Become the bullet hell with your friends in this chaotic survival roguelite game for 1 to 4 players. Collect cards that unlock weapons and skills, face hordes of enemies and become the mightiest capybaras of all!
Try Extremely Powerful Capybaras on Steam: https://store.steampowered.com/app/2089980/Extremely_Powerful_Capybaras/
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Outro Music: Braincooler â Mega Man X Chill Penguin Stage Remix By Rozovian â https://ocremix.org/remix/OCR01916
Support me on Patreon: https://www.patreon.com/Wanderbot
My Twitter: https://www.twitter.com/wanderbots
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Wow
I have to agree on the flashiness of enemies dying, the white sparks are a little uncomfortable after a while.
ok i pull up
Cool video
Nice video!
What is the difference between a bullet heaven and bullet hell?
I agree with what you say about the similarity with Vampire Survivors, if a game is going to use the same formula it needs to be as good or better in order to stand out – co-op alone won't make up for it.
having played the demo i gotta say, i love the style and feel it could be a fun release, but dear god it was hitching so bad after the 3 minute mark for me
It looks like indie games industry is slowly getting on the "cute animal mascot with cartoonish artystyle" train, I think we'll see much more games like this one.
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CAPYBARAS
Bulletheaven are a good model for ideas since it's rather easy to implement (I would Guess compares to many other games) and allows You to make use of ideas.
not sure if he fully noticed but the shurikens stopped working as soon as he got a level in them from the chest
This game looks like a brazilian game, (I am brazilian abd recognize a lot of itens of this game because look like some itens of our culture)
I think a tiered perk/achievement system during combat would be a nice way to diversify builds. Like "kill 10 enemies within 2 seconds, get a 4% attackspeed increase". Or "Survive at less than 50% health for 1 minute, get +2 Defense", and then have them scale based on how well you are doing(kill X enemies within 2 seconds, get Y attackspeed increase" or "survive at less than 50% for X minutes, get Y Defense".
For some of the more unique achievements, you might get unique abilities/unique passive.
Another thing that could be done is giving your chosen weapon a special ability(or several) that you can unlock after boss fights.
kinda seems like at 10:53 when you grabbed that chest the shuriken broke, and they stopped attacking.
I think he started throwing shuriken at enemys when it leveled up
okay they pull up
i went to the fair today and they had a capybara at the petting zoo.
Tried it, uninstalled it. I agree that the demo was released to soon. Reinstalled it to check it out later.
It's cute, for sure. For my tastes, it needs much more chaos, more character power, and significantly less flashing.
If its not a deck building or a rogue-like game ill be sad đą
Gort vs the world
Hey there, Wanderbots! Are you accepting game recommendations? (If so…)
Can you try to play Card Survival: Tropical Island? The game is getting close to its full release, so the devs are trying to reach out to other youtubers to play the game and see what's their opinions (I mean, I'm not one of the game's developers, but it doesn't hurt to promote their product, right?).
The game got recently updated, and it will be the last update they release on early access, as the final release is getting quite close. So, until then they're going to be working on just balancing the game, fixing bugs, filling in the guide entries, listening to your feedback and trying to reach out to other youtubers to try and get some promotion for their game.
yeah i totally agree with you.. its way too flashy for my eyes… good ideas… but too flashy
Heck Yeah! Capybaras!
I kinda like those Bullet Heavens, but they're too often too flasy for my eyes. Alas.
Game name and this is free?
Hey Wanderbots, thanks a lot for covering our game in this video! All the feedbacks that you and your community are a gift, seriously, thanks a lot. We're already working on the Demo's second patch and lots of the issues that you all mentioned are being addressed in coming weeks. Again, thanks a lot, hope you folks keep following up on the game and we'll keep doing our best <3