DSS is worse than players thought in helldivers 2



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the DSS is AMAZING in helldivers 2

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45 thoughts on “DSS is worse than players thought in helldivers 2”

  1. I hate how people are being stupid with the DSS right now, first they voted for Mastia which I also did because it made sense to cut off the attack on Gaellivare at its source with the planetary bombardment to accelerate the process and even High Command agreed on that tactic by giving us that very advice.

    Then they voted for Gaellivare again so that the eagle storm would delay the capture of it long enough for us to capture Mastia but….a majority of Helldivers thought it smart to follow the DSS back to Gaellivare instead of pushing through with the Mastia liberation.

    We now stand to gain literally NOTHING, because there is no way we can defend Gaellivare quick enough for the eagle storm to stop and Mastia is currently losing progress. Oh and yeah, apparently that same majority voted to move the station to the bug front, fucking geniuses.

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  2. SES HALO OF WAR WITH BREAKING NEWS!!! YOU JUST NEED A MARK TO CONTROL THE EAGLE STORM!!!! You just need to mark something (Enemy Or on map) and it will strike it with a eagle strike!!! (Fix Ok to fix my theory The Eagle Air Strikes Target the closet Enemy)

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  3. I thought it was gonna be random areas that will get a focused bombardment, I was SO wrong. It’s pretty silly and funny, but I got killed 3 times in a difficulty 3 mission. Clearly skill issue

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  4. Now the planetary bombardment sucks, I think we all agree, and I'm excited to see how it works after being tweaked.

    BUT if we being real, the eagle storm is the hardest shit ever, constant eagle strafes around you (at a good distance 30-50m away) hitting targets is just so fuckin cool.

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  5. It's as simple as them having put in an audio cue and a strategem laser on the strike location with an extended ordinance ETA. Anything other than that is them just blatantly sabotaging our dives for the laugh they could get out of it.

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  6. on the actions for the dss, the bombardment is only active for planets that need liberated (it helps with liberation percentage rate), The eagle storm is only active on planets with a defense campaign (stops/near halts enemy progress in taking said planet), And the final one the orbital blockade keeps any enemies from assisting the planet or reinforcing it making it much easier to take back planets or to fully halt them from sending reinforcements to a planet, players fund each one till it activates, and then once its sent to a planet with a modifier that qualifies one of its actions being used it will use it. So we dont vote for any of the actions, we just fund them and then they activate when above a planet with the action that correlates to each one.

    Also the eagle storm is kick ass, the community loves the ever living fu** out of it. Played over 26 matches today and the eagle strikes never killed any of the team, which is a big difference from the bombardment lol.

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  7. Honestly it should have been seen as a supplying ship for the sector, then they could of done another dss (ship) that stays in a sector but can be voted on every 24hrs to stay on a planet but a new mission pops up with the ability to severely damage it causing it to debuff the player in the sector as they need to spend samples to speed up the recovery. The ship would allow for random mission drops gas bombardments, laser strafing runs or rail cannon area clearance. While the dss would give us additional reinforcements, or five to 6 players runs but only on super hell dive or the ( I’m not too sure) new difficulty being developed, with extra ammunition to take or shorten cool downs and finally the new mission type everyone was talking about when if first came out, ship infiltration attacks as a special mission type but with only reinforcements allowed and ship attacks you deploy with you’re gear and fights though to the bridge to get info, or plant a nuke to take it out.

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  8. I haven't changed my negative review from months ago. Yes the 60 day plan added some good things but the DSS just shows the devs dont really test their game. All they did was spam 380s across the map and called it a day.

    Quite a shame….

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  9. The only problem with the foundation of this game, is the devs creating this attitude that loss of control of your character is somehow amusing to players. We have decades of data and information that makes that false. Being killed multiple times from bad mechanics… is bad game design. It's only hilarious when it's a result of many factors, but when it's just tuned wrong that is even more irritating. Devs need to tone it down with the instant death-from-above. And also – tone down the blinding snow and sand storms. They make the game unplayable, last too long, happen too frequently and being blind in a video game isn't a skill check – it's a stupid idea.

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