A First Look at Metalworking in my Voxel Game



G’day everyone. Here’s a first look at the metalworking/tool/weapon upgrade mechanics in the game. The system is similar in design to the magic system. You combine different materials together which give the weapon/tool different effects. For example, if you wanted to have a weapon poison an enemy you would combine it with an item that has a poisonous effect.

Also, a huge thank you for 1000 subscribers that’s amazing. I was planning to do something special for the milestone but you guys were way too fast haha so it’ll come some point in the future. Thanks again 😊.

https://twitter.com/Tooley1998

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21 thoughts on “A First Look at Metalworking in my Voxel Game”

  1. looks good but honestly gameplay in caves showed that the player control needs a bit of smoothing. whenever character goes 1 pixel up or down the camera moves instantly and when the landscape isn't flat moving around begins to feel very quirky. the camera shakes too much which begins to annoy very fast. sorry if it was mentioned already. great project tho, been watching its development since the first few videos, just forgot about it existence somehow.

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  2. Having every single voxel game with small voxels get compared to teardown in the comments is getting really old.
    Teardown didn't invent small voxels.

    What this actually reminds me of is Vintage Story, at least in the way that metalworking is physical and interesting.

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