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Hi! I’m Edward Labarca.
I’m here to share Time Management Habits, Tools, and Tips to let Game Developers reach their maximum potential.
Here’s a bit about me: Creating video games has always been my dream, and now, I’m here to teach others how to turn their game development dreams into reality. Here’s a glimpse into my journey:
• Published Two Games: DodgeKing & DodgeKing Deluxe On Steam
• Worked at a Double-AA Studio: Gladius Studios
• Recreated Classic Games: LBP’s Kirby, Mega Man, Pokémon
• Sponsored for GDC 2023: Latam-2023 PRGDA Sponsorship
• Collaborated and Play-tested: Titles like LunarLux and The Bunny Graveyard
• Upcoming Releases: Mechamancer/Meta-Meta
• Active in the Community: Puerto Rico Game Developer’s Association (PRGDA)
• Professional Software Engineer – And I started coding just two years ago (2022)!
It wasn’t always like this—pursuing video game development tends to be a common goal for many creatives. It’s the perfect outlet for blending art, logic challenges, and business development. Yet, it’s always been a daunting path, and for a long time, I strayed away from it. The fear of becoming a developer overwhelmed me, leading me to “play it safe” in life. I firmly believe I invested a lot in my engineering career, avoiding my true passion. Here are some highlights from that journey:
2016: Top 4 Future Boeing Engineers at a National-level Engineer Conference; Created a Google-sponsored computer science community for students
2017: Contracted by NASA to record a HASP for the American Solar Eclipse; Began research in soft robotics
2018: Developed Puerto Rico’s first microsatellite (PR-CuNaR-2); Won the National Extreme Engineering Competition
2019: Hired as a Procurement Nuclear Engineer
2020: Desperately wanted a change since I did not like the job at all.
Despite all my investments in mechanical engineering, I abandoned it all in pursuit of developing video games. I quickly realized that my dream wasn’t as optimistic as I had imagined. In 2021, I quit my engineering job and lived off my savings while supporting my family. As an unemployed developer with bills to pay, I dreamed of my game being my salvation but underestimated what it takes to be successful in this industry.
You need patience, skill, time, a deep understanding of game design, the ability to avoid common pitfalls, learn to delegate, create time for your project, balance a healthy lifestyle, stay focused, seize opportunities, and say “NO” to temptations. You need to become a better version of yourself to thrive in this world.
Because of my pivot, I’ve learned invaluable lessons. My favorite lesson? Making great games goes beyond the scope of actual Game Development; it isn’t as superficial as it might seem. That’s why I create content to help you become the best developer you can be while avoiding the massive life-changing mistakes I’ve made.
Today, I’m dedicated to accelerating your game development projects by focusing on essential design principles, providing educational and technical tools, and empowering you to elevate your games to new heights. We’ll take the right steps together to make this journey efficiently enjoyable.
I know the Game Industry can seem saturated and challenging, but I’ve seen countless warriors overcome these obstacles. Whether you’re learning technical skills, making lifestyle changes to accelerate your project, or just need guidance, I’m here to help you succeed.
Remember, everyone has the potential to create something special. You are capable of making someone’s favorite game, experience, or lesson.
Never give up and keep going! I believe in you.
Best Regards,
– Edward Labarca
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Nice video very educational its all about time management and scope accordingly
Thanks i jus put ur video in my watch later
At 0:58 you ask what the main difference is, but proceed to elaborate on what they have in common. If i were to answer that question i'd say that one is most likely done under stress whereas the other is done in a more relaxed and (self-) forgiving way. But related to game development, if you factor in time for mistakes or experimentation you have to either extend the timeframe/deadline or reduce the scope, in my experience, which blurs the strict line (/favorability) between both behavioural choices. But yes, i agree that allocating timeframes in general can be useful for setting implicit bounds for certain choices.
I've often felt this at school, too.
When we had to write a text as a normal assignment, it always took me 5-8 hours to finally get it done.
At the exam we had 2 hours to write a similar text. And just because I had that tight deadline and stress, I always managed to make it in time.
Tight deadlines are actually very beneficial to your work efficiency.
why the heck is 90 days its two months (no hate i love you keep posting)