifts as well as even exchange some goods. There are some players who really enjoy this, but now, since you can simply have everything you want these gifts become pretty much meaningless and have no real value anymore.

    Also if you go on missions with other players you knew before that they have worked for their current status and abilities, since everyone was on the same page playing the same mode, either "normal" or "survival" / "permadeath". Now, this equality is gone and makes the whole multiplayer experience very unbalanced in my opinion. I think that even if the game is not primarily a multiplayer game this aspect can become much more relevant to keep players continue playing the game. This has been proven with many games, when people have done everything they could in single player mode and looking for more adventure or even competition in multiplayer.

    So i think it would be much better to have the modes "normal", "survival" and maybe "permadeath" as well as a "custom" mode. Once you start your game in any mode you have the option to switch to custom mode, but you can not go back. You will be warned about this as soon as you try to change any parameter. So you also cannot switch between "survivial" and other modes at all, every change becomes a custom save.

    All of that may sound very nitpicky and the majority most likely don't care at all. So these are just my thoughts and how i personally feel about this.

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  18. People keep asking if I like Star Wars: Andor. I just say "and/or what?" 😃

    I think I like what it's saying about difficulty settings. Sounds like you can remove the temptation to make it easy when you hit a hard bit.

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