Toxic Mist | Mist Survival | Part 52



Mist Survival Season 9 Gameplay Let’s Play | Mist Survival is a Single-player, survival stealth sandbox game Players will experience the Apocalypse stimulation in the form of virus pandemic, the players have to deal with it to survive through the difficulties such as finding shelter and food, threats from the environment and climate: wild animals. #MistSurvival #SurvivalGame

►Mist Survival Season 9: https://youtube.com/playlist?list=PLX9-ScSif_3tmp3aFjUzQkJ–r5HgrTve

►Mist Survival Season 8: https://youtube.com/playlist?list=PLX9-ScSif_3tt3xqKcg7NIIH9g6hGUeSs
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►Mist Survival Playlist: https://bit.ly/2nIcZbP
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24 thoughts on “Toxic Mist | Mist Survival | Part 52”

  1. I've seen others lower the foundation for the garage, so it doesnt HAVE to go way in the air. Since it is sorta an eyesore, could you put it around back, and reduce the walls you need to secure that area?

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  2. It's walls I think….everything was okay in my case ,lag here and there but after I built the walls around my base,fps drops every time at 12 for a couple of seconds…it's not the extra loot because something same happens to me every time even though I've organized everything inside the lockers and I understand it,I hate that also….

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  3. When I read the comments and replies here, I can't not imagine hearing GE's chuckle while going through it. Also: would defo buy a CD if GE gave out one singing his greatest hits.

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  4. Hi, GE! A little tip: you can save a slot in your inventory, putting the watering can where you put the chickens to harvest.
    About the walls, you can put a wall where the garage of the lateral street finishes. Forget the wall on the back of your 2 buildings. Just keep the footprint manageable, and keeping the spawning points for the zombros into your base at minimum. I hope to see more exploring on the next episodes. Keep up the good work!

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  5. Survival game Dev mistakes: not having some resources and creatures respawning as well as randomisation. Unless a Dev wants their game to have a set end based on some storyline, some randomised encounters, certain resource respawns, etc are almost a requirement. There needs to be an open-endedness to a game, or a variable storyline option for it to work or players get bored once they have completed the game. Mist is still very beta, we know, but the Dev(s) will have to revisit existing content to bring in respawning without lags and some levels of general randomisation (other than the Mist). Great game with a lot of potential.

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  6. Loving this game again but still has soo many things that need to be fixed asap. Just walking around picking up leaves sticks and rocks can turn around and everything re spawns, also get rocks and such just flying from across the screen like if someone threw it.
    All the dam trees moving with the wind at like 5 fps is just bad (Fresh game).
    Love all the new stuff to hunt for food and the bear ai was great to see but dam was in one area had 4 bears with cubs 2 without, 2 packs or boars and few wolfs all within where i could see kinda little over kill with them spawning.
    The rain making half the items degrade at different rates really needs some reworking, well the whole item degrading system could use some love.
    Also careful not to just drop anything on the ground get a lot of items just falling into the map same with cutting trees a lot will just fall into the void.
    Pretty sure rati hired a few people on to help really hope they all work on fixing the lag issues before adding more. Even tho having less empty houses and more poi's would be great need to get the game working little better i mean even some game settings don't even stay at what you put them on.
    Great video as always been re watching from the start other day

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