AC Shadow Exec Admits Ubisoft DOESN'T KNOW What The F*CK They're Doing In New Interview



#ubisoft #Gaming #AssassinsCreed

Ubisoft RUNS To New York Times To ATTACK Gamers! Last Ditch Effort To Push Assassins Creed Shadows: https://youtu.be/VZRtTW0nosA

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26 thoughts on “AC Shadow Exec Admits Ubisoft DOESN'T KNOW What The F*CK They're Doing In New Interview”

  1. gee all they had to do was have a male Japanese protagonist people would have overlooked Naoe or not grumbled as much also we don't need relationships in every game we don't need to be smexual with all characters. All people wanted was to play as a ninja (male) and do cool parkour and intriguing assassinations.

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  2. The prices went up, but the quality didn't. BG3 is what is achievable now, everything AC games have done in the last decade are what free games do now for free. The only think an AC game can deliver is a good story and a likeable character.

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  3. They could make great games so they need just to follow the same path. They simply cannot admit that they lost touch with audience (the real audience, not the "mooooodern audience" (read that in Dr. Disaster's voice :D))

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  4. You need to understand that game companies and movie studios donโ€™t use their own money to build these IPs.

    They use them to lure investors. The investors have no say on the production of the game or movie. The game creators all get paid as long as they are working on the project. If they work slow, they get overtime. If they take a long time in general, they keep their jobs.

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  5. Its interesting because over the last few years gamers have been spending a lot of money, but not on new games that push politics. A lot of people have gone back to the older gens and started buying stuff up, thats why the retro market is expensive. Not to mention people have moved on from the big AAA games day one, to more AA and niche games like jrpgs. Funny enough Sega and Atlus have been making a killing with their releases and gamers have been there to eat it up.

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  6. If game devs (as well as people making movies, tv shows, etc) would simply stop chasing social media trends it would solve a lot of these problems. They care too much about creating to whatever the algorithm pushes the hardest. Creators never used to need to know what was trendy to make compelling media and they all did way better back then. Now they're all chasing the exact same false "inspiration", putting out the same cookie cutter story because they think they all organically came up with these concepts and plots.

    The algorithms have robbed them of their creativity.

    I've caught myself doing it. I think "Wow that would be a fun thing to draw that I don't see very often" and then I realize that I thought of it because of something I've been seeing more in my social feeds, so I don't waste my time. Then a week or two later I see other artists doing it.

    People used to be inspired by unique and highly personal real life interactions, experiences, and interest in niche topics. That's mostly gone these days.

    Algorithms are destroying people's creativity and driving everyone mad.

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  7. Some of the most ridiculous statements ever from Ubisoft. They know exactly how to make successful games and they knew exactly what they were doing with shadows. They thought they were big and clever and knew better than their customers. They gambled that audiences weren't serious when they said they had absolutely had enough of being lectured and having agendas forced on them and that they would just all buy the game anyway. They were wrong and no one has any sympathy at all. Pretending to be innocent victims at a loss as to why everything is going wrong is as disingenuous as it is risible and pathetic.

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