The Conquest of Oberstein #FTH – Starsector 0.95.1a Nexerelin – Sieghart Immortalis – Let's Play #71



In Starsector, as in life, you never want to limp into a siege of a Size 7 Military planet. But here we are. It’s win or go home time in Starsector, where once again our debt is maliciously cutting into our survivability. And while there are a few extreme measures I can take to find some relief, in this episode we go into the longest, and deepest, dive into Nexerelin’s new planet invasion system.

Also, you’re welcome to comment with requests ship names. Thanks again for you all’s support for the channel, and I look forward to bringing even more content in the months ahead.

Starsector is a very moddable game, and if you are familiar with the game there are always mods available to take your game further. Below is the list of mods I am using for this run and they are all available on the Fractal Softworks website (note that I have allocated 6 GB of memory to keep this stable):

A New Level of Confidence 30.2.0
Another Portrait Pack 1.4.0
Brighton Federation 0.0.2
Captain’s Log 0.1.4
Combat Chatter 1.11.4
DIY Planets 1.0.14
Dassault-Mikoyan Engineering 1.54a
Detailed Combat Results 5.1.2
Diable Avionics 2.64
Fleet Action History 1.0.7
Fleet Size by DP 1.0.1b
Grand.Colonies 1.0.d
HMI Supervillains 0.0.2c
Hazard Mining Incorporated 0.3.4f
High Tech Expansion 1.4.8a
Hiver Swarm 0.35
Industrial Evolution 2.2.h
Kingdom of Terra 0.13.1
LTA 0.6.0b (Pre-Tournament Release 3)
LazyLib 2.7b
Legacy of Arkgneisis v1.9.10
Luddic Enhancement 1.2.5i
MagicLib 0.40
Missing Ships 0.4.1
Nexerelin 0.10.3g3
Roider Union 1.3.9
Ruthless Sector 1.2.9
Scy Nation 1.65
Seeker – Unidentified Contact 0.50
Shadowyards 0.9.5-rc4
SpeedUp 0.7.2
Starship Legends 1.5.6
Tahlan Shipworks 0.7.5c
Underworld 1.7.0
Unknown Skies 0.43
VIC 1.3.3
Vayra’s Ship Pack 1.2.3
Xhan Empire 2.3 Stirring
zz GraphicsLib 1.6.0

The Conquest of Oberstein #FTH – Starsector 0.95.1a Nexerelin – Sieghart Immortalis – Let’s Play #71 – 39 Mods + House Rules – Factions, Ships, and Challenges – Accepting Requests for Ship and Officer Names

Links for More Content from Asher
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YouTube: https://www.youtube.com/channel/UCtEFtB5yAUXeg7aE_x8iovg

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10 thoughts on “The Conquest of Oberstein #FTH – Starsector 0.95.1a Nexerelin – Sieghart Immortalis – Let's Play #71”

  1. 24:30, if you look at before you clicked the "auto-move units" button, the two unengaged units weren't actually moving (they say "holding" in the unit list). That button will cause units to move via AI control for that turn only; by pressing it, you told your units to auto-move. It's the toggle button to the right of that ("auto-move units at turn end") which will make units move automatically every turn (which was off).

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