How One Of Classic WoW's LAST Balanced Servers Fell



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Another once balanced server falls in the pursuit of faction balance in Classic WoW. Is what we are seeing now just the inevitability of 2 factions and no cross server tech? Or is there an answer looming that’s just not feasible in Classic WoW or Classic WotLK?
Let’s go over the story of how Firemaw – Europe’s largest server – went from balanced, to single faction.
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50 thoughts on “How One Of Classic WoW's LAST Balanced Servers Fell”

  1. I came back to the game recently and had previously played on Faerlina that was decently split horde vs alliance. When I returned it was over 99% horde, with only 7 ally in shat last night. I am marooned on an alliance dead server. I asked blizz if I could get my character moved and of course they said no that would be unfair to other players. They didnt have a problem creating this issue though. Ive since joined the alliance grob mob.

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  2. Had a blast with classic from start through Naxx, then bailed when they moved onto BC. I'm a vanilla guy just wanted to stay classic but everyone left to outland. I been waiting patiently for Everlook to finish its private vanilla server. I have high hopes with this team, no bots. no GDKP, one server no bs. Oh and no subscription, see ya later blizz

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  3. While open world PvPers are very, very loud the uncomfortable truth is they are the smallest faction of the smallest faction when it comes to content. The vast majority of players don't want to PvP and especially not open world PvP so they don't want balanced realms.
    Any solution to this "problem" only a handful of players actually care about would majorly inconvinience literally everyone else.

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  4. I really like my server Grob. I know it's pvp and also an RP. So what dont like pvp then have a few friends/guildmates to be in your pocket to help out if the other faction giving you trouble out in the world that love to wpvp. In your free time can do some RPing for the fun it. The ones that love pvp especially wpvp Grob. Is really good since I feel out in the world it's pretty close to even for both factions in almost all areas. It's fun with friends or alone just going out killing the other faction while doing farming/questing to homing on your pvp skills. After destroying a good amount they get their friends/ guildmates to come after you and try to steamroll you b/c way not then vice versa. I just feel if it doesn't look balance by the statics/ graph that as long as it's balance in the game of that server by the amount of people being online at certain times of the day. So that way is doesn't matter when you get online it is always lively on both sides to have fun doing everything.

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  5. I think the only real way to balance servers is to just limit the amount of players, say 5k ally and 5k horde for servers pvp and just let it be how it is right now for pve since it doesnt make that much difference

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  6. Hard problems need hard sollutions: Block logging in if your faction is getting the upper hand. If 1000 horde players are online, only a maximum of 1500 alliance may log in and vice versa. This will make megaservers with one faction only impossible.

    Not what the players want, but this would be the very direct sollution to avoid a server tilting into one side.

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  7. Always a mix of satisfying and disappointing when I see the kind of stuff I was predicting from before the launch of classic come true. Every time I wish I was proven wrong, but end up laughing like I'm crazy when I'm right. Or just feeling depressed. You know, either or.

    The simple fact is that while there is a portion of the population that does want balance, a lot more people either want to not be constantly camped or else are the ones doing camping and creating a more toxic environment. That is, unfortunately, how it's always been and I suspect will continue to be for decades still. Maybe one day in the far off star trek future it'll be different.

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  8. If only they could make the auction house one for both fractions in main cities,, my server on horde i cant even sell my things, but on my ally banker i get allot of gold just by buying and selling things straight on Auction house

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  9. Having various servers is, in itself, a losing point. Look at other MMORPGs like Elder Scrolls Online. ESO has the American server, the European server, and that's it – there certainly are some hidden inner workings to make that work, sure, but for the player, the world is always populated.

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  10. I was a horde at firemaw, just started up two weeks ago. Didn't know that horde had left the server. Got chased out by continuously getting ganked, so now I am at Gehennas where I belong apperntly.

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  11. I guess they could do a check on the player base on server if the balance if off by X% then auto block the higher faction to create new account there. Im not sure but if i remember right they did something like this in ArcheAge back then to prevent having servers where 1 faction dominate and 0 other faction exist. But ye in that game u had 3 faction instead of 2, where the 3rd faction was the pirate faction (mixed faction and usually hardcore PVP players went to pirates) also pirate side was the smallest compare to the other 2, where they come from.

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  12. This is theoretically an easy fix:
    1. Consolidate small population servers of different factions.
    2. Limit character creation and transfers to only the side that is lower percentage when they difference is 10% or more.
    3. When the population difference gets over 7%, open free transfers.

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  13. maybe blizz could do- last 100 players gets 3 weeks free sub ,last 200 2 weeks and last 300 1 week -last 500 2 days – but they cant since i dont they cant think anymore and the whole wow project and run by an automated wall street ai and one just talks to a wall

    Reply
  14. Part of me thinks retail had an interesting fix for this, but please hear me out, cross faction play, but its usually exclusive to friends or even dungeoning, maybe do extra where if you are an orc among humans for gameplay and story reason, you are less likely to get gear but you do earn a small amount of faction reputation so lets say you reach a friendly stat with humans, then as an orc you are equally as likely to get stuff.
    However this discrimination does not exist among friends, if its a group of people on your friendslist, everyone is treated the same in a que, I mean, sure its goes against the entire theme of horde versus alliance but in my opinion I say its very realistic.
    Another thing, since goblins seem to be a very neutral race (among a few others), part of me wishes for a goblin auction house, an auction house where anyone and everyone can sell to anyone and everyone no matter the faction as Wow's bread and butter is its dungeons and as of now, getting into a dungeon is difficult, you are better off robbing a retirement home.

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  15. The problem is giving people access to transfers at all, as soon as they feel their side is lacking just a little bit they take the easy way out and make the problem even worse. Just get rid of transfers and the 40/60 ratio will be preserved, the lacking side wont quit so easily when all their character progress is on the line.

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  16. Nothing can be done. The player base is different than in 2006, Blizzard are allowing BOTs to rampage killing the economy, the game is a P2W madness with GDKP runs being the most popular raid, guilds are irrelevant, world pvp is a xv1 gankfest, arena is dominated by 1 class (rogue, literally 3 rogues are at 3k rating). The game is just not good for 2022 standarts. The moment RIOT releases their MMO, Blizzard will drop subscribers over the board.

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  17. After playing Alliance on Horde Dominated PVP Servers since BC, I am now on an Alliance dominated one…. maybe a little too Dominated. You rarely ever see Horde out in the world and only one or two standing around in hubs. While it's nice to quest in Peace and not worry about being ganked while leveling, I miss world PVP – Hellfire, Southshore, Halaa, etc.

    As for the very few remaining Horde on our server, not sure what's wrong with them. We try to leave them alone, even let them cap a tower, but they have some sort of Death Wish and try to attack lone players. All it takes is, "Druid at XXXX tried to kill me." and 23023 Alliance will come pouring in to deal with it. Heck, I even came across a level 62 Horde while Max Level and he immediately attacked me.

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  18. You know one thing that people don't talk about is what are we doing in 700 days. Is that it classic is over
    Or are we going to have our characters imported to a special server and then start the ride over. Or do we go straight to cataclysm and lose half the players

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  19. Solution: shut down any and all websites that record server populations. Problem solved.

    Too much of one faction on one server? How about shard them with a server that's opposed. "Shard" Faerlina and FIremaw together for example. Easy.

    And as far as the "can't relieve the glory days of x,y,z," of course you can't. WoW hasn't changed in the classic senses, it's the people that have. These days everyone is a coddled "I want my gear NOW" soychild cringelord who can't stand to wipe once in a heroic before he rage quits. WoW hasn't lost its luster, it's the people that have. Times change because people suck, and people online really suck.

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  20. Honestly? Hot take? WoW should never have had factions as things intrinsic to player's character.
    Yes, it made sense to do so, Warcraft is an RTS with two traditional factions. But, Warcraft 3 saw a lot of team ups, and WoW honestly still follows its model, with every Big Threat of the week forcing Alliance and Horde to cooperate yet again , and then writers remembering "oh, Alliance and Horde should be at war!" and making yet another attempt at pitting them against each other that goes nowhere in particular and ends up with players taking neutral stance anyway. And WoW specifically had to undo the outcome of War3's bonus campaign with the Burning Blade cultists to have a specific reason for Alliance and Horde to dislike each other.
    How about players being not explicitly part of Alliance or Horde? Just, being adventurers? Yes, it would certainly not lead to specific atmosphere WoW has had, but it would cut out a lot of inter-player toxicity by not encouraging tribalism by mechanics.

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  21. Why not give XP/loot/whatever bonuses to people participating in balanced servers? Stronger for slight minorities, not as strong for slight majorities… but the two factions need each other for any bonuses at all. To reduce volatility, make it so two servers have to have opposite faction imbalance, before they're "in jeopardy" of losing their bonuses. And even then, give it a 2-month window for the community to sort itself with FCMs. It's not perfect, but faction exoduses should become less common when faction solidarity would be missing a ~30% or 40% boost across the board.

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  22. I am routinely reminded that i am one of the few people that loved the open world pvp mess that was in phase 2 onwards and even in phase 1 of classic vanilla wow.
    I loved the hostility of it all, it made stepping outside a city or town truly dangerous.
    I know you would die a lot but the few times you were able to evade and escape your doom made up for every single failure.

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  23. Honestly? I say get rid of factions and open world PVP.

    Players who do open world pvp don't want fair and balanced matches, they want a pubstomp. They don't want to fight over resources they want to completely dominate the other side. Killer type players are actively toxic for an MMORPG environment.

    Open world PVP is a novel concept that is kept alive by a very vocal minority. They should honestly just remove it and be done with the entire thing.

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  24. I agree with Blizzard. it does seem like the majority of people prioritze having a lively server (atleast for their faction) over a server with faction balance

    Reply
  25. Its mostly player created problem and noone wants to take responsibility and just blame blizzard. Sure, Blizzard is a pretty garbage but it was the wow playerbase that made me quit for good.

    Reply

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