Watch our tech talk ‘Your First Game in UE5’ from the State of Unreal 2022 livestream.
In this tech talk, we provide a practical in-editor demonstration of how to get started making a game from scratch, highlighting UE5 features along the way. We show how fast you can create a game leveraging new and established features of the engine.
This presentation is a must-see for game developers new to Unreal Engine who want to learn how to create games in UE5. Both easy to digest and understand, the demo features the robot and other assets from the Stack-O-Bot project available on the Unreal Marketplace.
Visit our new developer community to learn more, ask questions and find more tutorials:
https://dev.epicgames.com/community/learning/tutorials/e2V/your-first-game-in-unreal-engine-5
Want to learn more about Unreal Engine 5? Download the release for free, and explore the new features, sample projects, and learning resources: https://www.unrealengine.com/en-US/unreal-engine-5
Get the Stack ‘O’ Bot project featured in this talk here: https://www.unrealengine.com/marketplace/en-US/product/stack-o-bot
#UnrealEngine5 #UE5 #StateOfUnreal #VideoGames #TechTalk #TechDemo #StackOBot #MakeAVideoGame #CreateGame
00:00 Intro
00:31 Project Creation
01:16 Lighting Setup
03:37 Import First Asset
09:59 Blueprints
12:04 Landscape
18:20 Landscape Grass
20:39 Nanite Rocks
25:51 Vegetation
27:19 Gameplay Framework
30:41 Camera
32:33 Movement
35:19 Input
37:09 Character Setup
43:05 Character Movement
45:23 Animation
52:30 AI Controller
55:47 Spawn and collect orbs
01:01:22 Interaction Component
01:13:23 Effects, Sounds & Camera Shake
source
The Stack-O-Bot project on the UE Marketplace got updated with a zip file for the source data used in this video. How to get it you can find in the developer community article:
https://dev.epicgames.com/community/learning/tutorials/e2V/your-first-game-in-unreal-engine-5
This is an excellent overview tutorial. I wouldn't recommend it to a complete beginner who has opened Unreal for the first time (even if they could get through it successfully it would be hard to understand a lot of the concepts), but for someone like me who needs a recap on some of the main features and intro to some UE5 ones it's excellent, and will be great to refer back to when needing do certain tasks.
The one thing I wasn't able to get working was the AI. I've been through the section several times, my blueprint seems identical, it's added to the bot in the scene, and the navmesh is set up. But it doesn't move, not even to 0,0,0 when the orb logic isn't connected. Anyone got an idea on what I might be missing?
Ghondo ki jali hakoomat
Nawas shreef nay benazeer kay sath ba aisa her kiea tha
Super Awesome
I'm having issues with the Locomotion section. The same Errors as shown in the Tutorial, "Idle to Walk/Run" will never be Taken, please connect something".
The print string is not printing and then the real test the animation isn't firing either. Can someone help?
If you have problems with adjusting Vertex Colour on crate mesh, you shoud reimport mesh with REPLACE in the drop down menu of "Vertex colour import" option. The default import settings ignores vertex colour from FBX.
P.S. This tutorial is real pain to follow, many things that are shown in the lesson works different in your project. It takes hours to figure out how to fix things that were made using simple doubleclick by tutor in video.
Learning difficulty curve at 34:00 – ⤴
If you could say the numbers you are typing into the values as you do it I could follow a lot easier, my internet is not so good so my video isn't always the highest quality and I have to do some guess work to figure out the right value. Great video though, thank you.
I have a potato of a computer, so I didn't think UE5 would even start on my PC, but it actually runs and even surprisingly smooth! Yeah, it's laggy if I load in a large project like Matrix demo, but this shows how many people can start using Unreal already now before they buy a new computer.
I don't understand. When I get to the carbon texture, it only stays white for it. It doesn't have that gray tint on the top and bottom portions. Viewing it in "Vert Colors", the whole thing is solid white also so there are no gray values on mine. I have tried the "reimport" setting. Nothing. I even deleted the model and all 3 textures. Still nothing. Can someone try helping me, please?
Unreal needs something to help with blender nodes and materials. Because it's annoying to import assets without the textures .
Just a few more rocks….more rocks!😅
Very good video! Goes quite fast, and I am glad not to be a beginner, or I would have felt very overwhelmed 🙂
Stuck at rotation control of spring arm. My character and camera/spring arm is locked on direction only 😞
Does anyone else have a problem with the grass? I did everything that he said but the grass wouldn't spawn. Can somebody help me out?
Hi thanks again for your lessons! they awesome!
i have some troble wich don't allow me to move forward
problem is:
character Manny with MH
when i stand on the edge of a certain block/hill/(or other) and move off it, the character
hangs in the air and does't fall until the collision cylinder dislodges
the from the block, the issue is partially solved by changing the
radius of the cylinder, but then the character can still stand on 1 leg
instead of falling down , and the moment you approach the wall, you
penetrate in it. how to make the collision with the world remain
unchanged, but gravity pulled the character regardless of the radius of
the cylinder.
i hope You understand what i mean)
thanks for your attention)
very good
When your character's orientation does not follow the mouse correctly, you need to go to the BP_Bot class defaults and turn off the Use Controller Rotation Yaw in Pawn😀
The door animation did not exactly work for me. Both doors moved in the same direction. I needed to have DoorMovement split into two Multiply nodes, one with 70 and the other -70. Anyone else have this issue? What did I do wrong?
I love how compact this tutorial is because it works as a great starting point for 3d artists getting to know UE5. That said, I would love it if you could briefly show the goals of each little task before diving in. E.g. with the rocks, it's hard to understand why you chose to go with VertexNormalWS to plug the Z-axis without first knowing what end state you want for the rock.
Amazing Tutorial, almost complete it and want to move forward for next lessons! : D
Unfortunately i'm stuck at moment when Your AI Bot can stand on pressure plate and trigger doors open.
My character open it with no issues. Cube doing it too. But AI Bot when run onto plate , plate and doors opens for 0.5 sec and instantly close with bot still staying on plate.
Anyone have any idea how to fix it ?
Thanks for any help and and time You spend for it !
Edit: When BOT Collecting Orbs on preasure plate , for every orb collected there is message "OFF" from BP_InteractionComponent. + It's just like , everytime AI BOT stop, it repeat to switch to StopInteract state
https://www.youtube.com/watch?v=B7HNWTWXNpg
This dude goes so fast and doesn't tell us what he's actually clicking on. Bro please T_T I'm watching at like half speed.