Oxhorn Plays Shadow of the Tomb Raider – Part 1



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19 thoughts on “Oxhorn Plays Shadow of the Tomb Raider – Part 1”

  1. Hard exploration difficulty (7:19) that turns off survival instincts is actually more enjoyable, IMO, because otherwise you'll be tempted to rely on that feature all the time and you'll spam that key on the keyboard until your finger grows blisters, in addition to seeing a black-and-white screen all the time instead of the colorful photogenic environment. And many things are not that hard to find. When games have this environment-scanning feature for clue-hunting, I often don't use it or turn it off, like in AC Origins, AC Odyssey, etc. The witcher sense in Witcher 3 (and 2) was the only time I found this feature enjoyable.

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  2. The brightness looked fine to me even though someone complained it was too dark (1:08:29). Some darker games need to be seen in low-light condition (and also on a properly calibrated display). Same with movies too, since movies are made for darkened theaters. If you watched Godfather on a smartphone outdoors in broad daylight you wouldn't see a thing, since it is a famously a dark-looking movie.

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  3. Hey Oxhorn I hate to be a party pooper, But could you turn off the native language function please? It may lesson the emersion enjoyment. But ever since I lost my eye sight I'm only able to lissen to your videos. And whenever the games have characters speack some other language I'm left missing half or more of the story for that part. With that function on I won't have any clue what's going on. Sadly turning on the caption reader only leads to a confusing mess, because it tries to read off both what is being said and the occational subtitles at the same time. If the entire game is mostly non english audio I sadly will have to drop from lissening to this gameplay series due to being unable to follow the storry.

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  4. That early scene at Cozumel (26:14) was a frame rate killer when the game came out (may still be for some) because of ray-tracing and tons of light sources in that scene. That location is fascinating and lovingly depicted in great detail. It's a great piece of "videogame tourism." They made Lara walk slowly to make sure you look at it.

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  5. This game doesn't really use survival mechanics, you can progress and get through the game perfectly fine without having to use the endurance or focus mixtures. And this is the first time Lara's actions have actually caused something to happen, in the previous games when it was part of challenges, those were from players actions, not Lara's.

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  6. absolute legend. Love your insights into the condition of lara croft and jonah cant wait to see you play the rest of the game im currently half way through and man oh man is it a wild ride much love oxhorn stay beautiful

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  7. @08:28 West Scots is not "Bawsack!" It's "BAWBAG"! Back in 2015(ish) Glasgow had a storm called "Hurricane Bawbag" because of a meme: a wee Ned (local redneck) in nothing but shorts yelling at the sky, "Ho, Bawbag! Get doon here so I can hammer yeh! Ah'm havin' a barbeque, yah, ****!"

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  8. It's fun watching Ox struggle with knowing where to go because on hard explorer difficulty it turned off the white paint on the wall scramble points and the ledges.

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  9. It takes 3 healing plants to heal every time; nowhere on the Internet tells you that. You can only carry a max of 24 healing plants, which means you only have 8 heals. In my playthrough I used the slow-motion ability a lot, great in boss fights. You get that with the plants that have the hourglass icon. When fully skilled-up, you can slo-mo for 30 seconds. Skill up your max carry capacity so you can carry 45 plants = 15 slo mos = practically invincible. And those plants are everywhere.

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