The Travellers are sent into the distant past, discovering the true history of the Ancients Empire. This adventure is pretty experimental, employing new rules for characters using high technology and unconstrained by time or mortality.
Here are my tips, criticisms, and dramatic recreations in my Game Diary Review for the epic MgT2 Traveller campaign Secrets of the Ancients – Chapter 6: The Secret of the Ancients
You can buy Secrets of the Ancients on the Mongoose Publishing Website: https://www.mongoosepublishing.com/products/secrets-of-the-ancients
The PDF on DriveThru RPG: https://drivethrurpg.com/product/375437/Secrets-of-the-Ancients?affiliate_id=1017650
Or find it on Amazon: https://amzn.to/3XDt5Wm
The Free Handout Pack and Library Data Pack can be found here: https://www.mongoosepublishing.com/pages/downloads-htm
For the handouts and assets I made for my group, go here: https://drive.google.com/drive/folders/18DQvcYK0J0GhWg8ge1XVlwtIYD3W4-Ib?usp=sharing
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Mysteries on Arcturus Station (Mongoose Traveller 2e). This is two adventures. One is written by me, and the other is my update to J. Andrew Keith’s brilliant Murder on Arcturus Station: https://www.drivethrurpg.com/product/350034/Solomani-Adventure-1-Mysteries-on-Arcturus-Station?affiliate_id=1017650
And while I didn’t write it (Marc Miller has that distinction), I did greatly expand and update the classic Traveller adventure Death Station to Mongoose 2e, which is TOTALLY FREE: https://www.drivethrurpg.com/product/380659/Death-Station?affiliate_id=1017650
And while not an adventure, here’s Mythos Artifacts I wrote with Jon Hook of some neat magic artifacts for Call of Cthulhu: https://www.drivethrurpg.com/product/390047/Mythos-Artifacts?affiliate_id=1017650
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Guest starring Jack the NPC
#ttrpg #traveller #rpg
00:00 Intro
01:58 Meet the Heroes
03:06 Spoiler Warning
03:22 Previously On
04:28 New Rules
06:59 The Precursors
11:19 Episode 1
16:24 Episode 2
19:57 Invasion
25:19 Episode 3
31:21 Episode 4
32:40 Back to the Present
34:16 Overall Thoughts
source
The droyne with a flask really got me
In the Outro… Is Jack/Peachy suggesting that Otter created MORLOKS?
this is so cool -since your done with this campaign you need to start another one to continue after you complete this as i really enjoy these and it gives me idea
Your videos are always so informative and helpful… while remaining entertaining.
I hope mine are as effective.
I haven't even played Traveller except once… decades ago… and you make me want to play, again.
I love this idea. From a story perspective it's pretty ambitious and just not afraid to go big.
Jack the Droyne is just so funny.
Hello back
You know you're old when you remember Traveller back when the Droyne were just goofy space kobolds. Great presentation as always. I had my own well established campaign setting by the time Secrets came out, but I enjoy seeing others' take on the Traveller universe.
He comes when we needed him most thank you Seth
Epic Seth. Thank you for sharing!
I ended this campaign the summer of last year, and the two chapters that were a blast to play was the visit to Alel with half the party acting like tourists and the other half desperately trying to avoid family drama they left Alil to avoid. The second chapter that was an absolute blast was this one. My group also completely embraced the precursor roles, and the experiences markedly changed them in future chapters, personality and how they viewed just about everything. Honestly Secret of the Ancients is still my favorite Traveller adventure.
Have been looking forward to this video. As a long time traveller fan and some time writer I really love your take on the game.
Foreshadowing is a literary device …
I asked for Vargr, and you already got one.🐶
Ancient Droyne with high functional alcoholism for the win.
Man! Best chapter ever!
So this is Civ/Alpha Centuari Traveller edition.
This is a very cool sounding adventure. Can't wait to hear how the campaign ends up!
Awesome!!!!
35:39 They went to school for millennia. That's some student loans!
Benji was robbed!
I love this episode. The channel is getting better with every show. Thanks for all the hard work.
The Shriners of the Ancients.
Your reviews are always very informative. I really like that you offer tips to improve on what is written as well as your views. Keep up the great work.
What I like about this campagin is how much, and well, it expands on the simple adventure from the original Traveller rules 😄
While not the same thing, I recently picked up the adventure "The Bayern" for the '2300AD" setting (a 'Hard Sci-Fi' setting using the modern Traveller rules, and also a update of some older rules/setting called "Traveller: 2300").
It also expands the simple adventure from the original set into a whole campaign, and in an excellent way (won't do any spoilers, but anyone who wants to play Really Hard Sci-Fi should check out 2300AD).
What an amazing adventure. Especially when it is played with such great GM and players. Can't wait for the next chapter!
You know, I'm not surprised Seth's a furry, I'm more surprised I didn't know sooner.
Thanks Seth! I very much appreciate your enthusiasm. I’m 1E AD&D and still listen to your stuff. Thank you!
Beesechurger in Darapise is my favorite Bimmy Juffet song!
Imagine coming back to reality after 8000 years away. Would you remember anything of your real life after all that time? Would you go into shock or go mad or be suicdal? I don't think you would just wake up and be 'oh that was interesting. what's for dinner?'
Glad to hear your players enjoyed this part of the adventure. This episode of the SotA serves as a clever way to do an exposition dump.
Amazing adventure and the GM has done amazing big work!
i've looked forward to these episodes more than any show in recent memory
This sort of high-level project management, sorta kingdom-building style really appeals to me. Reminds me of Exalted a bit where you can have timeskips of years as places and characters develop.
Spoiler below:
I am curious though, could you go a bit more into why some of the characters' nations sold them out in the second half of chapter 2? It sounded like they positioned themselves as gods but were ruling relatively benevolently, or at least not tyrannically. How'd it happen?
6 was my favourite as a player.
23:35 i imagine this simple special effect would've been a pain to make, so here I am acknowledging it and saying it was pretty cool!
This sounds absolutely badass. 🙂Thanks for the review Seth!
Jack out did himself this week, Great props and costumes…… this is a great chapter, It sounds a blast….. Seth sure has some top quality players .
Wow, wow wow wow
When did Seth get such high production quality? What is this a Netflix special?
My players turned the humans into these cavern dwelling artsy elf types early on because they were paranoid. Then the sun went bad and it was basically fine for their pet humans
The god-like leader of a galactic empire makes a bunch of clone sons, gives them their own districts and army, then they rebel leading to collapse of the empire.
Where have I heard this before? 😉 (joking, there’s lots of obvious differences)
This was a fascinating episode and really highlights some of the things you can do with a TTRPG that just can't be properly done in other media. I'm looking forward to the next episode.
Also, I highly approve of Seth giving those skills to the players upon completion of the chapter, I'm not sure why the module didn't have that built-in, as 8000 years of memories – even psionically-imparted ones – would have a major impact on who these characters were.
Really, it's hard to argue that living for that long as someone else wouldn't result in them being that character more than their original selves, as they spent so much more time as those people than their original selves. Perhaps such questions are best left unpondered for the sake of sanity.
Furthermore, I presume the One Four Seven of the past is the Seven of the present. It makes the most sense from a writing standpoint. I do wish the relationship between the players and One Four Seven was discussed a bit more in detail, given they had centuries and likely many opportunities to interact and perhaps even form a bond, which would add another layer of confusion and emotional complexity to his callousness towards the end of the chapter.
Lastly… wth was up with those alien robots? Why did they specifically try to wipe out the Droyne and left the Vargur and Humans, for the most part, alone. Perhaps they're some sort of weapon developed by the Varsheen before they were wiped out? That would explain their targeted hostility, but that's pure speculation on my part. Hopefully the next chapters shed some more light on what actually happened, as I'm invested in this alien history now.
I suddenly regret being my group's Traveller GM. I want to make space Atlantis by way of the Mythos. Be the Old God that is worshipped.
I love these campaign diaries so much more than the actual play some people do. I can’t keep up with those.