NEW BALANCE CHANGES are COMING TO CLASH ROYALE!



New Balance Changes are Coming To Clash Royale | SirTagCR – Clash Royale
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Dive into the latest Clash Royale updates with SirTagCR, where we break down the balance changes and their impact on the Clash Royale meta. Whether you’re looking for the best Clash Royale deck to dominate ladder or searching for the ultimate 3 Musketeers deck, this guide has you covered. The 3 Musketeers Clash Royale strategy is making a strong comeback, thanks to the recent Clash Royale balance changes. These adjustments have shifted the meta, making 3 Musketeers decks one of the top picks for players looking to climb the ranks. Whether you’re running a classic 3 Musketeers deck Clash Royale or experimenting with new builds, this archetype thrives in the current environment. Join SirTag’s Clash Royale live streams for expert gameplay tips and real-time reactions to the latest Clash Royale changes. Discover how to incorporate the most effective meta decks Clash Royale into your playstyle and adapt to the evolving landscape of competitive play. From deck synergy to card placement, this breakdown highlights why the 3 Musketeers Clash Royale deck remains a fan favorite. Paired with powerful support cards and strategic elixir management, the 3 Musketeers offer unmatched versatility. Whether you’re pushing trophies or competing in tournaments, mastering this deck is your key to success. With SirTag’s insights, learn how to stay ahead of the competition and dominate with the best deck in Clash Royale. The 3 Musketeers are back, stronger than ever, ready to lead you to victory in the ever-changing Clash Royale meta.

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28 thoughts on “NEW BALANCE CHANGES are COMING TO CLASH ROYALE!”

  1. They WAY over nerfed chef tower. Yes he did need a nerf, I agree. It was a problem. But the thing devs in lots of game do all the time is they over nerf something when they hear a problem going around. They nerfed him in so many ways and way too much, you are basically hurting yourself for running it now. And they’re gonna back peddle it. They will. There’s no argument to be made there. They just WILL back peddle a little later.

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  2. Day 642 of asking for lava hound graveyard clone
    1:06:01
    Tag the same thing happens with Magic the Gathering, 100% agree they should print into oblivion so everyone can use the good/fun cards. False rarity through supply constriction is gross.

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  3. Remember when you read the graf from royalapi, then read the yellow text, and the the white text (for example its a DAMAGE nerf for the Lava Hound and not HIT POINTS)
    Also hit time and hit speed is the same change, just written in a different way

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  4. I'm certainly biased, but I think Fc and evo firecracker need a damage radius nerf. Both cards get way too much incidental value way too consistently. There's only a couple proper counters to it, and if your deck doesn't have them, you may be at a disadvantage

    Evo mega knight also needs some kind of mechanic change because it too gets far far far too much value and can be cycled repeatedly and fairly quickly. It shouldn't hit troops at the tower every hit, or ever for that matter. It needs some kind of change for sure

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  5. I don't think this right way to nerf round ginat but if you still dised to nerf it that way make sure to include buffed goblin mation to secondary trop nerf becous his also get 2 buff with etch enhance with round ginat give to him for consty reson

    my balance idya for round ginat change be

    Nerf to his bonus damge from 220 to 150 thes way not only multiple projectiles ranged trop get nerf but also fast hitting trips also resif a nerf like inferno dragon and mighty miner that can kill elcro wizard with 1vs1

    also it not broken with all secondary trips like ram rider or goblin mation it manly only broken on with goblin giant idk maybe it only becous all other secondary trops get 2 buffs but goblin ginat get 3 (the goblin ginat and also both spear gobins) the round ginat treat both spear goblins as one wenit so maybe make round ginat buff only effect 1 of spear goblin on his back and that also make goblin ginat player pick and choose between buffing both spear goblins on goblin giant back by placing round ginat on the back or buffing one spear gobins and goblin giant itself and never she can't buff all of them on same time or maybe if she buff all of them on same time can't buff other troops increasesing skill cap of this combo and with damge from 220 to 150 that affects all of the 3 gobins so it want be that hard to defend this combos anymore and with royale chef nerf and goblin giant nerf it well do the trick

    and I don't think it should be buff throp promnaly after it DIY maybe buff should stay on troops around 9_12 seconds after it diy

    and revort multiple projectile damage nerf for every shootes becous the bonus damge nerf and the facit in not stay promnaly it well be enaf

    dart goblin nerf want change anything the mean thing peaple are complaining abut is evo dart gobin no base one so you should evo version get a nerf

    make position it deal it deal after it diy not stay promnaly maybe it should stay for around 8 seconds becous it easily diy to every single spell becous

    Note /infinite is not good mechanics in any game and like like supeecll didn't learned from past mystic with evo e dragons and round ginat

    Back to the topic I think this nerf well mack dart goblin balance but in my it potentially kill log bait orcatipe becous in the last set of balance changes dagar daches get a big buff and it indricit nerf to log bait becous the nayked decoued gobin birl can't do any damage agest this tower and also evo goblin birl get nerf so maybe add some constrain to evo dart goblin like make him slowe down troops like position but like his damge the ability to slowe dowen came ramply not all of it at one's the more it shoot the wenit the slower it get or maybe give goblin 0.1 seconds of his first attack faster or maybe buff evo goblin birl like the decoued birl show in 0.5 instead of 1 second idk but give it something

    and the goblin stiean not need and nerf buff other champions

    all other changes is good but the are missing

    1.goldin knight bug fixes like all the time the get kitted to other lean it stay on his place and buff his chances dash range by 0.5 tieal l not his dish range becous a lot of time it not conect to the target it should event with tornado and wen evo goblin cage pool him inside we'll it mid chearg it want resef any damge inside the cage and wen evo mega knight hit him wen his on inviblty stage wen it dash throre the targets it get knocked back constantly and want stop want resef any damge and he well dash back inti the concet to the target He had determined and all troops that dash can get konck back bye the evo mega knight not losing the dash all of them emdleay dash back expecpt golding knight and his dash cost 1 elxer 😢all other dash cost nothing so why it get wipout like that and think he should continue charging as soon it land on ground or continue dashing in mead air like a prince and I don't think feshar man should poll him wen he dashing throre all there target it not make sense why all troops ignore him and can't do anything agest him but fershar man poll him like a betcha and he should be amue to all thorse stunes wen his in mead dash expect for the fesharman

    2. Fix battle helar can't not heal hersif we she is walking

    3. fix meaga knight not jump after it lunch trops when there is 2 troops in front of him wen he plan to jump he shake his baddy ticking he gana jump but changes his mind all the time and walk to troop the are 3.5 tile away from him and he can't knock back electro giant

    4.void buff sense his last balce change he it resef 33%damge nerf it become worst not mem spell in the game like clones and meror it stell seem from a few nesh lava and e golem but so rerly maybe add back 10% of his big strick not gana be enaf to kill sparky but it well be able to kill phonix and baby dragons and Archer queen and 2 a wezird and 1 shoot evo bomber make him do same damge as 3 shot of evo maskter and make the first strick go faster by 0.7 sccound becous not only know so esy to black but it also so dam hard to get all 3 strick on fiearbolly ranged troop and wetches wen it played behind king tower on beside crowen tower you gana have to prodicit or haver him around same erea you think it gana came or having tighting fast reaction timing and if the change the placement bye sliest you get scared of

    6.Tesla buff becous it know one of the worst evo after a rework it gat to all balding and the get reed of the second shock wave and add back 0.1 of his hit seed maybe the can Brean back %5 of his damge as well make the shock wave last 1 second it indrict buff to xbow but to be fear xbow is not event good now a days

    7.evo Archer buff make it same case with the last rework it gat make the cart is dead it almost kill logbil wenit with her power shot ability so maybe give her slitly more damge to her power shot abllty to make them able to 1 shoot princess and dart goblins

    8.evo barbrean rework I think you should revort the last rework cous the are not as strong before the change after that thy become a trash this also indrict nerf to the evo pekka cous she well take be forever to kill them and also this change make evo battle ram more vible

    9.ellxer collector buff

    10. buff canoner it well keeps beatdow in cheack

    11.revort evo skeletons and ice sprit nerf seens the are only good inside cayle deck and it punish hard those no skill beat down decks and ice sprit only crack on this meata becous all the deck was about beat down and after both of them get that big a nerf all cr heavily become one push win

    12.mega minuom buff to his first atck and give him 3% hp buff not eanf to service fiear boll zap reson/it stell get overshadow by other air cart like phoinx and Inferno dragons evo e dragons and skeletons dragons and evnt a lava hound don't use it either
    And all new tower troops take him out without event get 1 hit so smoll buff or evolution qoit be agested

    13.royale ginat or evo version of it should get buff

    14. evo giant snowball buff mayit make him event worse then before becous it well cost him activate King tower more maybe the problem with evo snowball it it only good with a few orcatip that didn't matter if the up with king tower activation like royale giant and xbow becous the always out ranges king tower so maybe make evo giant snowball can't hit King tower if you up with 2 princes tower and give it slit damge buff

    Sorry it take to long to write all that like and replay if your agree with my balance list 👇

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  6. Evo knight needs a rework. His push back needs to push back towards the direction he’s facing not automatically in the direction of the tower. It’s so skillless and makes you over play just to avoid being over run by the knight’s supporting troops or being jumped and pushed all the way to the tower.

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  7. When CR teased the chef before showing gameplay, I thought he would cook healing pancakes similar to the Super Mini Pekka. Frankly, they should lean into that for the chef.

    Rework the tower troop’s pancakes so they heal the targeted troop by 10% instead of leveling up the targeted troop. This would eliminate absurd interactions like +1 level lava hound pups and goblins taking 3 shots to kill.
    Convert the buff threshold (>33%) into a heal threshold (<66%).
    A couple of the proposed nerfs should be rolled back too as the pancake change would be a massive nerf as is.

    To piggyback off the idea of separating the musketeer and 3 musketeers, CR should really do this with a lot of their overlapping cards to make balance changes less of a headache for themselves. Heck, we see new card designs and animations every month with evolutions as is. They wouldn’t even have to change the stats like we saw with the baby goblins tower troop and the princess tower troop.

    Here’s a few ideas they could start with:

    Musketeers -> Sharpshooter.
    3 musks stays the same

    Furnace -> spawns firemites instead of fire spirits

    Goblin gang:
    Stab goblins -> goblin gangsters
    Spear goblins -> goblin punks

    Goblin hut -> spawns goblin slingers instead of spear goblins

    Goblin Barrel -> spawns daredevil goblins instead of stab goblins

    Minion horde:
    Minions -> mini minions (from COC)

    Battle Ram:
    Barbarians -> Berserkers

    And you could convert other overlapping cards with similar renames and designs. Again, you don’t even have to change the stats. Just make the cards independent!

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  9. Dart gob didn’t need a nerf. Neither does evo dart gob. It’s supposed to be a high risk/high reward card. A lot of times opponents will just save their arrows for the evo dart gob even if you run him in bait decks. Let the dart gob cook while he’s on the map.

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