I Can't Stop Thinking About Signalis | Critique



Remember Our Promise

(I wish I spoke German)

Timestamps:
0:00 Intro
2:28 The First 15 Minutes
7:08 The Gameplay
18:35 Rule of Six
22:04 The Puzzles
24:42 The Presentation
31:34 The Narrative
39:38 Conclusions

Second Channel: @CritLIVE

ASSETS:
EULE DORM GOSSIP – https://www.youtube.com/watch?v=Df1qpzqrYkg

First and Third Person Mod https://youtu.be/AxjXFBDkHgo?si=4cHAHEtZubZhggU2

Who Ordered Signalis DLC? https://youtu.be/vWJ0AmTtgVQ?si=UJZ7i_aQD8mi3PjF

📌TAGS📌
#signalis #elster #ariane

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14 thoughts on “I Can't Stop Thinking About Signalis | Critique”

  1. I really really liked this video. Though I understand why you wouldn't delve into making a 3-hour analysis, I would love to watch it (especially if you talked about cosmic horror hehe, not gonna lie, knowing your channel I thought it was going to be the main point of the video). Thank you for your work and for showing us tiny moments like the red boat (never noticed it!!) that, usually, don't even appear in the other big videos!

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  2. Signalis is truly special to me, it completely changed me and left me with a giant hole in my heart. That being said it's a game that absolutely everyone should experience at least once

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  3. In terms of difficulty, you are correct that it is subjective.
    Having played no games in this genre before Signalis (Resident Evil with its spider obsession, and Silent Hill is just way too much for someone who doesn't struggle with immersion), I found the first playthrough very challenging on Casual. By now (a second playthrough done) I can do it on Survival, except for the annoying fight with Falke (the visual noise makes it impossible to avoid her projectiles at times, and the fight is way too long to bother with this considered).

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  4. That last little bit where you’re curious why more people aren’t talking about this game, especially the lore and thematics, I can actually explain. Horror has a problem with mascots over message when it comes to long term existence of a piece of media. There isn’t anything wrong with this, it’s just a facet of fandom and even creation of media. People like to play with the mascots, and horror is really good at making mascots. Sadly horror at its best isn’t about mascots, but the message/feeling/thread the creator wanted to pull on. A game about the horrors of rape, and the system that not only allows it to happen, but elevates the abuser will eventually devolve into fans playing around with the characters like they’re dolls in a doll house (this is what’s happening to Mouthwashing right now). The message is harder to play with than the characters/mascots, and people want to play with the thing they like. This is why the genre of mascot horror is as big as it is because people have realized how long lasting a mascot can be, and are trying to utilize that for success.

    Signalis falls into this problem a little bit. It is a deeply profound sorrow song that is meant to be heard ever so slightly different by everyone. It is a story about queerness in an oppressive regime, the futility of an individual against the world, the horrors of failing your lover, the desperation of the oppressed, and many more things we could get into. It’s also a game about space lesbians and Replikas, these super cool interesting mascot like characters that you can play around with, and even make your own if you wanted. I love talking about the fact that no one has the exact same perceived story for this game, or that it takes inspiration from a writing community I’m apart of called the Empty Space Community. I understand though that now I’m in the minority because those that are in the fandom still have had these conversations already, and just want to play with the thing that makes them happy.

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  5. "it is such a confident swing from a small developer," yes, absolutely. I had heard of the game, but I was not prepared for just how much down my specific alley of interests that it would be. Good video! if you're (the reader of this comment) interested in the game, this video doesn't really spoil anything except of course the portion about the Narrative. I'd recommend stopping after the 15 minute section or the Gameplay section if you're not really convinced but still interested.

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  6. It’s really a 6/10 game but everything outside of the game play is so insanely good they elevate me past caring about how it feels to play anymore, and I’ve replayed it numerous times just to experience the narrative and art and music again.

    The simplified gameplay almost lends towards enjoying the story by not being too detracting from the narrative, and letting you really marinate while you go through the motions of combat

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  7. "I Can't Stop Thinking About Signalis"

    Those who sing the same song

    have heard it in their dreams.

    A dark tone, at the edge of hearing

    A silent voice, whispering to my heart:

    Come join us

    Together we will be eternal

    There is no escape

    We will be one.

    Welcome to the sea of flesh. 🙂

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