New World Watermark System Removed!



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This video goes over the HUGE announcement that they are planning to entirely remove the High Watermark System and replace it with the new and improved Expertise System in probably the biggest patch of the year!

Dev Blog:
https://forums.newworld.com/t/dev-blog-end-game-update/619609

Timestamps
0:00 Intro
0:45 Blog Overview
1:45 Expertise Explained
6:05 Gypsum Explained
10:05 Reward Improvements
14:30 Difficulty Adjustments
16:40 Outro

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13 thoughts on “New World Watermark System Removed!”

  1. That is becoming a real MMO it should start harder but they didn't took it seriously in the beginning and will make it harder now. This is it… Only big fans or try hard player will remain not sure if this is a wise choice from developers but let's give it a try…

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  2. No sense building up crafting for this new update. If you grind and max out ur crafting and sell level 600 items, ur only customers are the ones with that gear score level which are very few. (Facepalm).

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  3. It's the same bloody thing! Theyt just changed the name and that you choose what to ex watermark increase. However the core and biggest issue is the system itself, alienate all new players or returning players unless they release expertise boosts in the cash shop. They will also reset the gs-watermark for everyone to fit this new named watermark, im fine with that but i really just want this system to go away. I like to know what i can get from a dungeon and planning my pve-conquest that way, more classic WoW-approch. If you like Albion Online then this is great, however if you don't then i think it's time to just leave :D.

    It's pure madness, at the moment you can stack trophie damage increase for dungeons/events that already alienate all casuals and on top of this they stick around with the watermark-system. There is so many core issues with the game regarding growth, it won't matter if they release an awesome expansions later on because no casuals will be able to beat it.

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  4. If you are casual, if you are primarily a crafter, you are completely hosed. Instead of jumping on the AGS approved Treadmill, you chose to enjoy other aspects of the "open world MMO" – you get to 200 cap and make your weapon or armor, it gets degraded. This system punishes anyone that does not want to follow the super narrow AGS grind feast MMO structure. Lets put this into a different context: You want to go skinning for material (say for runic leather), you purchase Skinning food (2,000 luck for 40m) BUT you do not have cooking 200 skill, that food you just purchased only gives you 1,300 luck for 15 minutes. How do you feel, properly like you just got ripped off because you aren't getting the affect you paid for? Exactly how it will be with Expertise.

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  5. Retroactively nerfed everyone's gear and doubled down on the 2 most toxic parts of the game. So glad i uninstalled this game. I'll be leaving behind 5 full sets of 600GS armor and weapons (2 of which were personally grinded out voidbent sets). Just like Wildstar…same dev leader, same results, and myself and all my guildmates quitting just the same (45 players).

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