9 Years of Shadows: Switch playthrough 05



And we we enter the next section of the castle, a fiery inferno in which we find technically our final regular armor of the game, in which we have to face off against another mask to get it. Once doing so we obtain the Helios Armor which with it’s visor helmet, is one of the most Metroid looking armors you can get in the game.

Which sorta brings up a valid point. This game, has “four” distinctive armors. Your starting armor, the Poseidon armor, the Gaia armor, and now the Helios armor. EACH with it’s own appearance, and animations. Sure they replicate all of the animations the base armor has, but there are a LOT of differences. Each skirt is different, each chest piece is different, each shoulder is different, each HELMET is different. Each and every single sprite is different for each and every single armor. WHY can’t Nintendo do this for Samus Aran with MODELS? These people did this with sprites, why can’t we get a suitless Samus model that’s playable in this fashion? Because these are not pallet swaps.

Rant aside. We maneuver around the castle a bit more in order to enter essentially the last legit painting in order to fully unlock the Helios armor. Which is the Phoenix Form. This allows us to glide in a few different methods, and this is a bit of a long map to get through to find everything. And yeah, this one forces you to wear the armor for the duration as there isn’t a room that’s heated. Granted the map is longer due to having to backtrack for a good chunk of it to face the boss compared to the rest leading to the boss straight to the end.

This boss can take awhile if you don’t realize that you using the blast ability to bounce off the rocks, sends out blasts against the boss to do mock damage in order to expose the crystal it has in order for you to damage it. Not knowing this will drag the fight out a bit. But with that done, all our armors are technically ready to go.

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