When Will The MMORPG Glory Days Return? Is Blizzard the last to create a legendary MMO or will the Riot MMO resurrect the genre?
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The advent of WoW helped boost MMOs into the mainstream, but also ruined MMO design coming from every new project. Everyone looks at WoW and thinking that all of their design choices are the only way to do it right. Which is why all of the games after WoW feel the same. Not every MMO has to be class based. Not every MMO has to be antikite. Honestly the best MMO hands down was archage but they ruined themselves by focusing too much on full pvp and p2w.
One of the worst WoW things is leveling is a waste of time and excessively easy. They don't offer anything fun until end game.
Btw Asmon: WoW was stupidly easy and dumbed down compared to older MMOs. EQ at lvl 1 was 50/50 if you could kill that lvl 1 skeleton by yourself.
never because mmorpg are mostly shit by design. stupid unimmersive ui/hud in every damn game, filled with overcomplicated item crafting and trash loot, ugly inventory management, many boring sidequests, enemy ai nearly never responds well to your attack animations (exception : lost ark, black desert kinda). they are mostly giant games filled with massive but poor quality contend in every aspect. better a good single player game with full fledged ai, world with a high multiplayer count would be better. imagine elden ring with 100 players at same time roaming through the lands between
i never understood why a devoloper who wants to make a(n) triple A mmorpg, doesnt simply buy 2-3-4 of these failed ones and merge them. or take the best from each. ect.
every mmorpg tries to re-invent the wheel. from fucking scratch. its old :/
Mark my words – one day they will make a VR Harry Potter MMORPG and that will be the new World of Warcraft.
HP lends itself very nicely to VR – the way you cast spells is by making a specific wave/gesture with your wand and uttering the spell. Those controls are easily replicated in a VR environment. People will log in and go to school (Hogwarts) and go to classes to learn all the spells they need to explore that world, get jobs to make in-game money to buy better things with, fly on a broom, play Quidditch, brew potions, learn about and tame animals… but there needs to be conflict too, and for there to be conflict, there need to be factions. Hogwarts has the 4 houses, but other than Slytherin, no one is really in conflict with each other, so that would be a bad fit unless they set the game in the future where the houses have a falling out and are at each other's throats. A better division would be just plain good vs evil – death eaters vs aurors. Players will choose which side to belong to past a certain point (once they've leveled enough and learned enough) and after that it will all be about having your faction prevail against the other.
I wonder if Asmon has played a TTRPG on an actual tabletop. I know he's played D&D on stream but the dynamic is so different when you play around an actual table. Tabletop D&D is like vanilla WoW in 2005 vs online D&D being like WoW in 2022. Yeah, you can do the same things, but it's way less social, and a lot of things that make you feel more connected to the game (like being able to receive an actual letter when your character finds a letter in game) are replaced by less immersive methods for convenience. Online tabletops also kill the imagination because the DM is limited to what scenes and maps they can create or find for display on the screen while at the table they can quickly draw a sketch on a piece of paper and let the players' imaginations fill it in. One of the reasons we like games less today is we know everything about them early on because of all the stuff we see online. There is no room for us to imagine what may lie ahead for us in the game. In the early days the online information was less exhaustive and limited to fewer sites, it wasn't something you'd constantly get presented to you on various news feeds and social media sites without asking for it.
Even though I haven't played in a very long time, I still think EVE Online is one of the best MMORPGs ever. Outside of my RL friends that played with me I never knew anybodies except for Vile Rat aka Sean Smith (R.I.P.) and that was only after he was killed in the Benghazi attack. And I was in a corp that was in an alliance that was in the coalition he was the diplomat for. Grant it he was far above my pay grade and I barely talked to people outside of my corp when I lived in null sec.
feels like DOTA 2 has become everything that made MMORPGs good.
Steam charts and FFXIV kek
In my opinion, the problem is that there is WAY too much content to consume anymore to capture someone's attention long term or their full attention at all honestly to give them immersion
He keeps pretending Steam is relevant to FFXIV's numbers. Serious copium addiction.
VR will be next step
Why do your twitch moderators have such a low IQ? It's crazy how smooth brained they are lol
Hopefully dragons dogma 2 will redeem the genre. Literally hate modern mmo/rpg games, nothing but pay to win garbage.
This stuff is cyclical. Look at the renaissance we had with D&D with 5.0 and shows like Critical Role. How many MMORPGs came out of some designers D&D campaign? I don't know when or how but someone will capture the zeitgeist again.
i said it before~ but … Infinite Magic Raid is just Raid Shadowlegends and the onlything magic about it is the more cartoony style. hp bars and battle systems look like a straight rip-off unless its the same company running both games.
When VR becomes readily accessible and they manage to make a VRMMO that's fun… that's when MMORPGs will be fun again.
Boomers are not 43, but nice try. Google could help you look smart.
the only thing i need to write is riot before i have even watched the video
Well most "Good MMOs" are expensive so players would rather play MOBAs, FPS or Survival games that are free
Never been a big mmo fan. The combat is usually not engaging at all. The quests is so simple as fetch this item or go here and kill x amount of this enemy. Also when it's starts to take 6 hrs to lvl up the grind gets to much.
I'm not using boring combat to do boring quests for 6 hrs to get 1 lvl. Life is just to short for that. MMO's use a out dated formula that might was entertaining 15 years ago. But compared to todays standards. MMO by todays standard is just garbage games and the lack of players in them support that statement
If they want more people to play mmo. Reduce the grind, modenize the lame old ass point and click combat system and make some more engaging quests instead of braindead garbage quests
MMORPGs just need to put the RPG back into the game. We had lost that element for a long time now.
example.of this wow needs to do this and I can only imagine if ashes of creation made it to next gen consoles. Just a smarter route imo
We need believable AI actors as NPCs, players having actual impact on the world.
Were you able to Solo Hogger in Vanilla? I had to recruit a high level half the time, if I remember correctly
None of the shit has changed, the only thing that changed is the people min maxing and winning the game post the shit online for the rest of the world to copy. Every person you meet now has the same shit they copied and don’t have a fucking clue why. We min maxed in EverQuest 20+ years ago trying to clear planes. And we weren’t the first.