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The brand new Army Building Battle Simulator Total Conflict Resistance just got a big new update with an overhaul of the combat system in base building defenses as well as invasion. In this battle simulator, DaleyTactics does a massive island invasion against the island beach defenses of the enemy forces! This was made using the new army building simulator update for Total Conflict: Resistance. This is a brand new RTS Strategy Game that is basically modern army mount and blade 2 bannerlord. #battle #basebuilding #modernwarfare
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Why are most people complain about the squad editor? It's fairly simple to use. Just don't use the standard squads, define your own and use them…
Getting the troops across: Just divide the battalions into smaller ones that fit into the transports. You're holding the port city, just create a new battalion, leave the city, exchange troops with the named battalions and embark on the transports. Once across, merge the named battalions back. Really simple, if you think about it.
Love the video Daly keep up the good work from Florida
what the devs need to do is just cut the 70% of the resource management temporarily i.e. just have rations, (generic) Small arms ammo, vehicle ammo, 1 morale / stability item, (Generic)Rifle , 1 troop carrier, 1 APC, 1 Tank, 1 Artilery, 1 Helo, 1 boat. they then can focus on making the squad editor and AI in game work to a decent degree before going and adding complexity. They have a fantastic framework and this is a change that can be done in roughly (depending on game engine and skill) 90 – 120 man hours. i think if they focused down like this they could draw so many people to the game
I dont understand the complication. Just set resource management to easy, the full thing is not for everyone.and squad editor is easy as pie, you just rename your squads to make new ones. Only thing kind of convoluted is selecting IFVs in squad editor will break down by HMG or auto cannon. A squad assigned a .50 cal will not equip heavier stuff with 30mm. So i usually assign HMG to militia motorized and AC to regulars.
To be honest this series is either going to bring thousands or hundreds of thousands of players to come play this game
Day 2 of asking Daley to bring back Ricoβs brigade or a series like it
they buffed helis alot so get more
Squad thumbnails go hard fr
Letssss goooo more of army bulding I love this Series
Letβs make him reach 1 million subscribers β€
Daley the only reason your stability is so low is because you occupy new cities, loot them instead and remain stable or else you will have infinite civil war and turncoats
I'll help with what knowledge I have regarding the game. I'm fairly new so still learning stuff, but some things:
Creating police squads as garrisons in towns can help improve stability over time. Likewise having commodities in those towns- like food and cigarettes and alcohol. To send the commodities to the town you need to use the resource tab, select an amount, and send to -the town you want. This is the same for forces. You can see what stuff a force needs by hovering over it on the map. At least before the most recent update, it seems like it was bugged where if you didn't send the full amount the force needs of something to them, that item's need wouldn't go down. It's a fair bit easier to manage a few doomstacks than a bunch of small forces, but because you only get so much that can spawn in on a battle, you can sometimes end up trying to assault somewhere that just loses a big stack if not careful.
As far as I can tell, the squad editor allows you to choose the equipment for a squad of a particular type. Though you need to select the gear for each member in the squad individually, including whether the squad comes with a vehicle. If you don't actually have something that the squad selection indicates for the squad, it seems to default instead to basic gear for that slot. However, if you have a lot of something, this is how you put it to use in the field; you can 'retrofit' the gear of a force with the resupply icon, but any gear it already has that's better then gets downgraded (you still have the other gear, but it's traded out on the troops). Why the game doesn't only show selection choices you do have, I don't know… but maybe someday in the future, here's hoping. Same regarding supply convoys. It would really help if you could just type in how many you want to send rather than use a slider that often won't go for the exact amount you need.
Third thing is that the game is …well, a fair bit 4x strategy. Though it takes months/years of in-game time, you're basically expected to build up your economy by building buildings that will help you produce goods you need rather than needing to trade for them. But early on, you'll need to trade for the things you need to build them. If, early game, you condense your forces, which tend to need alcohol (made from wheat in a distillery) and cigarettes (made from tobacco) and canned food (made from meat), you may actually see less needed by one big stack than several smaller ones. To build buildings, you need stone and wood planks. Stone can be harvested directly with a quarry, while wood planks come from logs – both which need a separate building to produce. There are also some other buildings that are highly valuable. An iron production plant (which seems to require capital cities to build?), aluminum plant, and bank. The metals are needed for a lot of military gear, including vehicles, ammo, and suchlike. The latter produces money for you, which can be used to trade (in addition to what money your economy produces). All are incredibly valuable and as long as your food situation isn't dire, are safe bets as the first building to start working on in a given run. Later on, residential buildings increase the population, which means more workers over time, which also means more soldier reserves down the line. That's not first priority though. With the early blitz of capturing land like you've done, there's pleeenty of room to build.
I'm more or less in agreement that the RPG unlocks are probably first priority. Armored vehicles can absolutely wreck your day without them. Distributing them to your troops happens with the squad editor- though again, it isn't right away, they need to do a resupply after and need to be the type of force indicated. Different factions have their own unique unlock trees. So the gear you can eventually obtain will be different from other factions, and if you specifically want something you don't produce, you'd need to trade for it.
Ammo that is needed by your starting squads can be produced by your starting military factories from the get-go, even if you don't have any of a needed ammo type right away. If you upgrade your weapons through the tech tree, they may need ammo you con't produce right away that also need to be unlocked.
Hope all this helps. π
invade your puppet to get out
I love this type of content
Can you put out more army men Cilva war
u should play enlisted edit my fav game other than fortnite but tide
thanks for the video! Btw, you can rotate the camera if you hold down the mouse wheel
love the all your videos but is eagle rising mount and blade coming back or not cos that would be big sads
When u gonna play roblox bleeding blades
I love this game it just needs some work
My favorite series so far we need more
Daley you should play rusted warfare.
How to download this game? Is it paid or free and requirements
at 23:43 they sent artillery group you fixing to get hit big time if you attack again in that area by your fav guy lol they got it down pat
If you push M when playing 1st person it will med heal you and then hit M again to go back to that unit. I've also noticed it randomly switches smokes and grenades. Almost all units have smokes and grenades, but I still have no idea how to switch from frags and smokes. Whenever I hit M to heal and it takes me up to top view and M again back to first person I am healed, but the frags switch to smoke right when I want them.
all this game needs is to fix the economy and fix troops tactics, where spec ops troops are alot more stealthy and other regular troops go cover to cover and not just rin and gun, add in troop training and depending on their training will determine their stealthyness and ability to find cover more often and i tuink they should fight more often on their own based on pre set instructions such as setting them to try and flank much as possible or to move cover to cover straight up the middle or go prone if no cover etc, game is really good just needs a few quality of life updates
just going to say this, but what is wrong with the squad editor? (I find it simple and easy to use, so i'm confused at what people are finding hard about it, but i know alot of people find it hard to use).
I definitely pick up the hoi4 vibes with the specific weapons and vehicle production. Is this game modable?
23:30 Im pretty sure that all of the enemy battalions are going up against that one side of the island because they were/are trying to attack your home island but don't have boats to do it with! Haha
34:06 You should work on buildings that provide you with some population growth! A lot of your towns have super low levels of people which is gonna make it hard to build your armies up!
You need people in towns to replace the soldiers recklessly sent into battle!! ππ
1:01:04 Daley this had me screaming at the screen… MOVE YOUR MEN! The enemy APC or AA truck was just sitting shredding your troops! As it killed some, more spawned in and it killed them! It was like a conveyor belt of targets! 1:01:45 you look at it here!