Forget But Don’t Forgive Vanguard Zombies…



#vanguard #Zombies #skeptix

Call Of Duty Vanguard Zombies was a rough year no doubt. But what exactly happened? How did we get here? Who is to blame?

Well I assure you, this is not Treyarch’s fault, and is fact another studios and we are going to discuss exactly why they are responsible for the downfall of Vanguard Zombies.

Sorry for the plosives in the microphone – I don’t have a front tooth – bare with me until I get it fixed.
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Time Stamps:
Intro 00:0000:53
Chapter One: the Birth of Vanguard Zombies 00:5306:22
(VGZ Trailer 03:3105:31)
Chapter Two: Reprehensible Gameplay Mechanics 06:2213:15
Chapter Three: Building Zombies From Scratch 13:1518:41
Chapter Four: Deviation Games 18:4120:48
Chapter Five: What’s Next for Zombies? 20:4824:33
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Potential Titles:
“Sledgehammer Games Has Got To Go”
“Sledgehammer Games Should Be Fired // Vanguard Zombies Review”* and #8
“We Are in BIG Trouble…”
“Vanguard Zombies Doesn’t Count”
“Forget, but Don’t Forgive Vanguard Zombies // A Product of Circumstance”
“Forget But Don’t Forgive Vanguard Zombies // Year End Review”
“Sledgehammer Games Needs To Go”
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18 thoughts on “Forget But Don’t Forgive Vanguard Zombies…”

  1. 15:47
    Wait what's that? Objective facts of all the work 3arc had to do while under crunch and not just fear mongering their community saying that zombies is done and there's no hope? Weird, almost like those popular zombies YouTubers need to taking some fn notes.

    Anyway, the big thing I remember about Vanguard zombies was it looked epic, but as 3arc was explaining features, I was like "OK something ain't right", no matter how much these YouTubers tried to beat around the bush, shill, and tell us to look at this differently, they put their foot in their mouths and we were right. And this isn't to throw shade, it's just to explain that I haven't forgotten the start of all of this. Hopefully 3arc will make an enjoyable game mode for all of us to enjoy in the future.

    Reply
  2. Haha, i once argued that Elden Ring did really well with no hand holding/guide so why not have it in zombies and people just brushed that off lmao. Zombies can be like bo1 etc and still be fun. I dont believe zombies will ever be dead but there is definently gonna be a new era of zombies, something similar to DOA.

    Reply
  3. well have you ever considered that zombies should stop at some point? That it needs to end eventually? And it really should have ended back in BO4?

    The primis/ultimis crew have had their story finished, and after how-ever-many releases of the zombies mode, with the how-ever-many maps that came with them, and the remake or remaster of older maps, and the slow transition to the Easter Egg / Story Driven aspect, there should be an end to it all at some point so it doesn't feel uninspired, dilapidated, or

    While on a good day you could consider Cold War to be the fresh restart, you can look at what they tried to do with Vanguard and you can identify that there is a lack of creative drive and an oversaturation of the genre; especially considering that this is a side game mode that has lasted for FOURTEEN YEARS.

    Stop thinking about what is yet to come with zombies and consider that in order for the game to stay fresh with the player, they need to know when to take a break from it. Or look at other games that have taken their twist of the horde shooter, survival horror, or zombie killing satisfaction.
    Zedfest, Killing Floor, Left for Dead, WWZ, Zombie Army, Dead Rising, They Are Billions. I have only listed a few off the back of my mind and they are all cheaper games that are just as fun to play.

    Reply
  4. "Rarity system was thrown in with the pack a punch"
    I have to say that no it wasn't
    They damage was still only doubled and since the guns were complete rubbish even with pack a punch 1 on round 15 of roundbased maps it shows that the guns base damage was basically the "red" rarity

    Reply

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