Unhinged Factory Builder Bullet Heaven?! – Rogue Factory



Try Rogue Factory on Steam: https://store.steampowered.com/app/3212630/Rogue_Factory/

Build, cast, automate, OBLITERATE! This factory-building action roguelike challenges you to master the art of spell-crafting and survive relentless waves of monsters. Create alchemical generators to power your automated spells and unleash destruction on the battlefield!
_____________________________________________________________________

Check out my Video Essay & Review channel: https://www.youtube.com/c/WanderbotPrime

Join my discord: https://discord.gg/wanderbots

Support me on Patreon: https://www.patreon.com/Wanderbot

My Twitter: https://www.twitter.com/wanderbots

source

14 thoughts on “Unhinged Factory Builder Bullet Heaven?! – Rogue Factory”

  1. Wander you could save space by taking out the extra conveyor you put in front of Assemblers and just curve the belt straight into them or have them lead directly into each other
    I have played a bit of Mindustry before

    Reply
  2. For early levels it might be easier to create more basic spells to maximize the spring intake and spell output. Sure, you'll need to remove them later but the extra damage should also provide extra gold. Now you were sitting with alot of spawners in hand for a long while without doing anything with them.
    The only gamebreaking thing I noticed was the Mimicry totem. That combined with a good spell and basic item spam seems the way to go from that point on.

    Reply
  3. Game is not as self explanatory as you might think. It would help a lot if you always include the section of you learning to play the game as most of those when you do not makes us pretty confused and, at least for me, i don't feel like really watching them

    Reply
  4. Wander! Thanks for playing the demo! I'll say the same thing I said to Orbital Potato which is I was planning on reaching out when I felt it was more polished but either way I'm glad you found it when you did because before yesterday the Parrot totem was even more busted. Like unintentionally broken instead of its current intentionally OP state.

    The boomerangs do in fact pick up coins, there are a lot of hidden spell effects and synergies that aren't explained because I like that sort of player discovery.

    Really appreciate your feedback. Regarding the Recycle Points, the idea was actually to address another point you brought up which was pacing. I didn't want players to feel compelled to refactor their entire factory every level up which I think without the recycle limit a lot of players tend to do which significantly slows the game down. That being said I think your idea about factory "heat" for unrecycled parts is a really good idea and I'll experiment with that.

    Again thanks for playing!

    Reply
  5. I'm kinda wondering, if you put a source directly into a sink, without a belt between them, would the source just dump into the sink? If so, that would be the fastest way to get material for the copy.

    Reply
  6. The duplication via base resources seems pretty good although I wonder with it's wording, if two base resources enter a portal before another regular potion then nothing is duped as the last cast spell was a dupe.

    I suppose there are two ways to think about that,
    Have enough base resources sinking to always dupe everything
    Equalize the amount of maxed sinks taking pots and sinks taking resources to maximize land use efficiency.

    In this case the hording assemblers for speed made the first option better. Most likely.

    Reply
  7. A heat or 'efficeny' or somethign stat could be interesting, because you could then also have a bonus or character or spell that benefits from beign 'retrofitted' often so you are rewarded for tinkering if you like that play style as well- so you could reward either play style.

    Reply
  8. At the end you could see an example of flux.

    When the enemies were weak and died to a couple shots, you were able to keep them far away with your spells.

    When the enemies got stronger and coult tank more, they could get closer. But conversely, your shots were more concentrated.

    By the end, your shots were all concentrated into a tiny area which kept the damage in that area high enough to kill any vagrants who dared think to rob a spellcaster.

    Reply

Leave a Comment