Hello everyone!
Today, we’re making sure the base is well lit up for duplicant labor while also establishing a nature reserve to boost our morale. Hope you enjoy!:)
———————————————————
Playlist: shorturl.at/fkMST
Join our Discord server: https://discord.gg/GpZ6Hq4
——————————————————–
ONI on Steam: https://store.steampowered.com/app/457140/Oxygen_Not_Included/
——————————————————–
Previous Series:
– Ultimate Base 3.0 (Spaced Out): shorturl.at/cfJMS
– Ultimate Base 2.0 (Spaced Out EA): shorturl.at/cHJLQ
– Ultimate Base 1.0 (Base Game): shorturl.at/tx348
– World Download (Start): https://1drv.ms/u/s!AkXkN9nDRIRUhPdZc1YdWC4uRNQSEA?e=lZ7phR
– Seed: V-SNDST-C-2007719028-0
– Mods used: Mod Manager, Bigger Camera Zoom Out, Chained Deconstruction, Better Deselect, Suppress Notifications, Pliers Fixed, No Long Commutes, Clean Floors, Show Building Ranges, Build Over Plants, Deselect New Materials, Pause On Ready To Print, Critical Notification Pauser, MaterialColor, Stats Unlimited
——————————————————–
Subscribe: http://goo.gl/aoWkY
Sound Cloud: https://goo.gl/fyLx8k
Streaming: https://goo.gl/dIQo02
Email: [email protected]
——————————————————–
In Oxygen Not Included you’ll find that scarcities of oxygen, warmth and sustenance are constant threats to your colony’s survival. Guide colonists through the perils of subterranean asteroid living and watch as their population grows until they’re not simply surviving, but thriving…
Just make sure you don’t forget to breathe.
Build Extensive Bases and Discover What it Takes to Survive:
Everything in your space colony is under your control, from excavation and resource allocation right down to plumbing and power systems. Resources will begin depleting with your first breath, however, so be sure to dig fast if you want to live.
It’s Mind Over Matter with Stress Simulations:
Keep the psychological impact of survival at bay with fun leisure activities, great accommodations and even better food for your colony. Duplicants each have different and potentially destructive ways of reacting to stress, so be sure to always keep them happy. Whatever the cost.
Avoid Boiling with Thermodynamics:
Temperature control is a constant concern in space; too cold and you’ll freeze, too hot and you’ll fry. Keep tabs on ambient environmental temperatures and your colony’s heat production to maintain a nice, cozy atmosphere for your colonists.
Enhance Efficiency through Complex Gas and Liquid Simulations:
Create interlocking pipe systems to swiftly deliver fuel and liquid to critical areas of your base. Plan well and be rewarded as your colony transforms into an imperishable, well-oiled machine.
Take Charge with Power Grid Simulations:
Choose from a multitude of power sources including coal, hydrogen, natural gas or just plain old elbow grease. Manage power runoff, circuit overloads and meltdowns to keep your colony running smoothly.
Always Keep Yourself Breathing:
Enter the Oxygen Overlay and watch air moving through your base in real-time. Monitor carbon dioxide accumulation and oversee oxygen generation processes to mold your colony into a veritable deep-space oasis.
Waste Nothing through Extreme Recycling:
Make use of every last resource for a base that truly exemplifies efficiency. Recycle waste into precious fuel, process unbreathable gas into air, or harness the natural bodily processes of wild creatures for food. If you’re clever, you might even be able to run a base off colonist farts.
Explore Diverse, Procedurally Generated New Worlds:
Summon new worlds with a push of a button. Experience tons of untamed space rocks, then suffocate to death in them!
——————————————————–
Spaced Out DLC:
The Duplicants are back again, and this time they’re ready to rebuild their colonies from the mysterious remains of a planet torn asunder!
In Oxygen Not Included: Spaced Out! you’ll spearhead space missions to new and undiscovered Planetoids, transport resources between bases, and manage multiple worlds on the fly to build a megacolony that not only survives but hopefully, thrives.
New Multi-World Gameplay
Put your colony management skills to the test by juggling the needs of Duplicants in multiple colonies simultaneously. Switch between planets in real-time and secure rare resources on other worlds to supply your home base.
Expanded Rocketry
Customize new modular rockets to your liking, then explore the expanse of space with the newly overhauled Starmap. Huge expansions to the Research Tree provide new mid-game Rocketry options, giving your Duplicants an edge in the asteroid space-race.
New Critters
Get acquainted with some new fuzzy friends – if you’re nice, they might help you out around the colony!
——————————————————–
——————————————————–
source
How many oxyfern seeds do you have? You could try to set up a oxygen production using them. I think you need about 3 per dupe but I don't know how much efficiency you lose if they are wild.
episodes are to short 😐
Are you planning to make a tasteful memorial for Steve? Poor Nathan has to pass him every day, reminding him of the deed he committed
The thumbnail just keep getting better and better mate, Love it.
Will you make graves for the dead dupes?
Great video as always Nathan! ♥️
I don't really see the need to waste metal on upgrading the coal generators to give you more power. It last 3 cycles generator ON or OFF which makes it really a waste when your generators are barely running.
Between your recent series and other youtubers, I got used to the spaced out planets. I forgot how massive these things are lol
You need light for pooping" -Nathan 2022
smart fishes (not all tho XD)
I think you need to check the mod description again. Stats unlimited no longer lets your stats go over 20 by training.
Do you make the thumbnails yourself, they're very good and also very fitting. Gonna say you can directly connect the battery (manual gen) to the rock crusher indstead of bridge, dont know which is better. And yes, I think I read that machinery skill improve tune-up duration.
the mod, 'No Manual Delivery' adds a checkbox to buildings to toggle manual use and doesnt affect tinkering (fertilizer/microchip/etc)
might have to block access to the building before disabling manual use. ive had them be queued for it but blocked from operating it…therefore blocking the auto sweeper since a dupe was queued. blocking access fixes this though 🙂
Power Upgrade is not overall worth it consider the amount of metal you will be wasting and duplicant labor as its a long process, rather place another coal generator.Also you can add two deodisers next to the Compost pit for more safety.
Nature reserve on the ladder shaft is genius. Love the series, looking forward to more episodes!
I would now insulate the room with the rock crusher the jumbo batt. Cuz it's going to get hot in there.
At 4:22 you are talking about puluted O2 from the compost. Why not throw a deodirizer near the compost?
At roughly 9:35 you make a room for eggs/critters when you sweep, the room is quite small if you get roughly 5+ critters. So could make a single gap with water in it on the right side so the room is the whole base that is not actually rooms, meaning they will not be crapped. As in Top row tiles, wall 1 tile water & 1 tile block & 2 door
I think the big challenge when playing with one dup is having a lot of patience because it takes a lot of time when exploring 🙂
I gotta ask. Why are you using 2 coal generators? I honestly think 1 coal generator would be fine
That's one productive dupe! I never hesitate to use the neural vacillators, waiting just means more time spent without a bonus.