NEW BULLET HELL ACTION ROGUELIKE!! | Let's Try Doomed to Hell



Get Doomed to Hell: https://store.steampowered.com/app/1916850/Doomed_to_Hell/

Doomed to Hell is a roguelike-like top-down shooter where you play as Rose, a human in hell who will need to fight all of its monsters in waves of enemies, defeat bosses, and get new weapons to earn back his life on earth.

The Let’s Try series is a way to preview / review games in order to get my first impressions through the first moments of gameplay.

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Doomed to Hell is an action-packed roguelike-like top-down shooter that is a hell of a lot of fun! You play as Rose, and though you’ve just died, your adventure is just getting started. Battle your way out of hell through hordes of monsters, explore multiple biomes, fight bosses, collect as much loot as you can, and upgrade your weapons and buffs. End the superpopulation on hell to earn back your life on earth!

#DoomedToHell

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27 thoughts on “NEW BULLET HELL ACTION ROGUELIKE!! | Let's Try Doomed to Hell”

  1. Bro you pump out videos at a crazy rate
    Really appreciate and respect the dedication
    Hope you are keeping yourself healthy
    Keep up the great work you are a hero

    Reply
  2. Seems like if they want to go the “same gun but upgraded” route they should just change to an upgrade system in the shop? I think it would make your other decisions and weapon choices feel more impactful

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  3. I think a more interesting way to balance this game, on top of your suggestions of new passive modifiers, would be more difficult enemies (higher damage and certainly hp) in exchange for the temporary upgrades being more powerful modifiers than permanent ones. (ex. temp damage 20% up as opposed to 10% perm damage up.) That would add much more of an incentive to take temporary upgrades rather than saving for equally powerful, permanent upgrades.

    Other small tweaks I would love would be a map or indicator of sorts that shows current/upcoming floors & waves so you know what you're working towards and what's coming next. Maybe also upgrades that give more FOV.

    In many ways it seems like a "baby's first roguelike" (with the player being the baby) and by no means is that a bad thing. Roguelikes can be a hard genre to get into and I'm more than happy to see games be on the simpler and easier side while still having a lot of heart as this game does.

    I'll certainly have to pick it up for myself sometime soon as it seems super dope for at least a handful of runs but, like you, I worry for the replay value with the amount of content that I'm seeing.

    Thanks as always for the content Reto! <3

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  4. I’m curious on the Minotaur’s attacks if the beast himself actually had a hit box to attack you at all while he’s running.
    It seems like most attacks that actually damage you are bullets like even your melee attacks “shoot” out these projectiles, so I wonder if the reason you were getting hit is because the Minotaur isn’t actually damaging you unless the bullets hit you anyway.

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  5. Retro always op with bullet hell games xD.
    I've been playing Enter The Gungeon, and I'm still struggling to get to the 5th level, let's not even talk about killing the dragon :C

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  6. Unfortunately the bosses seemed a little week, Upgrades/Weapons seemed too strong, and Enemies attacks were too simple. Its a fun one time playthrough but towards the end the levels seemed longer but not harder which turns into boredom. I would like to see the enemies working together with more bullethell-like attacks. The last boss and the cleric were the only enemies in the game that I feel really embodied what a bullethell should be like

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  7. First run, I got the same loadout as you at the end but i died. I was so close and I didn't even get to see the end. So I had to find a video like this.

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