Marble Kingdoms 27



Not just a marble battle, but the entire war.

Armies travel randomly across the map, engaging in combat if they meet. Once conquered, towns will produce more fighters for the player. Whenever the army goes to the home city or a friendly town, it will reinforce itself with fighters.

Fighters gain experience by scoring kills. If a fighter gains enough experience it will level up, gaining perks like additional hit points, speed and/or equipment.

Destroy all the enemy kings and armies to win!

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Patreon: https://www.patreon.com/lostmarbleruns
Discord: https://discord.gg/aYPAms2eHu

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Changes since last version:

– Bunch of other small stuff I forgot about

Credits:
Music by:
PhatPhrogStudios – Heraldry Medieval Combat Music Collection
Dark Fantasy Studio – Shadows Guild Epic Adventure Music Pack, Forgotten Realms Epic And Adventure Music Pack
Makai Symphony – https://makai-symphony.com/9-2/ https://www.youtube.com/c/Makai-symphony

Artwork:
Kenney – https://kenney.nl/assets/scribble-dungeons
https://kenney.nl/assets/cartography-pack
https://kenney.nl/assets/scribble-platformer

BluBerrey – new battle arenas
Find some more of his work here: https://bluberrey.com/

Thanks for the following for some additional art:
The tatterman
Stippo
Laseheif

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34 thoughts on “Marble Kingdoms 27”

  1. 8:34 YO! IT'S ME!
    I've never changed my Youtube name to it, since I can't figure out how, but Gameing (Yes, it's mispelled on purpose) is my username on Switch, so it's what I felt was right to enter here. I've never been so happy to do one thing and then immediately die before

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  2. Such a shame Derp Vogel wound up fumbling the bag at what should've been the end, because it was nice seeing him (almost) not be a total derp for once. As it is, we just wound up getting an outcome we literally just saw not too long ago, and the hammer king turned out to be useless. Meh.

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  3. Pretty uneventful for the most part but when Teal took over the last location it became a 30 min revival of a kingdom. Luckily King Toby II was able to escape and come back with a bang. He became another king like King Gunner Sexton X and was able to create an army from nothing. He, his necromancer, Muffinskill XIII, and the revived hero really saved yellow’s kingdom. Teal was pretty destructive the whole time and made the crucial error of letting one marble live. That final showdown was awesome though with teal’s 100 versus like yellow’s twenty. The necromancer’s had a field day on that last big clash, but luckily yellow was able to come out top eventually. Sorry if I don’t have a clue what teal’s heroes were called. They often fought in huge battles so you could hardly read the name, but it was interesting to see so many high powered marbles on one side. Also Gunner Sexton X versus Toby II when?

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  4. Suggestion for the next video:

    Add a gray kingdom in the middle of the map, It generates 5 Knights and 10 footmen per turn and the king has 6 Royal Guards.
    Make the other kingdoms make alliances to Raid the Gray kingdom, and we Will see If they can beat the strongest kingdom in the map.

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  5. I just want to mention that I don't care for the Ragnarock stuff. However, I've seen comments from people who say they do like it, so I think having some with and some without would be fine. (Edit: Actually, you know, I'd be fine with ragnarock if there was a way to establish new towns, and given farmers are a class, maybe there could be some mechanism whereby if an army has a certain number of basic soldiers they can establish a new town or reestablish a destroyed one at the cost of those soldiers turning into farmers)
    Also, I like the new necromancer class, although I feel like the skull minions shouldn't get experience, or just get half experience, and instead the remaining experience goes to the necromancer. My feeling is that, on average, they shouldn't survive more than a few battles–they should be really expendable, and have little chance of surviving, since it seems like the necromancer's gimmick should be always making new minions. This is more of a vibe than a balance suggestion, so take it with a grain of salt. Take it with some allspice, too.

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  6. This is the first one I have seen for ages. I watched it because I saw there was some necromancy. can you please buff the necromancer? at least increase the range at which the necromancer can raise dead by the length of the staff. also, can you please put king toby ii as a character in the next one?

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