Rebel Inc: Custom Scenarios – Colonial Marines



Game over, man! Game over!

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Music credit:

“Doo Dat Wah”
by Jules Gaia
Provided by Epidemic Sound (http://www.epidemicsound.com)

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36 thoughts on “Rebel Inc: Custom Scenarios – Colonial Marines”

  1. This theme works fantastically. You can even pretty easily come up with explanations for in-game mechanics. The colonists don't trust you and will kick you off world to try to deal with the zenos themselves if you let rep drop too much, which is why you have to do initiatives. Anticorruption could be reskinned to be more about hiding corruption rather than getting rid of it. Why is it important for you to handle the zenos? Besides the obvious, maybe the corp wants to expand operations in the area and having the colonists be sympathetic makes it that much easier. Honestly, just some flavor text would go a long way for this type of scenario since the in game mechanics already work so well for it.

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  2. Has "Shadows of Forbidden Gods" hit your radar? Take the role of a dark god and use minions to sow darkness throughout the world. Turn based strategy that is very customizable so even you might break a sweat.

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  3. Ah yes, Weyland Yutani Corporation did not totally unleash a xenomorph hive on unexpected settlement for further testing in their bio-weapon program. Nope just say the specimen escape on their own and send the Colonial Marines to contain the problem which is not just for further testing on open field combat on the specimens. Fantastic video by the way.

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