Tanky Zombies Suck(5) | WOD Series: Let's Play | Vanilla 7 Days to Die 1.0



Some things were learned today
Setting Explanation: Every day we will spin a wheel to change the zombie difficulty. Permanent settings will not change day to day. Spin settings will change daily. All spin setting can be the easiest the game offers or the hardest. Result: Random combinations of difficulty and player staying on their toes.

Permanent Settings:
No Mods
WebCam
XP Multiplier 300%
Blood Moon: 10 Days
Blood Moon Range: 2 Days
Warning: Morning
Blood Moon Count: 10
Airdrops: Every day
Player Block Damage: 17%
Loot Abundance: 200%
Drop on Death/Quit: Nothing
Death Penalty: Injury
Quest Limit: Unlimited

Spin Settings (Variables will change daily):
Difficulty: Insane
Zombie Day Speed: jog
Z Night Speed: Jog
Feral Speed: walk
Blood Moon Speed: nightmare
Feral Sense: off
Z Block Damage: 175%

What is 7 Days to Die?
7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!

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20 thoughts on “Tanky Zombies Suck(5) | WOD Series: Let's Play | Vanilla 7 Days to Die 1.0”

  1. From the description:
    "Spin Settings (Variables will change daily):

    Difficulty: Warrior

    Zombie Day Speed: Walk

    Z Night Speed: run

    Feral Speed: jog

    Blood Moon Speed: Run

    Feral Sense: off

    Z Block Damage: 125%"

    Doesn't match the spin in the start of the vid.

    That pointed out, Nightmare and insane settings are just dumb wastes of time.

    Edit: I hope you drop the rubbing failure in wheel, additional "punishment" for character death, idea. Watching someone shave with a beltsander is only entertaining once, after that you start looking up the number for crisis mental health intervention….

    Reply

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