QUEST BATTLE: BLOOD DRINKER | Immortal Empires – Total War: Warhammer 3 – Vampire Counts – Vlad #5



Let’s play Total War: Warhammer 3! Immortal Empires campaign featuring Vlad von Carstein and the Vampire Counts. The One True Emperor rises again!

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SETTINGS: Very Hard // Very Hard

Game info:
https://warhammer3.totalwar.com/
https://store.steampowered.com/app/1142710/Total_War_WARHAMMER_III/

More Total Warhammer 3 on this channel:
Modded SFO Grimhammer III Ku’gath: https://youtube.com/playlist?list=PLG8dYfNzb8LHItwSEi1Pw0de0t9lCNtZp
Boris Ursus – Ursun Revivalists: https://youtube.com/playlist?list=PLG8dYfNzb8LHRIc22HzNvvCXguSIZznph

More Warhammer on this channel:
Warhammer 40K: Chaos Gate – Daemonhunters:
https://youtube.com/playlist?list=PLG8dYfNzb8LF3Ni8IM1aUfADjnolEORzB
Battlefleet Gothic: Armada 2 – Skalgrim Mod – Tau Campaign: https://youtube.com/playlist?list=PLG8dYfNzb8LHJFPznH7IGdntunaViQhlP
Total War – SFO Grimhammer 2 Mod – Mazdamundi – Vlad von Carstein: https://youtube.com/playlist?list=PLG8dYfNzb8LEi78_5SCZBftJ7F28BXCmf
Warhammer 40,000: Battlesector: https://youtube.com/playlist?list=PLG8dYfNzb8LGKVxcS_dvp5tkTd2gFRKkL
Warhammer 40,000: Mechanicus: https://youtube.com/playlist?list=PLG8dYfNzb8LGMYRcdMDh8oqyQGV4hltcs

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26 thoughts on “QUEST BATTLE: BLOOD DRINKER | Immortal Empires – Total War: Warhammer 3 – Vampire Counts – Vlad #5”

  1. IIRC, Empire knights (and most of the Empire's other heavy cav) got a pretty big buff to their speed. I don't recall if anything else was changed though…

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  2. I always found Storm of the Night to be a weird ability for Vampires to have. At least the Sylvanian ones, since you aren't likely to encounter pretty much any enemy flying units after like turn 5 and before turn…idk, 100-150 or so. I guess it depends, but you get my point lol.

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  3. The way it worked in WH2, at least, is that both the Wound and Assassinate actions gave blood kisses. That tooltip misled me for far longer than I care to admit.

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  4. While the mountains are lucrative in the long run with there goldmines. There are a hugh money dump in the early game. Since its not a suitable area for the VC. I hate the dawi so when i will play, i will alli with the orc tribe that loves VC and give the mountains to them. They are already dead in your play.

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  5. Just realized 2 necromancers and necrarch means nearly 200% tech, not counting student cheese.
    You hardly have to recruit units thanks to the new system, just raise them (makes sense and not a bad change).
    Their corruption building is still bad and PO have no effect in Warhammer 3 (the change was horrible, no more rebellions).
    From this it is clear that the undead need a dwarf/Beastman change to be interesting.

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  6. I remember the Konigstein Stalker in wh2 look very similar to normal skeletons so it was hard to distinguish, maybe this is a new paintjob, or a bug that cause them to look ethereal.

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  7. This series is so goddamn good man, finally someone who knows how to play the same in both battles AND campaign. Loving the serious explosion of economic, research and size growth as well as the little side-missions to plan out diplomatically long term friends and foes. Love campaigns with CLEAR player made goals where the execution is perfect. I had no idea about the steal tech stacking, and Isabella's insane queen bee perk to help the necros out early at lower levels.

    Your faction's seeing massive gains every turn and in less than 20 turns it's far too powerful to hope to stop.

    What difficulty are you on btw? I'd love to see a legendary challenge camaign with some custom rp end goal, maybe somehting outrageous like a colonization effort across the world

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