Strategic Command: WWII – Europe at War | Logistics Problems | Part 20



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Strategic Command WWII: War in Europe is a deeply immersive turn based strategy game covering the greatest conflict in modern history.

Take control over either the Axis or the Allies, while directing the efforts of each nation belonging to your alliance. From this unique perspective, you will be the supreme mastermind behind the entire conduct of operations, deciding the priorities, the strategies, and coordinating your global efforts to win the war!
Each nation in your coalition will have their own strengths and weaknesses, levels of technology, troops, equipment, and industrial capacity, and it will be up to you to make the best use of all of them!

Wage war across land, sea and air, employing a wide range of historical units combined with multiple avenues of technological upgrades. With research and development, the demands of combat and limited resources, balancing the day to day requirements of the war against your long term strategy will all be critical to ultimate success and victory.

Diplomacy and espionage will also be key tools to employ against your enemy as a war like this cannot be fought solely with military forces. Manage your relationships with neutral powers – encourage or pressure them to join your alliance, support your war effort or deny their resources to the enemy!

Through careful management of your resources, judicious research choices, wise strategic choices and brilliant deployment of your military plan, you can shape the outcome of this terrible conflict whilst continually competing against one of the most advanced AIs ever made. In Strategic Command the enemy will counter attack you every time, taking advantage of your weak points, setting traps for your forces, while waging a brutally efficient campaign on every front.

Fury Software’s aim with the Strategic Command series has always been to recreate World War II in a deep yet very accessible manner. Experienced wargamers will find much to love in it!

MAIN FEATURES

Take command of the two super coalitions, the Axis and the Allies, and re-fight WWII in Europe!

Play on a top-down hex based map where each hex covers 20 miles that includes all the key cities, railroads, logistical centers and maritime trade routes.

In addition to the Grand Campaign starting in 1939 Strategic Command also includes scenarios starting in 1940, 1941, 1942, 1943 and 1944

A realistic Fog of War simulates the historical atmosphere where you have to make decisions with only partial knowledge of your opponent’s intentions and dispositions.

Play with a choice of 3-D unit graphics or NATO counters if you prefer a more traditional wargaming experience

Research and upgrade your units with a unique level of choices! Infantry Weapons, Rockets, Anti-Submarine Warfare, Amphibious Warfare, and more!

Use Diplomacy to win over new allies and use your intelligence to undermine the enemy!

With more than 100 unique strategic level Decision Events!

Very easy to use editor to make your own “what-if” scenarios or create new maps and campaigns from scratch.

#strategiccommand #strategygames #wargames

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10 thoughts on “Strategic Command: WWII – Europe at War | Logistics Problems | Part 20”

  1. Dont drive too much ahead with your units you are just weakening them with attrition damage and morale and readiness losses…there is no point in rushing Just move with your HQs especially at caucasus and to Perm where the supply situation is very bad…

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  2. You pretty much have to take southern France now because Vichy is now at the side of the allies and you dont see what is going on there and thats Not good so Just Take it you have more than enough forces to do it they are very weak but it was unnecessary because usually USA would have declared war at them anyway…

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  3. They may try another dday but probably not too soon because they nees to repair and rebuild their surface fleet but you definetly should keep an eye on the channel so they dont surprise you but im guessing youll be ready to do sealion before they come tough it may be preferable for you thwm doing another try becausedefending France is much more easy than fighting all those units at the british island…when you do it you should definetly land in the south and in the north and make sure HQs come in the same round or 1 after your first fighting troops land and you need to get ports at both landing spots or you wont have supply but youv already seen that at their first failed dday attempt…

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  4. Commander rating does not effect supply. It's a flat boost (depending on tech levels) per HQ and only two HQs can chain a supply forward. That's why your forces near Perm are beyond supply limits.

    Once you get the understanding of supply and HQ links down, these games are much easier to understand and plan for.

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