Vulkan may well live, but he’s not going to help his favourite green sons today! Flame on with Chris’ Salamanders out for another spin, set against the children of the Warp, a nasty mix of Khorne, Slaanesh and Nurgle. 18 bloodcrushers.. 18… Will the overwatch threat of those Land Raiders hold back the daemonic tide? Or will more skulls be added to the skull throne with under the mass of mechanical hooves. Let’s find out!
On the Salamanders Firestorm Assault Detatchment, Vul’kan Hes’tan heads up the force with Adrax Agatone. A Lieutenant with combi weapon is on loan from the Blood Angels with the Adamantine Mantle, 6 Aggressors, an impulsor, 3 inceptors with bolters (a bit worse since the balance data slate), 2, yes 2 Land Raider Redeemers with Flamestore Cannons along with Infernus Marines, Scouts, Bladeguard Veterans, standard Intercessors and a big unit of 6 eradicators. We’re using the updated Space Marine rules here, meaning extra good oath of moment and a horrendous amount of shots coming out of the standard intercessors!
Daemons Daemons Daemons. Khorne skewed for today with 3 units of 6 bloodcrushers! 2 Bloodmasters on Skull Thrones start the buffing for these units for extra attacks and damage, as well as Skarbrand handing out even MORE ugly Khorne bonuses! A Great Unclean one with Plaguebearers, 10 bloodletters, 3 fiends and a stupid changeling. A bit more glass cannon than we’re used to but we want to see just how crazy these bloodcrushers can get!
2000 points of new Warhammer 40,000, Imperium vs Chaos. Let’s get to it. As always, if you enjoy todays game and want to see more, hit us up with a subscribe here – www.youtube.com/@WeirdWolfGames?sub_c.. and drop a like and/or a comment if you spot anything we could improve with how we’re playing the armies, ideas for how to optimise the Salamanders list, or just if you enjoyed the 90 minutes of mayhem! See you next week.
source
Do we believe the rumours that Demons won't get their own codex?
Two of the armies I play going at it on your channel, I'm looking forward to this one. Have to cheer for the demons first, but hoping for a good game for both.
I thought you cant charge when you do an action like containment
1:15 – you can only make a consolidation move if doing so would bring you into engagement range of the closest enemy unit or, failing that, would bring you within 3 inches of an objective.
If you cannot move into either engagement range of the closest enemy unit or within 3" of an objective marker marker, your unit does not move.
This is different from 8th edition where ypu could always make the 3" move while avoiding combat.
Core rulebook, page 35.
1:32 – Chris, your memory was correct. The point aboit not scoring primary in the final battle round is part of the Pariah Nexus Tournament Companion 1.4 – page 3
I feel like the combi Lieutenant is probably wasted in only this detachment since you are capable of rerolling the wounds for most of your weapons since Vulkan is there and all you primarily bring are torrent or melta, one thing I’d suggest trying out is the Lieutenant joining Adrax in the bladeguard with the champion of humanity enhancement, being able to ignore any and all modifiers for a melee based unit capable of rerolling their wound rolls thanks to Adrax, and they don’t need oath thanks to their reroll 1’s, and lethals from the Lieutenant and you can use the crucible of battle to essentially have a unit independently being nearly as effective as if you had two oaths, giving you more flexibility to put oath elsewhere
i'm a simple man. i see an étrange loup jeux video -> I like and drop a nice comment for referencing.