Assault Intercessors – How Good are the Chainsword Battle Line of the Space Marines?



Time for another Warhammer 40K unit review, and for this one we’re looking at the murderous melee assault intercessors and their combos in game!

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0:00 Intro
0:31 The Models
2:14 Datasheet
5:56 Average Damage
6:29 Pros and Cons
7:52 Unit Support
8:58 Transport
10:32 Characters
14:05 Blood Angels Assault Intercessors
15:22 Other Detachments and Chapters
17:06 Use in Strong Lists?
18:35 Using In Game
19:35 Outro

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46 thoughts on “Assault Intercessors – How Good are the Chainsword Battle Line of the Space Marines?”

  1. I think they are really bad compared to the normal intercessors with sticky objective or the absolute tanky powwerhouse that are the heavy ones. I love their dynamic poses tho. I have 10 of them but almost never field them.

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  2. I'd like to remind all Knight players that some of the Mechanicum knights (Styrix, Magaera, Atropos, Acastus, but weirdly NOT the Moirax) have been moved off the IK webstore page for 40k. So we know that plastic Cerastus are staying but most may be going to either a plastic refresh or Legends.

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  3. One cheap and mean character option that wasn’t mentioned was the tech marine. Throw them in an impulsor which gives them a greater threat range and when the enemy pops the vehicle they get really mean with those rerolls to wound, especially in blood angels

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  4. Marneus Calgar, a Lieutenant, and 10 of these guys in a land raider crusader in Firestorm Assault Force is a stupid amount of damage. Lieutenant takes Champion of Humanity, 1cp for +1 to wound. Killed a monolith on the charge from full to dead in one turn. Replicated it twice.

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  5. I don't think Azrael is the best dark angels hero to run with assualt intercessors. Personally I like them more with Asmodai. He gives them re roll hits, they give him re roll wounds (you should always be attacking on objectives in inner circle task force). You get a squad that re rolls all hits and wounds for quite a low point investment. They've been surprisingly effective for me. Hellblasters get more use from Azrael for me.

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  6. Here's what I'm doing: play BA, take a 10-man squad of these guys with a captain and sanguinary priest, give the captain the enhancement for Sustained 3 once per game and combo that with finest hour, and use the strat for +1 to wound. There is almost nothing that will survive that.

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  7. Don't forget, you can add Inquisitor, Draxus, Coteaz, and Greyfax to the unit too. Inquisitor is cheap, very compelling torrent weapon, esp charging into objective/terrain, possible overwatch if something counter attacks. Draxus could give 18" lone up if you have a big unit walk up the board, decent shooting and one is an assault weapon. Coteaz can add some CP utility and retooling str9 damage 3 demonhammer, turn off cover for another unit. But Draxus and Coteaz are pricey. Greyfax is almost a waste of space. When you are careful with strat usage, some of them work on the inquisitors. Example: Stormlance: Blizting Fusilage, it would give Draxus's assault gun sustain 1 and the magic bullets get assault, so you can shoot everything on the run and every gun has some kind of sustained hits.

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  8. I can remember playing BA in 1996, being disappointed in my Tac squads not doing much. What I wanted back then were better proportioned models and marines on foot with chainswords; so these guys are my favorite unit.

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  9. Anyone got any tips for getting into warhammer properly. I've played the games on consoles and everything, but I don't think they really delve deeply into the lore and everything, and I wanna get into it more because it seems really fun and you all seem like a great community 🙏

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  10. Sicarius is really good with assault intercessors in an impulsor. In a vanguard out of phase move to screen & charge denial strats is excellent bait especially when they can hop back in the transport.

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  11. I got 5x in 9th and ran them with a luitenant in a Space Wolf army. They were transported in an Impulsor. I was not very good and they died quickly back then. I would be interested to see what GW do to create a primarus blood claw unit using Assault intercesor models if they plan to replace first born units in Space Wolfs. I also finnaly bought the new Ragnar Primarus model for 10th to use with them.

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  12. Playing with black Templar detachments, I can’t bring enough of these guys! Love using them with chaplains, and I usually stick five with the emps champion to get him through a bit a shooting on his way across the table

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  13. I play black Templars.

    My main line are ten man squads of primaris crusaders.

    I do have several squads of assault Intercessors loaded up in impulsors ready to spill out to support the flanks of the primaris crusaders.

    Not to mention they synergize well with the Grenade launchers, melts gun and middle rack the impulsors have that soften up targets

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  14. Have run 10 out of a Redeemer with Asmodai in ICTF.

    Main reason is Asmodai gives reroll hits, then your target an objective with the ICTF core rule, +1 to wound on objectives, and then reroll all wounds thanks to the Assault Intercessors rules means you convert a very high amount of wounds into any target. Works nicely as a bit of a “bomb”

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  15. The regular Ancient also has a Power weapon, better melee than the Apoth at that point level. +1OC has utility, you rip an objective if you toe into it, in case you fail the charge or fail in melee; it also has use when the unit fails Battleshock and still have a chance of taking the objective. If the unit dies on an objective (due to hit back on what they charged or counter charge) the Ancient has a chance of being annoying with its 4+FNP.

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  16. I've been saying this for years and everyone always tells me I'm full of crap…
    Space Marines are a stat stick army which means you want to pit as many of your superior stats as you can against the inferior stats of your enemy as often as possible and forcing as many direct stat matchups as you can simultaneously…that means getting into combat where your extra A, S, WS are all useful. T, W and Sv only actually matter if you are being attacked and where are you virtually guaranteed to take hits? In combat.

    Marines are a combat army with excellent fire support options, they are NOT a shooting army in spite of the fact that GW gave them all bolters as standard equipment since first ed. This is why assault intercessors perform well. Get your asses in there and win some games so I don't have to hear about how the faction whose strength no one uses properly is underpowered.

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  17. 10 lead by a Judiciar for my SW running Champions of Russ is a must. Always choose lethal hits in melee army wide at the start of the battle. +25 pts for the Black Death enhancement gives the Judiciar anti monster and vehicle 4+. A5 WS2+ S7 AP-2 Dam 2 with precision and Dev wounds plus fight first, AND gains an attack each time he slays a character for the rest of the battle. Dude is an absolute menace in melee and never disappoints.

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  18. I dont value them a lot. They really have two jobs. Be the cheapest Battleline unit and giving rerolls to wound to a character. If you need a fighting unit even SW Bloodclaws are better.

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