Space Wolves vs Ad Mech Warhammer 40k 9th Edition Battle Report Ep 208



To watch the Tyranids vs Aeldari Battle Report, go here
https://www.miniwargaming.com/content/tyranids-vs-aeldari-warhammer-40k-battle-report-ep-209

Daniel joins us today for a spectacular simulation between the Ad Mech and the Wolf Guard of the Space Wolves in this 2,000 point match.

If you’re interested in picking up this Adeptus Mechanicus army, make sure to e-mail Luka at:
[email protected]

Get your miniatures commission painted by Siege Studios
https://siegestudios.co.uk/

MWG Silver Vault members gain access to discount codes from terrain and miniatures companies featured in this battle report here: https://www.miniwargaming.com/vault/silver-discount/

A big “thank you” goes out to Games Workshop for sending us free models and books for their games, some of which may be included in this video.

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28 thoughts on “Space Wolves vs Ad Mech Warhammer 40k 9th Edition Battle Report Ep 208”

  1. Yo Ad Mech guy, benediction of the omnissiah gives you a hit and wound re-roll for every unit! And wrath of mars procs on 6s to wound, not hit! Only 25 mins in, sorry if this is mentioned later in the vid

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  2. I would love it if Luka would be making the same mistakes less often.
    Maybe be a bit less impetuous or y'know check the objective marker area once in a while. So you don't pile away from it.

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  3. 1:07:57 Weird little thing there.

    When a unit makes its close combat attacks, before resolving those attacks you must first determine which models can fight and how many attacks they will make, then you select the target unit(s) for all of the attacks those models will make and declare what melee weapons those attacks will be made with.

    So you do make an earmark of all the attacks that are about to happen before going for any rolls. So that esploded Kastellan was earmarked to smack some puppers on ears before going caplody. Since…

    Note that all the attacks you have declared are always resolved against the target unit even if, when you come to resolve an individual attack, no models in the target unit remain in range (this can happen because of models being destroyed and removed from the battlefield as the result of resolving other attacks made by the attacking model’s unit first).

    One could make the counter-case from that that even though the target unit is no longer in range of the last Kastellan (the Kastellan being off the board and thus having no range on the battlefield), you would still deliver the punches.

    It's a weird little thing, but I'd see it like that. But as per usual, GW has no word one way or another.

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