Wilds Charge Blade is a masterpiece of a weapon and this is why! Enjoy!
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Just wanna point out cause I don’t see it being commented but don’t sleep on overcharging your phials…. When they are overcharged in power axe mode( or savage axe mode IT DOESNT MATTER WHAT YOU CALL IT WE KNOW WHAT WERE TALKING ABOUT🙄) the phials don’t cost anything for power swings, just for AED(half a phial) and SAED(all phials). You can essentially loop your o combo with savage axe slashes for free for 2 minutes throwing in a AED for half a phial cost. That’s huge especially when we get skills like Burst/chain attack and the different affinity boosting skills. The changes in wilds are awesome. It feels like you’re not going to be forced to pick between styles and just use all of them efficiently as needed. I’m super excited for the full game.
Here's the feedback I'll give for the Charge Blade:
1. Change the activation of the Powered Sword Mode (PSM) to dump all the charged phials into sword, which instead of providing the time to prolong the PSM, grant it with the damage boost that depends on the consumed phial count (also consider with the overcharged phials). When the new set of charged phials are being used for the PSM activation, they’ll take over the damage the PSM currently deals with and reset the timer of it. Also, give the ability to charge slightly faster with the PSM in order to combat with the fixed timer of the PSM itself.
2. Give at least an active approach to activate Savage Axe Mode (SAM), and its prolonged time mechanics should use the one in World Iceborne:consuming charged phials to keep the mode active.
3. In order to match with the button layout of the preparation animation of Amped Element Discharge (AED) / Super Amped Element Discharge (SAED), change the button layout after Charge Phials:
Holding ‘O(B)’ to perform the Savage Axe Slash (use the Axe: Condensed Spinning Slash from Rise),
Press ‘R2(RT)’ to perform Shield: Elemental Boost.
4. Change the button layout after Power Clash:
Press ‘Δ(Y)’ to perform Sword: Condensed Element Slash (Require powered shield to activate PSM)
Press ‘RT’ to perform Savage Axe Slash (Require powered shield and charged phials to activate SAM)
5. Make all the follow up moves from Guard, Guard Point and Perfect Guard identical to each other:
Press ‘Δ(Y)’ for Sword: Condensed Element Slash (Need powered shield to activate PSM)
Press ‘RT’ for Sword: Morph Slash
Press ‘O(B)’ for Savage Axe Slash (Except for Perfect Guard, powered shield and charged phials are required for activating SAM)
Press “O(B) +Δ(Y)” for AED (Need powered shield for SAED)
6. Perfect Guard with Powered Shield will trigger Ultra Amped Element Discharge (UAED), which increases the overall damage just like Rise did.
7. Performing either SAED or UAED will fully drop the powered shield, but its base damage, phial damage and stun damage (for impact phials) should heavily increase to match the trade-off of losing the powered shield.
8. Give the ability to use SAED after the Sword: Shield Thrust when the shield is powered up.
I honestly would have the world style of getting the chainsaw because getting it now is situations
"Savage axe" has always referred to the chainsaw mode
They should give saed a follow up. So you would double charge the phails then the first saed would do bonus damage then your would follow up with
energybladea faster normal damage saed.I'd love to see SAED gain the offset attribute as way to trade phials for cancelling out a monster's strong attack when you're in a vulnerable position
Perhaps the difference will be that Savage Axe uses phials better with Impact Phials, while SAED will prove better with Elemental Phials?
It would give the different Phial versions a better identify, with one being better for raw damage, while the other is better for elemental/status.
Never really cared for savage axe as a charge blade main just being honest I always thought it looked stupid and they should’ve combined accel axe with cb
I don’t really know why people are so pressed. You can easily play SAED and it will still be effective. Just because your kill (MIGHT) be 30-60 seconds longer doesn’t mean they ruined it. It’s supposed to be a Swiss Army knife. It’s perfect that it has multiple viable playstyles.
So, did anyone else’s savage axe not actually look as good as it does in the video? Mine basically did, uh.. nothing
As someone who prefers the sword&shield form of the weapon with occasional axe form usage and enjoys focusing on element builds I hope that they make SAED gameplay bit better since currently the axe mode seems like mandatory to do well on the weapon and I don't play a weapon with huge shield to be essentially two handed hammer 90% of the time because it's optimal. The savage axe never felt too good for me, ton of tiny hits never reaches same amount of dopamine as big elemental blasts.
Love the changes. CB is so technical and has a crazy skill ceiling that I think is raised even higher with these changes while still making it accessible to players who haven't played it before. I'm glad SAED has been adjusted to a punish move rather than just whacking it with the sword then bursting. I wouldn't recommend the weapon to new players (hell I'm still learning it I still don't know my guard points and timing by heart) but I wouldn't recommend it to new players before either which I think is fine a game lile MH needs a few complicated weapons. Besides you can still grind your teeth on it if you want to as a new player just know you'll have a steeper hill to climb getting into the game.
Nah wilds CB is "okay" its not about how good the current stuff is its about how its now conditional. Ive missed so many openings for SAEDs and in a party trying to proc "savage axe" is just a lil bit horrendous.
It's nothing against you but I'm sorry, I find the way you speak quite boring.
I ended up not watching videos I'd have watched if it was cotton or Josh speaking. And as I said, it's not about the content.
Few things i don't like in this version of CB:
1. Hold to buzzsaw. It's annoying especially if you need to aim with focus mode.
2. Perfect block. I want GP to be the main blocking method of CB. We charge our shield and we GP for extra guard but perfect blocking neglects all that.
3. We need GP for axe mode. Counter morph slash was so good in Rise. Maybe even ready stance?
For SAED spam, we did all that in Rise. It's getting boring. So I'm not really concerned about it being overshadowed. But if they include axe hopper and the ability to discharge all phials in the air then that's spicy!
My problem with charge blade changes is they kinda took away the player’s choice of what playstyle people wanna play. In world/rise u got to pick what playstyle u wanted SAED spam or SA, but now they force the player to pretty much play SA exclusively then when u can throw some SAED in when u can
Weapon is called “axe” in Japanese. “Charge axe”. So… being more savage axe focus is just returning to form isn’t it? :p
It's more of a buzzsaw, though, not a chainsaw, right?
Been using charge blade almost exclusively for a long time now, and honestly I don’t like it in wilds. Perfect guard feels so unnatural when charge blade has always been about guard points. It’s basically another counter and one of your only 2 ways to go into savage axe mode. The other (which is focus attacks) is even worse since you won’t always have wounds up and you won’t always be the one popping them in multiplayer. And no playing by yourself is not an excuse for that. But what makes me even more frustrated is the fact that even with these new awkward methods of activating savage axe mode is the fact that it’s *STILL* a more viable option than SAED. And no, skills are not an excuse because for every skill that benefits elemental discharges there will also be a skill that benefits raw damage savage axe mode. They should be on equal footing so that I can pick playstyles without being terribly unoptimized. Also, SAED needing to come after AED is so unnecessary. It feels like a step backwards when previously I could input which attack I wanted to use at will.
I definitely liked world and rise chargeblade better. It’s very different now and it’s one issue I really wasn’t expecting from this game.
Well done with CB! I need to up my game 😊
CB has never felt better to me than it did in Wilds. I like that they’re going away from the mindless SAED spam, and that you now have super flashy combos leading up to it that combined will out damage just regular SAED spam. Also, the complaint I’m seeing about possibly missing a phial here of there because of how the new SAED hitbox works with phials makes no sense to me. How many times did we completely miss an SAED and all phials in world/iceborne because the monster moved a half an inch? Focus mode fixed that perfectly.